Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix
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@@ -46,10 +46,11 @@ class WaScaleManager {
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gameStyle.width = style.width;
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gameStyle.height = style.height;
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// Note: onResize will be called twice (once here and once is Game.ts), but we have no better way.
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// Note: onResize will be called twice (once here and once in Game.ts), but we have no better way.
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for (const scene of this.game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize();
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// We are delaying the call to the "render" event because otherwise, the "camera" coordinates are not correctly updated.
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scene.events.once(Phaser.Scenes.Events.RENDER, () => scene.onResize());
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}
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}
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