Refactor sizing hitbox charactere
This commit is contained in:
parent
2ce6ed2d48
commit
ba3f0e07f8
@ -14,7 +14,8 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
|||||||
this.scene.physics.world.enableBody(this);
|
this.scene.physics.world.enableBody(this);
|
||||||
this.setImmovable(true);
|
this.setImmovable(true);
|
||||||
this.setCollideWorldBounds(true);
|
this.setCollideWorldBounds(true);
|
||||||
this.setSize(32, 32); //edit the hitbox to better match the caracter model
|
this.setSize(16, 16); //edit the hitbox to better match the caracter model
|
||||||
|
this.setOffset(8, 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
move(x: number, y: number){
|
move(x: number, y: number){
|
||||||
|
@ -50,8 +50,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
|||||||
|
|
||||||
//the current player model should be push away by other players to prevent conflict
|
//the current player model should be push away by other players to prevent conflict
|
||||||
this.setImmovable(false);
|
this.setImmovable(false);
|
||||||
//edit the hitbox to better match the caracter model
|
|
||||||
this.setSize(32, 32);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
initAnimation(): void {
|
initAnimation(): void {
|
||||||
|
Loading…
Reference in New Issue
Block a user