Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity). Also, if a sprite is moving (if it has a velocity), the dirty state is set.
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@@ -12,6 +12,7 @@ export abstract class DirtyScene extends ResizableScene {
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private isAlreadyTracking: boolean = false;
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protected dirty:boolean = true;
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private objectListChanged:boolean = true;
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private physicsEnabled: boolean = false;
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/**
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* Track all objects added to the scene and adds a callback each time an animation is added.
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@@ -37,6 +38,27 @@ export abstract class DirtyScene extends ResizableScene {
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this.events.on(Events.RENDER, () => {
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this.objectListChanged = false;
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});
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this.physics.disableUpdate();
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this.events.on(Events.POST_UPDATE, () => {
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let objectMoving = false;
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for (const body of this.physics.world.bodies.entries) {
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if (body.velocity.x !== 0 || body.velocity.y !== 0) {
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this.objectListChanged = true;
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objectMoving = true;
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if (!this.physicsEnabled) {
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this.physics.enableUpdate();
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this.physicsEnabled = true;
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}
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break;
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}
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}
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if (!objectMoving && this.physicsEnabled) {
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this.physics.disableUpdate();
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this.physicsEnabled = false;
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}
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});
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}
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private trackAnimation(): void {
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