Twemoji Svelte
This commit is contained in:
parent
5497253e38
commit
bb3b58d8bf
@ -26,6 +26,7 @@
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import {soundPlayingStore} from "../Stores/SoundPlayingStore";
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import ErrorDialog from "./UI/ErrorDialog.svelte";
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import Menu from "./Menu/Menu.svelte";
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import EmoteMenu from "./EmoteMenu/EmoteMenu.svelte";
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import VideoOverlay from "./Video/VideoOverlay.svelte";
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import {gameOverlayVisibilityStore} from "../Stores/GameOverlayStoreVisibility";
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import AdminMessage from "./TypeMessage/BanMessage.svelte";
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@ -111,6 +112,9 @@
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<Menu></Menu>
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</div>
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{/if}
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{#if $gameOverlayVisibilityStore}
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<EmoteMenu></EmoteMenu>
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{/if}
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{#if $gameOverlayVisibilityStore}
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<div>
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<VideoOverlay></VideoOverlay>
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65
front/src/Components/EmoteMenu/EmoteMenu.svelte
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65
front/src/Components/EmoteMenu/EmoteMenu.svelte
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@ -0,0 +1,65 @@
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<script lang="typescript">
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import { get } from "svelte/store";
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import type { Unsubscriber } from "svelte/store";
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import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
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import { onDestroy, onMount } from "svelte";
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import { EmojiButton } from '@joeattardi/emoji-button';
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let emojiContainer: HTMLElement;
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let picker: EmojiButton;
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let unsubscriber: Unsubscriber | null = null;
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onMount(() => {
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picker = new EmojiButton({
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rootElement: emojiContainer,
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style : 'twemoji',
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styleProperties: {
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'--font': 'Press Start 2P'
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},
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showSearch : false
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});
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picker.on("emoji", (selection) => {
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emoteStore.set(selection.emoji);
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});
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picker.on("hidden", () => {
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emoteMenuStore.set(false);
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});
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unsubscriber = emoteMenuStore.subscribe(() => {
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if (get(emoteMenuStore)) {
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picker.showPicker(emojiContainer);
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} else {
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picker.hidePicker();
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}
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})
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})
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onDestroy(() => {
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if (unsubscriber) {
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unsubscriber();
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}
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})
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</script>
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<div class="emote-menu-container">
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<div class="emote-menu" bind:this={emojiContainer}></div>
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</div>
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<style lang="scss">
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.emote-menu-container {
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display: flex;
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width: 100%;
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height: 100%;
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justify-content: center;
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align-items: center;
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}
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.emote-menu {
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pointer-events: all;
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}
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</style>
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@ -1,68 +0,0 @@
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import DOMElement = Phaser.GameObjects.DOMElement;
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import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
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import { waScaleManager } from "../Services/WaScaleManager";
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import type { UserInputManager } from "../UserInput/UserInputManager";
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import { EmojiButton } from '@joeattardi/emoji-button';
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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export const EmoteMenuClickEvent = "emoteClick";
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export class EmoteMenu extends Phaser.GameObjects.Container {
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private resizeCallback: OmitThisParameter<() => void>;
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private container: DOMElement;
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private picker: EmojiButton;
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constructor(scene: Phaser.Scene, x: number, y: number, private userInputManager: UserInputManager) {
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super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX);
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this.scene.add.existing(this);
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this.container = new DOMElement(this.scene, 0, 0, "div", "", "");
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this.container.setClassName("emoji-container");
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const scalingFactor = waScaleManager.uiScalingFactor * 0.5;
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this.container.setScale(scalingFactor);
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this.add(this.container);
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const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
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this.picker = new EmojiButton({
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rootElement: emojiContainer,
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styleProperties: {
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'--font': 'Press Start 2P'
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}
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});
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this.picker.on("emoji", (selection) => {
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this.emit(EmoteMenuClickEvent, selection.emoji);
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});
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this.picker.on("hidden", () => {
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this.userInputManager.restoreControls();
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});
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this.resize();
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this.resizeCallback = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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}
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public isOpen(): boolean {
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return this.picker.isPickerVisible();
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}
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public openPicker() {
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this.userInputManager.disableControls();
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const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
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this.picker.showPicker(emojiContainer);
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}
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public closePicker() {
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this.picker.hidePicker();
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}
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private resize() {
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this.setScale(waScaleManager.uiScalingFactor);
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}
