Merge remote-tracking branch 'github.com/master' into webrtc
# Conflicts: # back/src/Model/Group.ts # back/src/Model/World.ts
This commit is contained in:
commit
aff77fe074
@ -1,6 +1,6 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import { World } from "./World";
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import { UserInterface } from "./UserInterface";
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import {PositionInterface} from "_Model/PositionInterface";
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import {uuid} from "uuidv4";
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export class Group {
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@ -34,17 +34,39 @@ export class Group {
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return this.id;
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}
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/**
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* Returns the barycenter of all users (i.e. the center of the group)
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*/
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getPosition(): PositionInterface {
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let x = 0;
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let y = 0;
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// Let's compute the barycenter of all users.
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this.users.forEach((user: UserInterface) => {
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x += user.position.x;
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y += user.position.y;
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});
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x /= this.users.length;
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y /= this.users.length;
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return {
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x,
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y
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};
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}
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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isEmpty(): boolean {
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return this.users.length <= 1;
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}
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join(user: UserInterface): void
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{
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// Broadcast on the right event
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for(let i = 0; i < this.users.length; i++){
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let groupUser : UserInterface = this.users[i];
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this.users.forEach((groupUser: UserInterface) => {
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this.connectCallback(user.id, groupUser.id, this);
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}
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});
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this.users.push(user);
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user.group = this;
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}
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@ -71,7 +93,7 @@ export class Group {
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return stillIn;
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}
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removeFromGroup(users: UserInterface[]): void
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/*removeFromGroup(users: UserInterface[]): void
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{
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for(let i = 0; i < users.length; i++){
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let user = users[i];
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@ -80,5 +102,32 @@ export class Group {
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this.users.splice(index, 1);
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}
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}
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}*/
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leave(user: UserInterface): void
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{
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const index = this.users.indexOf(user, 0);
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if (index === -1) {
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throw new Error("Could not find user in the group");
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}
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this.users.splice(index, 1);
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user.group = undefined;
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// Broadcast on the right event
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this.users.forEach((groupUser: UserInterface) => {
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this.disconnectCallback(user.id, groupUser.id);
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});
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}
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/**
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* Let's kick everybody out.
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* Usually used when there is only one user left.
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*/
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destroy(): void
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{
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this.users.forEach((user: UserInterface) => {
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this.leave(user);
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})
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}
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}
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|
4
back/src/Model/PositionInterface.ts
Normal file
4
back/src/Model/PositionInterface.ts
Normal file
@ -0,0 +1,4 @@
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export interface PositionInterface {
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x: number,
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y: number
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}
|
@ -4,6 +4,7 @@ import {Group} from "./Group";
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import {Distance} from "./Distance";
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import {UserInterface} from "./UserInterface";
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import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
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import {PositionInterface} from "_Model/PositionInterface";
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export class World {
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static readonly MIN_DISTANCE = 160;
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@ -28,10 +29,15 @@ export class World {
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id: userPosition.userId,
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position: userPosition.position
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});
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// Let's call update position to trigger the join / leave room
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this.updatePosition(userPosition);
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}
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public leave(user : ExSocketInterface){
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/*TODO leaver user in group*/
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let userObj = this.users.get(user.id);
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if (userObj !== undefined && typeof userObj.group !== 'undefined') {
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this.leaveGroup(user);
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}
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this.users.delete(user.userId);
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}
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@ -47,20 +53,52 @@ export class World {
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestUser: UserInterface|null = this.searchClosestAvailableUser(user);
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if (closestUser !== null) {
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// Is the closest user part of a group?
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if (typeof closestUser.group === 'undefined') {
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let closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
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if (closestItem !== null) {
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if (closestItem instanceof Group) {
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// Let's join the group!
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closestItem.join(user);
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} else {
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let closestUser : UserInterface = closestItem;
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let group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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this.groups.push(group);
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}
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}
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} else {
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closestUser.group.join(user);
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// If the user is part of a group:
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// should he leave the group?
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let distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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if (distance > World.MIN_DISTANCE) {
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this.leaveGroup(user);
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}
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}
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}
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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/**
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* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
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*
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* @param user
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*/
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private leaveGroup(user: UserInterface): void {
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let group = user.group;
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if (typeof group === 'undefined') {
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throw new Error("The user is part of no group");
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}
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group.leave(user);
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if (group.isEmpty()) {
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group.destroy();
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const index = this.groups.indexOf(group, 0);
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if (index === -1) {
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throw new Error("Could not find group");
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}
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this.groups.splice(index, 1);
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}
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}
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/**
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@ -68,32 +106,16 @@ export class World {
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* - close enough (distance <= MIN_DISTANCE)
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* - not in a group OR in a group that is not full
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*/
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private searchClosestAvailableUser(user: UserInterface): UserInterface|null
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private searchClosestAvailableUserOrGroup(user: UserInterface): UserInterface|Group|null
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{
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/*
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let sortedUsersByDistance: UserInteface[] = Array.from(this.users.values()).sort((user1: UserInteface, user2: UserInteface): number => {
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let distance1 = World.computeDistance(user, user1);
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let distance2 = World.computeDistance(user, user2);
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return distance1 - distance2;
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});
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// The first element should be the current user (distance 0). Let's remove it.
