Refactor sizing hitbox charactere
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@ -14,7 +14,8 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.scene.physics.world.enableBody(this);
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this.setImmovable(true);
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this.setCollideWorldBounds(true);
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this.setSize(32, 32); //edit the hitbox to better match the caracter model
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this.setSize(16, 16); //edit the hitbox to better match the caracter model
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this.setOffset(8, 16);
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}
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move(x: number, y: number){
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@ -50,8 +50,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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//the current player model should be push away by other players to prevent conflict
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this.setImmovable(false);
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//edit the hitbox to better match the caracter model
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this.setSize(32, 32);
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}
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initAnimation(): void {
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