Simplifying promises
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@@ -268,31 +268,29 @@ export class SocketManager {
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//check and create new room
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let roomPromise = this.roomsPromises.get(roomId);
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if (roomPromise === undefined) {
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roomPromise = new Promise<GameRoom>((resolve, reject) => {
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GameRoom.create(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
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this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
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this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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)
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.then((gameRoom) => {
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gaugeManager.incNbRoomGauge();
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resolve(gameRoom);
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})
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.catch((e) => {
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this.roomsPromises.delete(roomId);
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reject(e);
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});
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});
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roomPromise = GameRoom.create(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
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this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
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this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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)
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.then((gameRoom) => {
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gaugeManager.incNbRoomGauge();
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return gameRoom;
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})
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.catch((e) => {
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this.roomsPromises.delete(roomId);
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throw e;
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});
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this.roomsPromises.set(roomId, roomPromise);
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}
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return roomPromise;
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