Merge pull request #184 from thecodingmachine/debugreconnect
Adding console log when trying to reconnect
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commit
b8f9e25b26
@ -22,10 +22,13 @@ enum EventMessage{
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WEBRTC_DISCONNECT = "webrtc-disconect",
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WEBRTC_DISCONNECT = "webrtc-disconect",
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GROUP_CREATE_UPDATE = "group-create-update",
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GROUP_CREATE_UPDATE = "group-create-update",
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GROUP_DELETE = "group-delete",
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GROUP_DELETE = "group-delete",
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SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
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CONNECT_ERROR = "connect_error",
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CONNECT_ERROR = "connect_error",
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RECONNECT = "reconnect",
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RECONNECT = "reconnect",
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SET_PLAYER_DETAILS = "set-player-details" // Send the name and character to the server (on connect), receive back the id.
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RECONNECTING = "reconnecting",
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RECONNECT_ERROR = "reconnect_error",
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RECONNECT_FAILED = "reconnect_failed"
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}
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}
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class Message {
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class Message {
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@ -309,6 +312,18 @@ export class Connection implements ConnectionInterface {
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this.GameManager.switchToDisconnectedScene();
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this.GameManager.switchToDisconnectedScene();
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});
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});
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this.getSocket().on(EventMessage.RECONNECTING, () => {
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console.log('Trying to reconnect');
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});
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this.getSocket().on(EventMessage.RECONNECT_ERROR, () => {
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console.log('Error while trying to reconnect.');
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});
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this.getSocket().on(EventMessage.RECONNECT_FAILED, () => {
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console.error('Reconnection failed. Giving up.');
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});
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this.getSocket().on(EventMessage.RECONNECT, () => {
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this.getSocket().on(EventMessage.RECONNECT, () => {
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this.connectSocketServer();
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this.connectSocketServer();
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if (this.lastPositionShared === null) {
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if (this.lastPositionShared === null) {
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