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if (sortedUsersByDistance[0] === user) {
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sortedUsersByDistance.shift();
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}
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for(let i = 0; i < sortedUsersByDistance.length; i++) {
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let currentUser = sortedUsersByDistance[i];
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let distance = World.computeDistance(currentUser, user);
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if(distance > World.MIN_DISTANCE) {
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return;
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}
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}
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*/
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let usersToBeGroupedWith: Distance[] = [];
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let minimumDistanceFound: number = World.MIN_DISTANCE;
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let matchingUser: UserInterface | null = null;
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let matchingItem: UserInterface | Group | null = null;
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this.users.forEach(function(currentUser, userId) {
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// Let's only check users that are not part of a group
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if (typeof currentUser.group !== 'undefined') {
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return;
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}
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if(currentUser === user) {
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return;
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}
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@ -101,13 +123,13 @@ export class World {
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound) {
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if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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minimumDistanceFound = distance;
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matchingUser = currentUser;
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return;
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matchingItem = currentUser;
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}
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/*if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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return;
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}*/
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/*
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if(context.groups.length > 0) {
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@ -138,11 +160,20 @@ export class World {
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usersToBeGroupedWith.push(dist);
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}
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*/
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});
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this.groups.forEach(function(group: Group) {
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if (group.isFull()) {
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return;
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}
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let distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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if(distance <= minimumDistanceFound) {
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minimumDistanceFound = distance;
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matchingItem = group;
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}
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});
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}, this.users);
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return matchingUser;
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return matchingItem;
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}
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public static computeDistance(user1: UserInterface, user2: UserInterface): number
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@ -150,6 +181,11 @@ export class World {
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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}
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public static computeDistanceBetweenPositions(position1: PositionInterface, position2: PositionInterface): number
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{
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return Math.sqrt(Math.pow(position2.x - position1.x, 2) + Math.pow(position2.y - position1.y, 2));
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}
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/*getDistancesBetweenGroupUsers(group: Group): Distance[]
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{
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let i = 0;
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|
@ -53,6 +53,95 @@ describe("World", () => {
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}));
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expect(connectCalled).toBe(false);
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});
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it("should connect 3 users", () => {
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let connectCalled: boolean = false;
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let connect = (user1: string, user2: string): void => {
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connectCalled = true;
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}
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let disconnect = (user1: string, user2: string): void => {
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}
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let world = new World(connect, disconnect);
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world.join(new MessageUserPosition({
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userId: "foo",
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roomId: 1,
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position: new Point(100, 100)
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}));
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world.join(new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(200, 100)
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}));
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expect(connectCalled).toBe(true);
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connectCalled = false;
