Merge pull request #1740 from thecodingmachine/feature-move-character-api
Feature move character api
This commit is contained in:
commit
ad2dd1c8d5
@ -173,6 +173,37 @@ Example:
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WA.player.state.toto //will retrieve the variable
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WA.player.state.toto //will retrieve the variable
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```
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```
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### Move player to position
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```typescript
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WA.player.moveTo(x: number, y: number, speed?: number): Promise<{ x: number, y: number, cancelled: boolean }>;
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```
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Player will try to find shortest path to the destination point and proceed to move there.
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```typescript
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// Let's move player to x: 250 y: 250 with speed of 10
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WA.player.moveTo(250, 250, 10);
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```
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You can also chain movement like this:
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```typescript
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// Player will move to the next point after reaching first one
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await WA.player.moveTo(250, 250, 10);
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await WA.player.moveTo(500, 0, 10);
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```
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Or like this:
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```typescript
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// Player will move to the next point after reaching first one or stop if the movement was cancelled
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WA.player.moveTo(250, 250, 10).then((result) => {
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if (!result.cancelled) {
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WA.player.moveTo(500, 0, 10);
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}
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});
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```
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It is possible to get the information about current player's position on stop and if the movement was interrupted
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```typescript
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// Result will store x and y of Player at the moment of movement's end and information if the movement was interrupted
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const result = await WA.player.moveTo(250, 250, 10);
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// result: { x: number, y: number, cancelled: boolean }
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```
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### Set the outline color of the player
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### Set the outline color of the player
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```
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```
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WA.player.setOutlineColor(red: number, green: number, blue: number): Promise<void>;
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WA.player.setOutlineColor(red: number, green: number, blue: number): Promise<void>;
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@ -34,6 +34,8 @@ import type { ChangeZoneEvent } from "./ChangeZoneEvent";
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import type { CameraSetEvent } from "./CameraSetEvent";
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import type { CameraSetEvent } from "./CameraSetEvent";
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import type { CameraFollowPlayerEvent } from "./CameraFollowPlayerEvent";
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import type { CameraFollowPlayerEvent } from "./CameraFollowPlayerEvent";
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import { isColorEvent } from "./ColorEvent";
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import { isColorEvent } from "./ColorEvent";
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import { isMovePlayerToEventConfig } from "./MovePlayerToEvent";
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import { isMovePlayerToEventAnswer } from "./MovePlayerToEventAnswer";
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export interface TypedMessageEvent<T> extends MessageEvent {
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export interface TypedMessageEvent<T> extends MessageEvent {
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data: T;
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data: T;
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@ -173,6 +175,10 @@ export const iframeQueryMapTypeGuards = {
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query: tg.isUndefined,
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query: tg.isUndefined,
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answer: isPlayerPosition,
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answer: isPlayerPosition,
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},
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},
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movePlayerTo: {
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query: isMovePlayerToEventConfig,
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answer: isMovePlayerToEventAnswer,
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},
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};
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};
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type GuardedType<T> = T extends (x: unknown) => x is infer T ? T : never;
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type GuardedType<T> = T extends (x: unknown) => x is infer T ? T : never;
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11
front/src/Api/Events/MovePlayerToEvent.ts
Normal file
11
front/src/Api/Events/MovePlayerToEvent.ts
Normal file
@ -0,0 +1,11 @@
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import * as tg from "generic-type-guard";
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export const isMovePlayerToEventConfig = new tg.IsInterface()
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.withProperties({
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x: tg.isNumber,
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y: tg.isNumber,
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speed: tg.isOptional(tg.isNumber),
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})
