improvment: added prometheus metrics for the number of groups in a room
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@ -1,5 +1,4 @@
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import {App} from "../Server/sifrr.server";
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import {IoSocketController} from "_Controller/IoSocketController";
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import {HttpRequest, HttpResponse} from "uWebSockets.js";
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const register = require('prom-client').register;
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const collectDefaultMetrics = require('prom-client').collectDefaultMetrics;
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@ -152,7 +152,7 @@ export class GameRoom {
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closestItem.join(user);
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} else {
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const closestUser : User = closestItem;
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const group: Group = new Group([
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const group: Group = new Group(this.roomId,[
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback, this.positionNotifier);
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@ -200,7 +200,6 @@ export class GameRoom {
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if (group === undefined) {
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throw new Error("The user is part of no group");
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}
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const oldPosition = group.getPosition();
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group.leave(user);
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if (group.isEmpty()) {
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this.positionNotifier.leave(group);
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@ -209,6 +208,7 @@ export class GameRoom {
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throw new Error("Could not find group "+group.getId()+" referenced by user "+user.id+" in World.");
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}
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this.groups.delete(group);
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//todo: is the group garbage collected?
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} else {
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group.updatePosition();
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//this.positionNotifier.updatePosition(group, group.getPosition(), oldPosition);
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@ -3,6 +3,7 @@ import { User } from "./User";
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import {PositionInterface} from "_Model/PositionInterface";
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import {Movable} from "_Model/Movable";
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import {PositionNotifier} from "_Model/PositionNotifier";
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import {gaugeManager} from "../Services/GaugeManager";
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export class Group implements Movable {
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static readonly MAX_PER_GROUP = 4;
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@ -13,12 +14,23 @@ export class Group implements Movable {
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private users: Set<User>;
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private x!: number;
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private y!: number;
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private hasEditedGauge: boolean = false;
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private wasDestroyed: boolean = false;
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private roomId: string;
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constructor(users: User[], private connectCallback: ConnectCallback, private disconnectCallback: DisconnectCallback, private positionNotifier: PositionNotifier) {
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constructor(roomId: string, users: User[], private connectCallback: ConnectCallback, private disconnectCallback: DisconnectCallback, private positionNotifier: PositionNotifier) {
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this.roomId = roomId;
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this.users = new Set<User>();
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this.id = Group.nextId;
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Group.nextId++;
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//we only send a event for prometheus metrics if the group lives more than 5 seconds
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setTimeout(() => {
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if (!this.wasDestroyed) {
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this.hasEditedGauge = true;
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gaugeManager.incNbGroupsPerRoomGauge(roomId);
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}
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}, 5000);
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users.forEach((user: User) => {
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this.join(user);
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@ -113,9 +125,11 @@ export class Group implements Movable {
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*/
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destroy(): void
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{
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if (this.hasEditedGauge) gaugeManager.decNbGroupsPerRoomGauge(this.roomId);
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for (const user of this.users) {
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this.leave(user);
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}
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this.wasDestroyed = true;
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}
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get getSize(){
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54
back/src/Services/GaugeManager.ts
Normal file
54
back/src/Services/GaugeManager.ts
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@ -0,0 +1,54 @@
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import {Counter, Gauge} from "prom-client";
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//this class should manage all the custom metrics used by prometheus
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class GaugeManager {
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private nbClientsGauge: Gauge<string>;
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private nbClientsPerRoomGauge: Gauge<string>;
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private nbGroupsPerRoomGauge: Gauge<string>;
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private nbGroupsPerRoomCounter: Counter<string>;
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constructor() {
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this.nbClientsGauge = new Gauge({
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name: 'workadventure_nb_sockets',
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help: 'Number of connected sockets',
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labelNames: [ ]
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});
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this.nbClientsPerRoomGauge = new Gauge({
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name: 'workadventure_nb_clients_per_room',
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help: 'Number of clients per room',
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labelNames: [ 'room' ]
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});
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this.nbGroupsPerRoomCounter = new Counter({
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name: 'workadventure_counter_groups_per_room',
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help: 'Counter of groups per room',
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labelNames: [ 'room' ]
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});
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this.nbGroupsPerRoomGauge = new Gauge({
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name: 'workadventure_nb_groups_per_room',
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help: 'Number of groups per room',
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labelNames: [ 'room' ]
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});
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}
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incNbClientPerRoomGauge(roomId: string): void {
