Sending player details (name + character selected) on connection
This commit is contained in:
@@ -40,8 +40,8 @@ export class GameManager {
|
||||
connect(name: string, characterUserSelected : string) {
|
||||
this.playerName = name;
|
||||
this.characterUserSelected = characterUserSelected;
|
||||
this.ConnexionInstance = new Connexion(name, this);
|
||||
return this.ConnexionInstance.createConnexion(characterUserSelected).then((data : any) => {
|
||||
this.ConnexionInstance = new Connexion(this);
|
||||
return this.ConnexionInstance.createConnexion(name, characterUserSelected).then((data : any) => {
|
||||
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
|
||||
return data;
|
||||
}).catch((err) => {
|
||||
|
||||
Reference in New Issue
Block a user