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.get();
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export type MovePlayerToEvent = tg.GuardedType<typeof isMovePlayerToEventConfig>;
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11
front/src/Api/Events/MovePlayerToEventAnswer.ts
Normal file
11
front/src/Api/Events/MovePlayerToEventAnswer.ts
Normal file
@ -0,0 +1,11 @@
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import * as tg from "generic-type-guard";
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export const isMovePlayerToEventAnswer = new tg.IsInterface()
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.withProperties({
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x: tg.isNumber,
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y: tg.isNumber,
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cancelled: tg.isBoolean,
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})
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.get();
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export type MovePlayerToEventAnswer = tg.GuardedType<typeof isMovePlayerToEventAnswer>;
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@ -84,6 +84,13 @@ export class WorkadventurePlayerCommands extends IframeApiContribution<Workadven
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});
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});
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}
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}
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public async moveTo(x: number, y: number, speed?: number): Promise<{ x: number; y: number; cancelled: boolean }> {
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return await queryWorkadventure({
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type: "movePlayerTo",
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data: { x, y, speed },
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});
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}
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get userRoomToken(): string | undefined {
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get userRoomToken(): string | undefined {
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if (userRoomToken === undefined) {
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if (userRoomToken === undefined) {
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throw new Error(
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throw new Error(
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@ -569,7 +569,11 @@ export class GameScene extends DirtyScene {
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waScaleManager
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waScaleManager
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);
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);
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this.pathfindingManager = new PathfindingManager(this, this.gameMap.getCollisionsGrid());
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getTileDimensions()
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);
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biggestAvailableAreaStore.recompute();
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biggestAvailableAreaStore.recompute();
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this.cameraManager.startFollowPlayer(this.CurrentPlayer);
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this.cameraManager.startFollowPlayer(this.CurrentPlayer);
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@ -1456,6 +1460,17 @@ ${escapedMessage}
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y: this.CurrentPlayer.y,
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y: this.CurrentPlayer.y,
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};
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};
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});
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});
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iframeListener.registerAnswerer("movePlayerTo", async (message) => {
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const index = this.getGameMap().getTileIndexAt(message.x, message.y);
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const startTile = this.getGameMap().getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y);
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const path = await this.getPathfindingManager().findPath(startTile, index, true, true);
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path.shift();
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if (path.length === 0) {
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throw new Error("no path available");
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}
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return this.CurrentPlayer.setPathToFollow(path, message.speed);
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});
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}
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}
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private setPropertyLayer(
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private setPropertyLayer(
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@ -12,6 +12,8 @@ export const requestEmoteEventName = "requestEmote";
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export class Player extends Character {
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export class Player extends Character {
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private pathToFollow?: { x: number; y: number }[];
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private pathToFollow?: { x: number; y: number }[];
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private followingPathPromiseResolve?: (result: { x: number; y: number; cancelled: boolean }) => void;
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private pathWalkingSpeed?: number;
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constructor(
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constructor(
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Scene: GameScene,
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Scene: GameScene,
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@ -43,7 +45,7 @@ export class Player extends Character {
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}
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}
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if (this.pathToFollow && activeUserInputEvents.anyExcept(UserInputEvent.SpeedUp)) {
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if (this.pathToFollow && activeUserInputEvents.anyExcept(UserInputEvent.SpeedUp)) {
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this.pathToFollow = undefined;
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this.finishFollowingPath(true);
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}