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this.nbClientsGauge.inc();
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this.nbClientsPerRoomGauge.inc({ room: roomId });
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}
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decNbClientPerRoomGauge(roomId: string): void {
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this.nbClientsGauge.dec();
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this.nbClientsPerRoomGauge.dec({ room: roomId });
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}
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incNbGroupsPerRoomGauge(roomId: string): void {
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this.nbGroupsPerRoomCounter.inc({ room: roomId })
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this.nbGroupsPerRoomGauge.inc({ room: roomId })
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}
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decNbGroupsPerRoomGauge(roomId: string): void {
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this.nbGroupsPerRoomGauge.dec({ room: roomId })
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}
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}
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export const gaugeManager = new GaugeManager();
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@ -23,7 +23,6 @@ import {
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WebRtcStartMessage,
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QueryJitsiJwtMessage,
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SendJitsiJwtMessage,
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CharacterLayerMessage,
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SendUserMessage
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} from "../Messages/generated/messages_pb";
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import {PointInterface} from "../Model/Websocket/PointInterface";
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@ -37,11 +36,11 @@ import {Movable} from "../Model/Movable";
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import {PositionInterface} from "../Model/PositionInterface";
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import {adminApi, CharacterTexture} from "./AdminApi";
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import Direction = PositionMessage.Direction;
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import {Gauge} from "prom-client";
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import {emitError, emitInBatch} from "./IoSocketHelpers";
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import Jwt from "jsonwebtoken";
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import {JITSI_URL} from "../Enum/EnvironmentVariable";
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import {clientEventsEmitter} from "./ClientEventsEmitter";
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import {gaugeManager} from "./GaugeManager";
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interface AdminSocketRoomsList {
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[index: string]: number;
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@ -58,30 +57,13 @@ export interface AdminSocketData {
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export class SocketManager {
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private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
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private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
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private nbClientsGauge: Gauge<string>;
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private nbClientsPerRoomGauge: Gauge<string>;
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constructor() {
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this.nbClientsGauge = new Gauge({
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name: 'workadventure_nb_sockets',
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help: 'Number of connected sockets',
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labelNames: [ ]
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clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
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gaugeManager.incNbClientPerRoomGauge(roomId);
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});
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this.nbClientsPerRoomGauge = new Gauge({
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name: 'workadventure_nb_clients_per_room',
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help: 'Number of clients per room',
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labelNames: [ 'room' ]
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});
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clientEventsEmitter.registerToClientJoin((clientUUid, roomId) => {
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this.nbClientsGauge.inc();
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// Let's log server load when a user joins
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console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
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});
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clientEventsEmitter.registerToClientLeave((clientUUid, roomId) => {
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this.nbClientsGauge.dec();
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// Let's log server load when a user leaves
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console.log('A user left (', this.sockets.size, ' connected users)');
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clientEventsEmitter.registerToClientLeave((clientUUid: string, roomId: string) => {
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gaugeManager.decNbClientPerRoomGauge(roomId);
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});
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}
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@ -107,7 +89,6 @@ export class SocketManager {
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const viewport = client.viewport;
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try {
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this.sockets.set(client.userId, client); //todo: should this be at the end of the function?
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clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
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//join new previous room
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const gameRoom = this.joinRoom(client, position);
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@ -377,8 +358,8 @@ export class SocketManager {
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} finally {
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//delete Client.roomId;
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this.sockets.delete(Client.userId);
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this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
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clientEventsEmitter.emitClientLeave(Client.userUuid, Client.roomId);
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console.log('A user left (', this.sockets.size, ' connected users)');
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}
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}
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}
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@ -410,8 +391,6 @@ export class SocketManager {
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private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
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const roomId = client.roomId;
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//join user in room
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this.nbClientsPerRoomGauge.inc({ room: roomId });
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client.position = position;
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const world = this.Worlds.get(roomId)
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@ -425,6 +404,8 @@ export class SocketManager {
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});
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//join world
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world.join(client, client.position);
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clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
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console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
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return world;
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}
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