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public destroy() {
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this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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super.destroy();
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}
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}
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@ -291,48 +291,48 @@ export abstract class Character extends Container {
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playEmote(emote: string) {
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this.cancelPreviousEmote();
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const scalingFactor = waScaleManager.uiScalingFactor;
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const emoteY = -60;
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const emoteY = -45;
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this.playerName.setVisible(false);
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this.emote = new Text(this.scene, -12, 0, emote, { fontFamily: '"twemoji"', fontSize: '24px' });
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this.emote = new Text(this.scene, -10, 0, emote, { fontFamily: '"twemoji"', fontSize: '20px' });
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this.emote.setAlpha(0);
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this.add(this.emote);
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this.createStartTransition(scalingFactor, emoteY);
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this.createStartTransition(emoteY);
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}
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private createStartTransition(scalingFactor: number, emoteY: number) {
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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scale: scalingFactor,
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alpha: 1,
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y: emoteY,
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},
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ease: "Power2",
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duration: 500,
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onComplete: () => {
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this.startPulseTransition(emoteY, scalingFactor);
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},
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});
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private createStartTransition(emoteY: number) {
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if (this.emote) {
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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alpha: 1,
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y: emoteY,
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},
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ease: "Power2",
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duration: 500,
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onComplete: () => {
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this.startPulseTransition(emoteY);
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},
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});
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}
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}
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private startPulseTransition(emoteY: number, scalingFactor: number) {
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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y: emoteY * 1.3,
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scale: scalingFactor * 1.1,
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},
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duration: 250,
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yoyo: true,
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repeat: 1,
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completeDelay: 200,
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onComplete: () => {
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this.startExitTransition(emoteY);
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},
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});
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private startPulseTransition(emoteY: number) {
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if (this.emote) {
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this.emoteTween = this.scene?.tweens.add({
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targets: this.emote,
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props: {
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y: emoteY * 1.3,
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scale: this.emote.scale * 1.1,
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},
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duration: 250,
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yoyo: true,
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repeat: 1,
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completeDelay: 200,
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onComplete: () => {
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this.startExitTransition(emoteY);
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},
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});
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}
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}
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private startExitTransition(emoteY: number) {
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@ -82,6 +82,7 @@ import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStor
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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import { emoteStore } from "../../Stores/EmoteStore";
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import {
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audioManagerFileStore,
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audioManagerVisibilityStore,
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@ -94,6 +95,7 @@ import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
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import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
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import { GameMapPropertiesListener } from "./GameMapPropertiesListener";
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import type { RadialMenuItem } from "../Components/RadialMenu";
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import { get } from "svelte/store";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@ -171,6 +173,7 @@ export class GameScene extends DirtyScene {
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private iframeSubscriptionList!: Array<Subscription>;
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private peerStoreUnsubscribe!: () => void;
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private chatVisibilityUnsubscribe!: () => void;
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private emoteUnsubscribe!: () => void;
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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roomUrl: string;
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@ -272,7 +275,7 @@ export class GameScene extends DirtyScene {
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// So if we are in https, we can still try to load a HTTP local resource (can be useful for testing purposes)
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// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
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const url = new URL(file.src);
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const host = url.host.split(":")[0];
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const host = url.host.split(":")[ 0 ];
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if (
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window.location.protocol === "https:" &&
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file.src === this.MapUrlFile &&
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@ -321,8 +324,8 @@ export class GameScene extends DirtyScene {
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//eslint-disable-next-line @typescript-eslint/no-explicit-any
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(this.load as any).rexWebFont({
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custom: {
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families: ["Press Start 2P"],
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urls: ["/resources/fonts/fonts.css"],
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families: [ "Press Start 2P" ],
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urls: [ "/resources/fonts/fonts.css" ],
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testString: "abcdefg",
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},
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});
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@ -368,7 +371,7 @@ export class GameScene extends DirtyScene {
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}
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}
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for (const [itemType, objectsOfType] of this.objectsByType) {
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for (const [ itemType, objectsOfType ] of this.objectsByType) {
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// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
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let itemFactory: ItemFactoryInterface;
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@ -399,7 +402,7 @@ export class GameScene extends DirtyScene {
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// TODO: we should pass here a factory to create sprites (maybe?)
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// Do we have a state for this object?