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}
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let x = 0;
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let x = 0;
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@ -68,9 +70,22 @@ export class Player extends Character {
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this.scene.connection?.emitFollowConfirmation();
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this.scene.connection?.emitFollowConfirmation();
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}
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}
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public setPathToFollow(path: { x: number; y: number }[]): void {
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public async setPathToFollow(
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path: { x: number; y: number }[],
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speed?: number
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): Promise<{ x: number; y: number; cancelled: boolean }> {
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const isPreviousPathInProgress = this.pathToFollow !== undefined && this.pathToFollow.length > 0;
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// take collider offset into consideraton
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// take collider offset into consideraton
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this.pathToFollow = this.adjustPathToFollowToColliderBounds(path);
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this.pathToFollow = this.adjustPathToFollowToColliderBounds(path);
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this.pathWalkingSpeed = speed;
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return new Promise((resolve) => {
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this.followingPathPromiseResolve?.call(this, { x: this.x, y: this.y, cancelled: isPreviousPathInProgress });
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this.followingPathPromiseResolve = resolve;
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});
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}
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private deduceSpeed(speedUp: boolean, followMode: boolean): number {
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return this.pathWalkingSpeed ? this.pathWalkingSpeed : speedUp && !followMode ? 25 : 9;
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}
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}
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private adjustPathToFollowToColliderBounds(path: { x: number; y: number }[]): { x: number; y: number }[] {
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private adjustPathToFollowToColliderBounds(path: { x: number; y: number }[]): { x: number; y: number }[] {
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@ -95,8 +110,8 @@ export class Player extends Character {
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// Compute movement deltas
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// Compute movement deltas
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const followMode = get(followStateStore) !== "off";
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const followMode = get(followStateStore) !== "off";
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const speedup = activeEvents.get(UserInputEvent.SpeedUp) && !followMode ? 25 : 9;
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const speed = this.deduceSpeed(activeEvents.get(UserInputEvent.SpeedUp), followMode);
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const moveAmount = speedup * 20;
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const moveAmount = speed * 20;
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x = x * moveAmount;
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x = x * moveAmount;
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y = y * moveAmount;
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y = y * moveAmount;
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@ -148,8 +163,8 @@ export class Player extends Character {
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}
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}
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private computeFollowPathMovement(): number[] {
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private computeFollowPathMovement(): number[] {
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if (this.pathToFollow?.length === 0) {
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if (this.pathToFollow !== undefined && this.pathToFollow.length === 0) {
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this.pathToFollow = undefined;
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this.finishFollowingPath();
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}
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}
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if (!this.pathToFollow) {
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if (!this.pathToFollow) {
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return [0, 0];
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return [0, 0];
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@ -166,6 +181,12 @@ export class Player extends Character {
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return this.getMovementDirection(xDistance, yDistance, distance);
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return this.getMovementDirection(xDistance, yDistance, distance);
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}
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}
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private finishFollowingPath(cancelled: boolean = false): void {
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this.pathToFollow = undefined;
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this.pathWalkingSpeed = undefined;
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this.followingPathPromiseResolve?.call(this, { x: this.x, y: this.y, cancelled });
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}
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private getMovementDirection(xDistance: number, yDistance: number, distance: number): [number, number] {
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private getMovementDirection(xDistance: number, yDistance: number, distance: number): [number, number] {
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return [xDistance / Math.sqrt(distance), yDistance / Math.sqrt(distance)];
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return [xDistance / Math.sqrt(distance), yDistance / Math.sqrt(distance)];
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}
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}
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@ -31,18 +31,11 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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.getTileIndexAt(this.gameScene.CurrentPlayer.x, this.gameScene.CurrentPlayer.y);
