collisionGrid now updates on showing / hiding layers
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@@ -560,7 +560,7 @@ export class GameScene extends DirtyScene {
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getCollisionGrid(),
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this.gameMap.getTileDimensions()
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);
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@@ -576,7 +576,7 @@ export class GameScene extends DirtyScene {
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getCollisionGrid(),
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this.gameMap.getTileDimensions()
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);
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@@ -1502,6 +1502,7 @@ ${escapedMessage}
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phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
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}
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}
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this.pathfindingManager.setCollisionGrid(this.gameMap.getCollisionGrid());
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this.markDirty();
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}
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