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// baz joins at the outer limit of the group
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world.join(new MessageUserPosition({
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userId: "baz",
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roomId: 1,
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position: new Point(311, 100)
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}));
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|
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expect(connectCalled).toBe(false);
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world.updatePosition(new MessageUserPosition({
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userId: "baz",
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roomId: 1,
|
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position: new Point(309, 100)
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}));
|
||||
|
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expect(connectCalled).toBe(true);
|
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});
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|
||||
it("should disconnect user1 and user2", () => {
|
||||
let connectCalled: boolean = false;
|
||||
let disconnectCalled: boolean = false;
|
||||
let connect = (user1: string, user2: string): void => {
|
||||
connectCalled = true;
|
||||
}
|
||||
let disconnect = (user1: string, user2: string): void => {
|
||||
disconnectCalled = true;
|
||||
}
|
||||
|
||||
let world = new World(connect, disconnect);
|
||||
|
||||
world.join(new MessageUserPosition({
|
||||
userId: "foo",
|
||||
roomId: 1,
|
||||
position: new Point(100, 100)
|
||||
}));
|
||||
|
||||
world.join(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(259, 100)
|
||||
}));
|
||||
|
||||
expect(connectCalled).toBe(true);
|
||||
expect(disconnectCalled).toBe(false);
|
||||
|
||||
world.updatePosition(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(100+160+160+1, 100)
|
||||
}));
|
||||
|
||||
expect(disconnectCalled).toBe(true);
|
||||
|
||||
disconnectCalled = false;
|
||||
world.updatePosition(new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(262, 100)
|
||||
}));
|
||||
expect(disconnectCalled).toBe(false);
|
||||
});
|
||||
|
||||
/**
|
||||
it('Should return the distances between all users', () => {
|
||||
let connectCalled: boolean = false;
|
||||
|
@ -1,4 +1,4 @@
|
||||
const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
|
||||
const DEBUG_MODE: boolean = process.env.DEBUG_MODE as any === true;
|
||||
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
|
||||
const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
|
||||
const RESOLUTION = 4;
|
||||
|
@ -22,18 +22,15 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
||||
|
||||
this.setVelocity(x, y);
|
||||
|
||||
//todo improve animations to better account for diagonal movement
|
||||
if (this.body.velocity.x > 0) { //moving right
|
||||
this.play(PlayerAnimationNames.WalkRight, true);
|
||||
}
|
||||
if (this.body.velocity.x < 0) { //moving left
|
||||
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
|
||||
}
|
||||
//up or down animationss are prioritized over left and right
|
||||
if (this.body.velocity.y < 0) { //moving up
|
||||
this.play(PlayerAnimationNames.WalkUp, true);
|
||||
}
|
||||
if (this.body.velocity.y > 0) { //moving down
|
||||
} else if (this.body.velocity.y > 0) { //moving down
|
||||
this.play(PlayerAnimationNames.WalkDown, true);
|
||||
} else if (this.body.velocity.x > 0) { //moving right
|
||||
this.play(PlayerAnimationNames.WalkRight, true);
|
||||
} else if (this.body.velocity.x < 0) { //moving left
|
||||
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
|
||||
}
|
||||
|
||||
if(this.bubble) {
|
||||
|
@ -6,8 +6,8 @@ import Tile = Phaser.Tilemaps.Tile;
|
||||
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
|
||||
export const GameSceneName = "GameScene";
|
||||
export enum Textures {
|
||||
Rock = 'rock',
|
||||
Player = 'playerModel',
|
||||
Map = 'map'
|
||||
}
|
||||
@ -32,7 +32,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: "GameScene"
|
||||
key: GameSceneName
|
||||
});
|
||||
this.GameManager = gameManager;
|
||||
this.Terrains = [];
|
||||
|
@ -2,8 +2,7 @@ import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import {ClickButton} from "../Components/ClickButton";
|
||||
import {GameSceneInterface} from "../Game/GameScene";
|
||||
import {MessageUserPositionInterface} from "../../Connexion";
|
||||
import {GameSceneName} from "../Game/GameScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
@ -11,7 +10,7 @@ enum LoginTextures {
|
||||
playButton = "play_button",
|
||||
}
|
||||
|
||||
export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
export class LogincScene extends Phaser.Scene {
|
||||
private emailInput: TextInput;
|
||||
private textField: TextField;
|
||||
private playButton: ClickButton;
|
||||
@ -47,16 +46,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
|
||||
let email = this.emailInput.text;
|
||||
if (!email) return;
|
||||
gameManager.connect(email).then(() => {
|
||||
this.scene.start("GameScene");
|
||||
this.scene.start(GameSceneName);
|
||||
});
|
||||
}
|
||||
|
||||
Map: Phaser.Tilemaps.Tilemap;
|
||||
RoomId: string;
|
||||
|
||||
createCurrentPlayer(UserId: string): void {
|
||||
}
|
||||
|
||||
shareUserPosition(UsersPosition: Array<MessageUserPositionInterface>): void {
|
||||
}
|
||||
}
|
@ -67,27 +67,25 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
||||
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
|
||||
let moveAmount = speedMultiplier * delta;
|
||||
|
||||
let x = 0;
|
||||
let y = 0;
|
||||
if (activeEvents.get(UserInputEvent.MoveUp)) {
|
||||
this.move(0, -moveAmount);
|
||||
haveMove = true;
|
||||
y = - moveAmount;
|
||||
direction = PlayerAnimationNames.WalkUp;
|
||||
}
|
||||
if (activeEvents.get(UserInputEvent.MoveLeft)) {
|
||||
this.move(-moveAmount, 0);
|
||||
haveMove = true;
|
||||
direction = PlayerAnimationNames.WalkLeft;
|
||||
}
|
||||
if (activeEvents.get(UserInputEvent.MoveDown)) {
|
||||
this.move(0, moveAmount);
|
||||
haveMove = true;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
|
||||
y = moveAmount;
|
||||
direction = PlayerAnimationNames.WalkDown;
|
||||
}
|
||||
if (activeEvents.get(UserInputEvent.MoveRight)) {
|
||||
this.move(moveAmount, 0);
|
||||
haveMove = true;
|
||||
if (activeEvents.get(UserInputEvent.MoveLeft)) {
|
||||
x = -moveAmount;
|
||||
direction = PlayerAnimationNames.WalkLeft;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
|
||||
x = moveAmount;
|
||||
direction = PlayerAnimationNames.WalkRight;
|
||||
}
|
||||
if (!haveMove) {
|
||||
if (x !== 0 || y !== 0) {
|
||||
this.move(x, y);
|
||||
} else {
|
||||
direction = PlayerAnimationNames.None;
|
||||
this.stop();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user