update nes.css style
This commit is contained in:
parent
bd40c8fe5e
commit
b60e73d0f1
2
front/dist/index.tmpl.html
vendored
2
front/dist/index.tmpl.html
vendored
@ -44,7 +44,7 @@
|
||||
<div id="chat-mode" class="chat-mode three-col" style="display: none;">
|
||||
</div>
|
||||
<div id="activeCam" class="activeCam">
|
||||
<div id="div-myCamVideo" class="video-container">
|
||||
<div id="div-myCamVideo" class="video-container nes-container is-rounded is-dark">
|
||||
<video id="myCamVideo" autoplay muted></video>
|
||||
</div>
|
||||
</div>
|
||||
|
8
front/dist/resources/style/style.css
vendored
8
front/dist/resources/style/style.css
vendored
@ -35,7 +35,6 @@ body .message-info.warning{
|
||||
.video-container{
|
||||
position: relative;
|
||||
transition: all 0.2s ease;
|
||||
background-color: #00000099;
|
||||
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
|
||||
}
|
||||
.video-container i{
|
||||
@ -130,21 +129,19 @@ body .message-info.warning{
|
||||
}
|
||||
|
||||
.video-container#div-myCamVideo{
|
||||
border: none;
|
||||
padding: 12px 12px !important;
|
||||
}
|
||||
|
||||
#div-myCamVideo {
|
||||
position: absolute;
|
||||
right: 15px;
|
||||
bottom: 30px;
|
||||
border-radius: 15px 15px 15px 15px;
|
||||
}
|
||||
|
||||
video#myCamVideo{
|
||||
width: 15vw;
|
||||
-webkit-transform: scaleX(-1);
|
||||
transform: scaleX(-1);
|
||||
border-radius: 15px 15px 15px 15px;
|
||||
/*width: 200px;*/
|
||||
/*height: 113px;*/
|
||||
}
|
||||
@ -544,7 +541,7 @@ input[type=range]:focus::-ms-fill-upper {
|
||||
margin: 2%;
|
||||
transition: margin-left 0.2s, margin-right 0.2s, margin-bottom 0.2s, margin-top 0.2s, max-height 0.2s, max-width 0.2s;
|
||||
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
|
||||
border-radius: 15px 15px 15px 15px;
|
||||
padding: 12px 12px !important;
|
||||
}
|
||||
|
||||
.sidebar > div:hover {
|
||||
@ -557,7 +554,6 @@ input[type=range]:focus::-ms-fill-upper {
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
border-radius: 15px;
|
||||
}
|
||||
|
||||
.chat-mode {
|
||||
|
@ -1,77 +0,0 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { SelectCharacterScene, SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
|
||||
export class SelectCharacterMobileScene extends SelectCharacterScene {
|
||||
|
||||
create(){
|
||||
super.create();
|
||||
this.selectedRectangle.destroy();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [playerX, playerY] = this.getCharacterPosition();
|
||||
let playerVisible = true;
|
||||
let playerScale = 1.5;
|
||||
let playserOpactity = 1;
|
||||
|
||||
if( this.currentSelectUser !== numero ){
|
||||
playerVisible = false;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX += deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX += (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
@ -12,7 +13,6 @@ import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { SelectCharacterMobileScene } from "./SelectCharacterMobileScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
@ -98,6 +98,10 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
this.moveToDown();
|
||||
});
|
||||
|
||||
if (isMobile()) {
|
||||
this.selectedRectangle.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
protected nextSceneToCameraScene(): void {
|
||||
@ -189,21 +193,56 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 32;
|
||||
const deltaY = 32;
|
||||
const deltaX = isMobile() ? 30 : 32;
|
||||
const deltaY = isMobile() ? 2 : 32;
|
||||
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
|
||||
|
||||
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
|
||||
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
|
||||
let playerVisible = true;
|
||||
let playerScale = 1;
|
||||
let playserOpactity = 1;
|
||||
|
||||
const playerVisible = true;
|
||||
const playerScale = 1;
|
||||
const playserOpactity = 1;
|
||||
if (!isMobile()) {
|
||||
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
|
||||
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
|
||||
|
||||
// if selected
|
||||
if( numero === this.currentSelectUser ){
|
||||
this.selectedRectangle.setX(playerX);
|
||||
this.selectedRectangle.setY(playerY);
|
||||
// if selected
|
||||
if( numero === this.currentSelectUser ){
|
||||
this.selectedRectangle.setX(playerX);
|
||||
this.selectedRectangle.setY(playerY);
|
||||
}
|
||||
} else {
|
||||
playerScale = 1.5;
|
||||
if( this.currentSelectUser !== numero ){
|
||||
playerVisible = false;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX += deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX += (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
}
|
||||
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
@ -227,7 +266,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2.5
|
||||
this.game.renderer.height / (isMobile() ? 3 : 2.5)
|
||||
];
|
||||
}
|
||||
|
||||
|
@ -57,6 +57,7 @@ class LayoutManager {
|
||||
div.innerHTML = html;
|
||||
div.id = "user-"+userId;
|
||||
div.className = "media-container"
|
||||
div.classList.add("nes-container", "is-rounded", "is-dark");
|
||||
div.onclick = () => {
|
||||
const parentId = div.parentElement?.id;
|
||||
if (parentId === 'sidebar' || parentId === 'chat-mode') {
|
||||
|
@ -2,7 +2,7 @@ import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import "../dist/resources/style/index.scss";
|
||||
|
||||
import {DEBUG_MODE, isMobile, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
@ -17,7 +17,6 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
|
||||
import {localUserStore} from "./Connexion/LocalUserStore";
|
||||
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
|
||||
import {iframeListener} from "./Api/IframeListener";
|
||||
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
|
||||
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
|
||||
@ -76,7 +75,7 @@ const config: GameConfig = {
|
||||
parent: "game",
|
||||
scene: [EntryScene,
|
||||
LoginScene,
|
||||
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
|
||||
SelectCharacterScene,
|
||||
SelectCompanionScene,
|
||||
EnableCameraScene,
|
||||
ReconnectingScene,
|
||||
|
Loading…
Reference in New Issue
Block a user