Fix move & stop player
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@@ -95,7 +95,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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}
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if (!haveMove) {
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direction = PlayerAnimationNames.None;
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this.move(0, 0)
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this.stop();
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}
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this.sharePosition(direction);
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this.CameraManager.moveCamera(this);
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