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.getTileIndexAt(this.gameScene.CurrentPlayer.x, this.gameScene.CurrentPlayer.y);
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this.gameScene
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this.gameScene
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.getPathfindingManager()
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.getPathfindingManager()
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.findPath(startTile, index, true)
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.findPath(startTile, index, true, true)
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.then((path) => {
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.then((path) => {
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const tileDimensions = this.gameScene.getGameMap().getTileDimensions();
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const pixelPath = path.map((step) => {
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return {
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x: step.x * tileDimensions.width + tileDimensions.width * 0.5,
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y: step.y * tileDimensions.height + tileDimensions.height * 0.5,
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};
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});
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// Remove first step as it is for the tile we are currently standing on
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// Remove first step as it is for the tile we are currently standing on
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pixelPath.shift();
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path.shift();
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this.gameScene.CurrentPlayer.setPathToFollow(pixelPath);
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this.gameScene.CurrentPlayer.setPathToFollow(path).catch((reason) => {});
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})
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})
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.catch((reason) => {
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.catch((reason) => {
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console.warn(reason);
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console.warn(reason);
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@ -54,7 +54,7 @@ export class UserInputManager {
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private scene: Phaser.Scene;
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private scene: Phaser.Scene;
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private isInputDisabled: boolean;
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private isInputDisabled: boolean;
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private joystick!: MobileJoystick;
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private joystick?: MobileJoystick;
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private joystickEvents = new ActiveEventList();
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private joystickEvents = new ActiveEventList();
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private joystickForceThreshold = 60;
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private joystickForceThreshold = 60;
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private joystickForceAccuX = 0;
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private joystickForceAccuX = 0;
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@ -81,9 +81,9 @@ export class UserInputManager {
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initVirtualJoystick() {
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initVirtualJoystick() {
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this.joystick = new MobileJoystick(this.scene);
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this.joystick = new MobileJoystick(this.scene);
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this.joystick.on("update", () => {
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this.joystick.on("update", () => {
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this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
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this.joystickForceAccuX = this.joystick?.forceX ? this.joystickForceAccuX : 0;
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this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
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this.joystickForceAccuY = this.joystick?.forceY ? this.joystickForceAccuY : 0;
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const cursorKeys = this.joystick.createCursorKeys();
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const cursorKeys = this.joystick?.createCursorKeys();
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for (const name in cursorKeys) {
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for (const name in cursorKeys) {
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const key = cursorKeys[name as Direction];
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const key = cursorKeys[name as Direction];
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switch (name) {
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switch (name) {
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@ -192,7 +192,7 @@ export class UserInputManager {
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return eventsMap;
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return eventsMap;
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}
|
}
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this.joystickEvents.forEach((value, key) => {
|
this.joystickEvents.forEach((value, key) => {
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if (value) {
|
if (value && this.joystick) {
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switch (key) {
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switch (key) {
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case UserInputEvent.MoveUp:
|
case UserInputEvent.MoveUp:
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case UserInputEvent.MoveDown:
|
case UserInputEvent.MoveDown:
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@ -253,7 +253,7 @@ export class UserInputManager {
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this.scene.input.on(
|
this.scene.input.on(
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Phaser.Input.Events.POINTER_UP,
|
Phaser.Input.Events.POINTER_UP,
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(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => {
|
(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => {
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this.joystick.hide();
|
this.joystick?.hide();
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this.userInputHandler.handlePointerUpEvent(pointer, gameObjects);
|
