added world menu
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commit
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@ -2,6 +2,7 @@
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import {fly} from "svelte/transition";
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import SettingsSubMenu from "./SettingsSubMenu.svelte";
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import ProfileSubMenu from "./ProfileSubMenu.svelte";
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import WorldsSubMenu from "./WorldsSubMenu.svelte";
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import CreateMapSubMenu from "./CreateMapSubMenu.svelte";
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import AboutRoomSubMenu from "./AboutRoomSubMenu.svelte";
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import GlobalMessageSubMenu from "./GlobalMessagesSubMenu.svelte";
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@ -52,6 +53,9 @@
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case SubMenusInterface.profile:
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activeComponent = ProfileSubMenu;
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break;
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case SubMenusInterface.worlds:
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activeComponent = WorldsSubMenu;
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break;
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case SubMenusInterface.createMap:
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activeComponent = CreateMapSubMenu;
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break;
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@ -48,6 +48,13 @@
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</script>
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<div class="customize-main">
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<section>
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<button type="button" class="nes-btn" on:click|preventDefault={openEditSkinScene}>Edit Skin</button>
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<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
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</section>
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<section>
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<button type="button" class="nes-btn" on:click|preventDefault={openEnableCameraScene}>Setup camera</button>
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</section>
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{#if $userIsConnected}
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<section>
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{#if PROFILE_URL != undefined}
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@ -62,17 +69,13 @@
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<a type="button" class="nes-btn" href="/login">Sign in</a>
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</section>
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{/if}
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<section>
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<button type="button" class="nes-btn" on:click|preventDefault={openEditSkinScene}>Edit Skin</button>
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<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
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</section>
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<section>
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<button type="button" class="nes-btn" on:click|preventDefault={openEnableCameraScene}>Setup camera</button>
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</section>
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</div>
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<style lang="scss">
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div.customize-main{
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div.customize-main {
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overflow-y: auto;
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height: 90%;
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section {
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display: flex;
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justify-content: center;
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42
front/src/Components/Menu/WorldsSubMenu.svelte
Normal file
42
front/src/Components/Menu/WorldsSubMenu.svelte
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@ -0,0 +1,42 @@
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<script lang="typescript">
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import { connectionManager } from "../../Connexion/ConnectionManager";
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import type { World } from "../../Connexion/World";
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let worlds = connectionManager.getWorlds();
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function worldRoomId(world: World) {
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return world.roomId;
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}
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function worldRoomName(world: World) {
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return world.roomId.replace(window.location.origin + "/", "");
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}
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function worldPlayer(world: World) {
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return world.player;
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}
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</script>
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<div class="customize-main">
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{#await worlds then data}
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<table class="nes-table is-bordered is-dark">
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{#each data as world}
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<tr>
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<td><a href="{worldRoomId(world)}">{worldRoomName(world)}</a></td>
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<td>{worldPlayer(world)}</td>
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</tr>
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{/each}
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</table>
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{/await}
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</div>
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<style lang="scss">
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div.customize-main {
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table.nes-table {
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width: 100%;
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}
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}
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</style>
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@ -317,6 +317,21 @@ class ConnectionManager {
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}
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}
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async getWorlds() {
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const token = localUserStore.getAuthToken();
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if (!token) {
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throw "No token provided";
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}
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const { worlds } = await Axios.get(`${PUSHER_URL}/worlds`, { params: { token } }).then((res) => {
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return res.data;
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}
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);
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return worlds;
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}
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get currentRoom() {
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return this._currentRoom;
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}
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4
front/src/Connexion/World.ts
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4
front/src/Connexion/World.ts
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@ -0,0 +1,4 @@
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export interface World {
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roomId: string;
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player: string[];
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}
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@ -34,6 +34,7 @@ export const warningContainerStore = createWarningContainerStore();
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export enum SubMenusInterface {
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settings = "Settings",
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profile = "Profile",
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worlds = "Worlds",
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createMap = "Create a Map",
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aboutRoom = "About the Room",
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globalMessages = "Global Messages",
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@ -44,6 +45,7 @@ function createSubMenusStore() {
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const { subscribe, update } = writable<string[]>([
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SubMenusInterface.settings,
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SubMenusInterface.profile,
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SubMenusInterface.worlds,
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SubMenusInterface.createMap,
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SubMenusInterface.aboutRoom,
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SubMenusInterface.globalMessages,
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@ -119,29 +119,27 @@ export class MapController extends BaseController {
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throw Error("Token cannot to be check on Hydra");
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}
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const worlds: Map<String, PusherRoom> = socketManager.getWorlds();
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const result: any = {};
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for (const room of worlds.values()) {
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result[room.roomUrl] = room.getListeners().size;
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/*
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const result: any[] = [];
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for (const room of socketManager.getWorlds().values()) {
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const world : any = {};
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world.roomId = room.roomUrl;
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world.player = [];
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for (const listener of room.getListeners()) {
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const position: any = {};
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position.name = listener.name;
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position.roomId = listener.roomId;
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position.position = listener.position;
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position.viewport = listener.viewport;
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result.push(position);
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world.player.push(listener.name);
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}
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*/
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result.push(world);
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}
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return res
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.writeStatus("200 OK")
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.writeHeader("Content-Type", "application/json")
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.end(
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JSON.stringify(result)
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JSON.stringify({ worlds: result })
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);
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} catch (error) {
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return this.errorToResponse(error, res);
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