Migrate getCurrentUser() to WA.player (#1279)

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GRL78 2021-07-13 15:13:14 +02:00 committed by GitHub
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6 changed files with 33 additions and 33 deletions

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@ -12,7 +12,7 @@
- Use `WA.room.hideLayer(): void` to hide a layer - Use `WA.room.hideLayer(): void` to hide a layer
- Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer - Use `WA.room.setProperty() : void` to add, delete or change existing property of a layer
- Use `WA.player.onPlayerMove(): void` to track the movement of the current player - Use `WA.player.onPlayerMove(): void` to track the movement of the current player
- Use `WA.room.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player - Use `WA.player.getCurrentUser(): Promise<User>` to get the ID, name and tags of the current player
- Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started - Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
- Use `WA.ui.registerMenuCommand(): void` to add a custom menu - Use `WA.ui.registerMenuCommand(): void` to add a custom menu
- Use `WA.room.setTiles(): void` to add, delete or change an array of tiles - Use `WA.room.setTiles(): void` to add, delete or change an array of tiles

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@ -1,6 +1,24 @@
{.section-title.accent.text-primary} {.section-title.accent.text-primary}
# API Player functions Reference # API Player functions Reference
### Getting information on the current user
```
WA.player.getCurrentUser(): Promise<User>
```
Return a promise that resolves to a `User` object with the following attributes :
* **id (string) :** ID of the current user
* **nickName (string) :** name displayed above the current user
* **tags (string[]) :** list of all the tags of the current user
Example :
```javascript
WA.player.getCurrentUser().then((user) => {
if (user.nickName === 'ABC') {
console.log(user.tags);
}
})
```
### Listen to player movement ### Listen to player movement
``` ```
WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void; WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void;

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@ -99,24 +99,6 @@ WA.room.getCurrentRoom((room) => {
}) })
``` ```
### Getting information on the current user
```
WA.player.getCurrentUser(): Promise<User>
```
Return a promise that resolves to a `User` object with the following attributes :
* **id (string) :** ID of the current user
* **nickName (string) :** name displayed above the current user
* **tags (string[]) :** list of all the tags of the current user
Example :
```javascript
WA.room.getCurrentUser().then((user) => {
if (user.nickName === 'ABC') {
console.log(user.tags);
}
})
```
### Changing tiles ### Changing tiles
``` ```
WA.room.setTiles(tiles: TileDescriptor[]): void WA.room.setTiles(tiles: TileDescriptor[]): void

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@ -2,8 +2,15 @@ import { IframeApiContribution, sendToWorkadventure } from "./IframeApiContribut
import type { HasPlayerMovedEvent, HasPlayerMovedEventCallback } from "../Events/HasPlayerMovedEvent"; import type { HasPlayerMovedEvent, HasPlayerMovedEventCallback } from "../Events/HasPlayerMovedEvent";
import { Subject } from "rxjs"; import { Subject } from "rxjs";
import { apiCallback } from "./registeredCallbacks"; import { apiCallback } from "./registeredCallbacks";
import { getGameState } from "./room";
import { isHasPlayerMovedEvent } from "../Events/HasPlayerMovedEvent"; import { isHasPlayerMovedEvent } from "../Events/HasPlayerMovedEvent";
interface User {
id: string | undefined;
nickName: string | null;
tags: string[];
}
const moveStream = new Subject<HasPlayerMovedEvent>(); const moveStream = new Subject<HasPlayerMovedEvent>();
export class WorkadventurePlayerCommands extends IframeApiContribution<WorkadventurePlayerCommands> { export class WorkadventurePlayerCommands extends IframeApiContribution<WorkadventurePlayerCommands> {
@ -24,6 +31,11 @@ export class WorkadventurePlayerCommands extends IframeApiContribution<Workadven
data: null, data: null,
}); });
} }
getCurrentUser(): Promise<User> {
return getGameState().then((gameState) => {
return { id: gameState.uuid, nickName: gameState.nickname, tags: gameState.tags };
});
}
} }
export default new WorkadventurePlayerCommands(); export default new WorkadventurePlayerCommands();

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@ -14,7 +14,6 @@ import type { GameStateEvent } from "../Events/GameStateEvent";
const enterStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>(); const enterStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
const leaveStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>(); const leaveStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
const dataLayerResolver = new Subject<DataLayerEvent>(); const dataLayerResolver = new Subject<DataLayerEvent>();
const stateResolvers = new Subject<GameStateEvent>();
let immutableDataPromise: Promise<GameStateEvent> | undefined = undefined; let immutableDataPromise: Promise<GameStateEvent> | undefined = undefined;
@ -25,12 +24,6 @@ interface Room {
startLayer: string | null; startLayer: string | null;
} }
interface User {
id: string | undefined;
nickName: string | null;
tags: string[];
}
interface TileDescriptor { interface TileDescriptor {
x: number; x: number;
y: number; y: number;
@ -38,7 +31,7 @@ interface TileDescriptor {
layer: string; layer: string;
} }
function getGameState(): Promise<GameStateEvent> { export function getGameState(): Promise<GameStateEvent> {
if (immutableDataPromise === undefined) { if (immutableDataPromise === undefined) {
immutableDataPromise = queryWorkadventure({ type: "getState", data: undefined }); immutableDataPromise = queryWorkadventure({ type: "getState", data: undefined });
} }
@ -121,11 +114,6 @@ export class WorkadventureRoomCommands extends IframeApiContribution<Workadventu
}); });
}); });
} }
getCurrentUser(): Promise<User> {
return getGameState().then((gameState) => {
return { id: gameState.uuid, nickName: gameState.nickname, tags: gameState.tags };
});
}
setTiles(tiles: TileDescriptor[]) { setTiles(tiles: TileDescriptor[]) {
sendToWorkadventure({ sendToWorkadventure({
type: "setTiles", type: "setTiles",

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@ -5,7 +5,7 @@
</head> </head>
<body> <body>
<script> <script>
WA.room.getCurrentUser().then((user) => { WA.player.getCurrentUser().then((user) => {
console.log('id : ', user.id); console.log('id : ', user.id);
console.log('nickName : ', user.nickName); console.log('nickName : ', user.nickName);
console.log('tags : ', user.tags); console.log('tags : ', user.tags);