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const state = roomJoinedAnswer.items[object.id];
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const state = roomJoinedAnswer.items[ object.id ];
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const actionableItem = itemFactory.factory(this, object, state);
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this.actionableItems.set(actionableItem.getId(), actionableItem);
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@ -614,7 +617,16 @@ export class GameScene extends DirtyScene {
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this.openChatIcon.setVisible(!v);
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});
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Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
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this.emoteUnsubscribe = emoteStore.subscribe(() => {
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const emoteKey = get(emoteStore);
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if (emoteKey) {
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this.CurrentPlayer?.playEmote(emoteKey)
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this.connection?.emitEmoteEvent(emoteKey);
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emoteStore.set(null);
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}
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});
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Promise.all([ this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises ]).then(() => {
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this.scene.wake();
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});
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}
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@ -702,8 +714,8 @@ export class GameScene extends DirtyScene {
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if (item === undefined) {
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console.warn(
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'Received an event about object "' +
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message.itemId +
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'" but cannot find this item on the map.'
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message.itemId +
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'" but cannot find this item on the map.'
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);
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return;
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}
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@ -897,15 +909,15 @@ export class GameScene extends DirtyScene {
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} else {
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console.error(
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"Error while opening a popup. Cannot find an object on the map with name '" +
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openPopupEvent.targetObject +
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"'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map."
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openPopupEvent.targetObject +
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"'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map."
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);
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return;
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}
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const escapedMessage = HtmlUtils.escapeHtml(openPopupEvent.message);
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let html = `<div id="container" hidden><div class="nes-container with-title is-centered">`;
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html += escapedMessage;
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if(openPopupEvent.input) {
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if (openPopupEvent.input) {
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html += `<input id="popupinput-${openPopupEvent.popupId}" class="nes-input" />`
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}
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html += `</div>`;
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@ -938,7 +950,7 @@ export class GameScene extends DirtyScene {
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const btnId = id;
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button.onclick = () => {
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let inputValue = '';
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if(openPopupEvent.input) {
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if (openPopupEvent.input) {
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inputValue = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(`popupinput-${openPopupEvent.popupId}`).value;
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}
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iframeListener.sendButtonClickedEvent(openPopupEvent.popupId, btnId, openPopupEvent.input, inputValue);
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@ -1095,7 +1107,7 @@ export class GameScene extends DirtyScene {
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this.iframeSubscriptionList.push(iframeListener.unregisterIFrameStream.subscribe(() => {
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const allProps = this.gameMap.getCurrentProperties();
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if(allProps.get("openWebsite") == null) {
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if (allProps.get("openWebsite") == null) {
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layoutManagerActionStore.removeAction("openWebsite");
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} else {
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const openWebsiteFunction = () => {
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@ -1105,7 +1117,7 @@ export class GameScene extends DirtyScene {
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};
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let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
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if(message === undefined) {
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if (message === undefined) {
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message = 'Press SPACE or touch here to open web site';
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}
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@ -1130,7 +1142,7 @@ export class GameScene extends DirtyScene {
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const jsonTilesetDir = eventTileset.url.substr(0, eventTileset.url.lastIndexOf("/"));
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//Initialise the firstgid to 1 because if there is no tileset in the tilemap, the firstgid will be 1
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let newFirstgid = 1;
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const lastTileset = this.mapFile.tilesets[this.mapFile.tilesets.length - 1];
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const lastTileset = this.mapFile.tilesets[ this.mapFile.tilesets.length - 1 ];
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if (lastTileset) {
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//If there is at least one tileset in the tilemap then calculate the firstgid of the new tileset
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newFirstgid = lastTileset.firstgid + lastTileset.tilecount;
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@ -1251,14 +1263,14 @@ export class GameScene extends DirtyScene {
