Migrate getCurrentUser() to WA.player (#1279)
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@ -12,7 +12,7 @@
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- Use `WA.room.hideLayer(): void` to hide a layer
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- Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer
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- Use `WA.player.onPlayerMove(): void` to track the movement of the current player
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- Use `WA.room.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
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- Use `WA.player.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
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- Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
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- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
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- Use `WA.room.setTiles(): void` to add, delete or change an array of tiles
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@ -1,6 +1,24 @@
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{.section-title.accent.text-primary}
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# API Player functions Reference
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### Getting information on the current user
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```
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WA.player.getCurrentUser(): Promise<User>
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```
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Return a promise that resolves to a `User` object with the following attributes :
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* **id (string) :** ID of the current user
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* **nickName (string) :** name displayed above the current user
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* **tags (string[]) :** list of all the tags of the current user
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Example :
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```javascript
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WA.player.getCurrentUser().then((user) => {
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if (user.nickName === 'ABC') {
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console.log(user.tags);
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}
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})
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```
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### Listen to player movement
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```
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WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void;
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@ -99,24 +99,6 @@ WA.room.getCurrentRoom((room) => {
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})
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```
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### Getting information on the current user
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```
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WA.player.getCurrentUser(): Promise<User>
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```
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Return a promise that resolves to a `User` object with the following attributes :
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* **id (string) :** ID of the current user
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* **nickName (string) :** name displayed above the current user
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* **tags (string[]) :** list of all the tags of the current user
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Example :
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```javascript
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WA.room.getCurrentUser().then((user) => {
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if (user.nickName === 'ABC') {
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console.log(user.tags);
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}
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})
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```
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### Changing tiles
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```
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WA.room.setTiles(tiles: TileDescriptor[]): void
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@ -2,8 +2,15 @@ import { IframeApiContribution, sendToWorkadventure } from "./IframeApiContribut
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import type { HasPlayerMovedEvent, HasPlayerMovedEventCallback } from "../Events/HasPlayerMovedEvent";
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import { Subject } from "rxjs";
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import { apiCallback } from "./registeredCallbacks";
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import { getGameState } from "./room";
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import { isHasPlayerMovedEvent } from "../Events/HasPlayerMovedEvent";
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interface User {
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id: string | undefined;
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nickName: string | null;
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tags: string[];
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}
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const moveStream = new Subject<HasPlayerMovedEvent>();
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export class WorkadventurePlayerCommands extends IframeApiContribution<WorkadventurePlayerCommands> {
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@ -24,6 +31,11 @@ export class WorkadventurePlayerCommands extends IframeApiContribution<Workadven
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data: null,
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});
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}
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getCurrentUser(): Promise<User> {
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return getGameState().then((gameState) => {
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return { id: gameState.uuid, nickName: gameState.nickname, tags: gameState.tags };
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});
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}
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}
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export default new WorkadventurePlayerCommands();
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@ -14,7 +14,6 @@ import type { GameStateEvent } from "../Events/GameStateEvent";
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const enterStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
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const leaveStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
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const dataLayerResolver = new Subject<DataLayerEvent>();
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const stateResolvers = new Subject<GameStateEvent>();
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let immutableDataPromise: Promise<GameStateEvent> | undefined = undefined;
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@ -25,12 +24,6 @@ interface Room {
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startLayer: string | null;
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}
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interface User {
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id: string | undefined;
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nickName: string | null;
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tags: string[];
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}
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interface TileDescriptor {
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x: number;
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y: number;
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@ -38,7 +31,7 @@ interface TileDescriptor {
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layer: string;
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}
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function getGameState(): Promise<GameStateEvent> {
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export function getGameState(): Promise<GameStateEvent> {
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if (immutableDataPromise === undefined) {
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immutableDataPromise = queryWorkadventure({ type: "getState", data: undefined });
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}
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@ -121,11 +114,6 @@ export class WorkadventureRoomCommands extends IframeApiContribution<Workadventu
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});
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});
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}
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getCurrentUser(): Promise<User> {
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return getGameState().then((gameState) => {
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return { id: gameState.uuid, nickName: gameState.nickname, tags: gameState.tags };
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});
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}
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setTiles(tiles: TileDescriptor[]) {
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sendToWorkadventure({
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type: "setTiles",
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@ -5,7 +5,7 @@
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</head>
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<body>
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<script>
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WA.room.getCurrentUser().then((user) => {
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WA.player.getCurrentUser().then((user) => {
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console.log('id : ', user.id);
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console.log('nickName : ', user.nickName);
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console.log('tags : ', user.tags);
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