Adding error case when texture is empty
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@@ -96,6 +96,12 @@ export const createLoadingPromise = (
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return;
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});
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// If for some reason, the "img" is empty, let's reject the promise.
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if (!playerResourceDescriptor.img) {
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console.warn("Tried to load an empty texture for a Woka");
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rej(playerResourceDescriptor);
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return;
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}
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loadPlugin.spritesheet(playerResourceDescriptor.id, playerResourceDescriptor.img, frameConfig);
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const errorCallback = (file: { src: string }) => {
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if (file.src !== playerResourceDescriptor.img) return;
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