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if (phaserLayers === []) {
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console.warn(
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'Could not find layer with name that contains "' +
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layerName +
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'" when calling WA.hideLayer / WA.showLayer'
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layerName +
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'" when calling WA.hideLayer / WA.showLayer'
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);
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return;
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}
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for (let i = 0; i < phaserLayers.length; i++) {
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phaserLayers[i].setVisible(visible);
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phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
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phaserLayers[ i ].setVisible(visible);
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phaserLayers[ i ].setCollisionByProperty({ collides: true }, visible);
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}
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}
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this.markDirty();
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@ -1338,6 +1350,7 @@ export class GameScene extends DirtyScene {
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this.emoteManager.destroy();
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this.peerStoreUnsubscribe();
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this.chatVisibilityUnsubscribe();
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this.emoteUnsubscribe();
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this.biggestAvailableAreaStoreUnsubscribe();
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("loadTileset");
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@ -1856,13 +1869,13 @@ export class GameScene extends DirtyScene {
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const allProps = this.gameMap.getCurrentProperties();
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if(allProps.get("jitsiRoom") === undefined) {
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if (allProps.get("jitsiRoom") === undefined) {
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layoutManagerActionStore.removeAction("jitsi");
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} else {
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const openJitsiRoomFunction = () => {
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const roomName = jitsiFactory.getRoomName(allProps.get("jitsiRoom") as string, this.instance);
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const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
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if(JITSI_PRIVATE_MODE && !jitsiUrl) {
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if (JITSI_PRIVATE_MODE && !jitsiUrl) {
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const adminTag = allProps.get("jitsiRoomAdminTag") as string | undefined;
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this.connection && this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
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@ -1873,7 +1886,7 @@ export class GameScene extends DirtyScene {
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}
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let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
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if(message === undefined) {
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if (message === undefined) {
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message = 'Press SPACE or touch here to enter Jitsi Meet room';
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}
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layoutManagerActionStore.addAction({
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@ -3,7 +3,8 @@ import type { GameScene } from "../Game/GameScene";
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import { UserInputEvent, UserInputManager } from "../UserInput/UserInputManager";
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import { Character } from "../Entity/Character";
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import { userMovingStore } from "../../Stores/GameStore";
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import { EmoteMenu, EmoteMenuClickEvent } from "../Components/EmoteMenu";
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import { get } from "svelte/store";
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import { emoteMenuStore } from "../../Stores/EmoteStore";
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export const hasMovedEventName = "hasMoved";
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export const requestEmoteEventName = "requestEmote";
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@ -11,8 +12,6 @@ export const requestEmoteEventName = "requestEmote";
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export class Player extends Character {
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private previousDirection: string = PlayerAnimationDirections.Down;
|
||||
private wasMoving: boolean = false;
|
||||
private emoteMenu: EmoteMenu | null = null;
|
||||
private updateListener: () => void;
|
||||
|
||||
constructor(
|
||||
Scene: GameScene,
|
||||
@ -30,14 +29,6 @@ export class Player extends Character {
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.getBody().setImmovable(false);
|
||||
|
||||
this.updateListener = () => {
|
||||
if (this.emoteMenu) {
|
||||
this.emoteMenu.x = this.x;
|
||||
this.emoteMenu.y = this.y;
|
||||
}
|
||||
};
|
||||
this.scene.events.addListener("postupdate", this.updateListener);
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
@ -94,43 +85,16 @@ export class Player extends Character {
|
||||
return this.wasMoving;
|
||||
}
|
||||
|
||||
playEmote(emote: string) {
|
||||
super.playEmote(emote);
|
||||
emoteMenuStore.set(false);
|
||||
}
|
||||
|
||||
openOrCloseEmoteMenu() {
|
||||
if (!this.emoteMenu) {
|
||||
this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y, this.userInputManager)
|
||||
}
|
||||
|
||||
if (this.emoteMenu.isOpen()) {
|
||||
this.closeEmoteMenu();
|
||||
if (get(emoteMenuStore)) {
|
||||
emoteMenuStore.set(false);
|
||||
} else {
|
||||
this.openEmoteMenu();
|
||||
emoteMenuStore.set(true);
|
||||
}
|
||||
}
|
||||
|
||||
openEmoteMenu(): void {
|
||||
this.cancelPreviousEmote();
|
||||
if (!this.emoteMenu) return;
|
||||
this.emoteMenu.openPicker();
|
||||
this.emoteMenu.on(EmoteMenuClickEvent, (emote: string) => {
|
||||
this.closeEmoteMenu();
|
||||
this.emit(requestEmoteEventName, emote);
|
||||
this.playEmote(emote);
|
||||
});
|
||||
}
|
||||
|
||||
isSilent() {
|
||||
super.isSilent();
|
||||
}
|
||||
noSilent() {
|
||||
super.noSilent();
|
||||
}
|
||||
|
||||
closeEmoteMenu(): void {
|
||||
if (!this.emoteMenu) return;
|
||||
this.emoteMenu.closePicker();
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.scene.events.removeListener("postupdate", this.updateListener);
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
|
4
front/src/Stores/EmoteStore.ts
Normal file
4
front/src/Stores/EmoteStore.ts
Normal file
@ -0,0 +1,4 @@
|
||||
import { writable } from "svelte/store";
|
||||
|
||||
export const emoteStore = writable<string | null>(null);
|
||||
export const emoteMenuStore = writable(false);
|
Loading…
Reference in New Issue
Block a user