this.userInputHandler.handlePointerUpEvent(pointer, gameObjects);
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}
|
}
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);
|
);
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@ -267,9 +267,9 @@ export class UserInputManager {
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this.userInputHandler.handlePointerDownEvent(pointer, gameObjects);
|
this.userInputHandler.handlePointerDownEvent(pointer, gameObjects);
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// Let's only display the joystick if there is one finger on the screen
|
// Let's only display the joystick if there is one finger on the screen
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if ((pointer.event as TouchEvent).touches.length === 1) {
|
if ((pointer.event as TouchEvent).touches.length === 1) {
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this.joystick.showAt(pointer.x, pointer.y);
|
this.joystick?.showAt(pointer.x, pointer.y);
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} else {
|
} else {
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this.joystick.hide();
|
this.joystick?.hide();
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}
|
}
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}
|
}
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||||||
);
|
);
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|
@ -6,20 +6,23 @@ export class PathfindingManager {
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|
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private easyStar;
|
private easyStar;
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private grid: number[][];
|
private grid: number[][];
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|
private tileDimensions: { width: number; height: number };
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|
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||||||
constructor(scene: Phaser.Scene, collisionsGrid: number[][]) {
|
constructor(scene: Phaser.Scene, collisionsGrid: number[][], tileDimensions: { width: number; height: number }) {
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this.scene = scene;
|
this.scene = scene;
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|
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this.easyStar = new EasyStar.js();
|
this.easyStar = new EasyStar.js();
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this.easyStar.enableDiagonals();
|
this.easyStar.enableDiagonals();
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|
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this.grid = collisionsGrid;
|
this.grid = collisionsGrid;
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|
this.tileDimensions = tileDimensions;
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this.setEasyStarGrid(collisionsGrid);
|
this.setEasyStarGrid(collisionsGrid);
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||||||
}
|
}
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|
|
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public async findPath(
|
public async findPath(
|
||||||
start: { x: number; y: number },
|
start: { x: number; y: number },
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||||||
end: { x: number; y: number },
|
end: { x: number; y: number },
|
||||||
|
measuredInPixels: boolean = true,
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||||||
tryFindingNearestAvailable: boolean = false
|
tryFindingNearestAvailable: boolean = false
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||||||
): Promise<{ x: number; y: number }[]> {
|
): Promise<{ x: number; y: number }[]> {
|
||||||
let endPoints: { x: number; y: number }[] = [end];
|
let endPoints: { x: number; y: number }[] = [end];
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||||||
@ -48,12 +51,21 @@ export class PathfindingManager {
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|||||||
// rejected Promise will return undefined for path
|
// rejected Promise will return undefined for path
|
||||||
path = await this.getPath(start, endPoint).catch();
|
path = await this.getPath(start, endPoint).catch();
|
||||||
if (path && path.length > 0) {
|
if (path && path.length > 0) {
|
||||||
return path;
|
return measuredInPixels ? this.mapTileUnitsToPixels(path) : path;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return [];
|
return [];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private mapTileUnitsToPixels(path: { x: number; y: number }[]): { x: number; y: number }[] {
|
||||||
|
return path.map((step) => {
|
||||||
|
return {
|
||||||
|
x: step.x * this.tileDimensions.width + this.tileDimensions.width * 0.5,
|
||||||
|
y: step.y * this.tileDimensions.height + this.tileDimensions.height * 0.5,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private getNeighbouringTiles(tile: { x: number; y: number }): { x: number; y: number }[] {
|
private getNeighbouringTiles(tile: { x: number; y: number }): { x: number; y: number }[] {
|
||||||
const xOffsets = [-1, 0, 1, 1, 1, 0, -1, -1];
|
const xOffsets = [-1, 0, 1, 1, 1, 0, -1, -1];
|
||||||
const yOffsets = [-1, -1, -1, 0, 1, 1, 1, 0];
|
const yOffsets = [-1, -1, -1, 0, 1, 1, 1, 0];
|
||||||
|
207
maps/tests/MovePlayer/move_player_api_test.json
Normal file
207
maps/tests/MovePlayer/move_player_api_test.json
Normal file
@ -0,0 +1,207 @@
|
|||||||
|
{ "compressionlevel":-1,
|
||||||
|
"height":30,
|
||||||
|
"infinite":false,
|
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|
"layers":[
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|
{
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|
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|
||||||
|
"height":30,
|
||||||
|
"id":1,
|
||||||
|
"name":"floor",
|
||||||
|
"opacity":1,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"openWebsite",
|
||||||
|
"type":"string",
|
||||||
|
"value":"script.php"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"openWebsiteAllowApi",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}],
|
||||||
|
"type":"tilelayer",
|
||||||
|
"visible":true,
|
||||||
|
"width":30,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
},
|
||||||
|
{
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|
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 29, 28, 29, 28, 29, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 0, 0, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 0, 0, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 6, 7, 6, 7, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 6, 7, 6, 7, 0, 17, 18, 17, 18, 17, 18, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18, 17, 18, 17, 18, 0, 28, 29, 28, 29, 28, 29, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 29, 28, 29, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
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|
"height":30,
|
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|
"id":6,
|
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|
"name":"furnitures",
|
||||||
|
"opacity":1,
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|
"type":"tilelayer",
|
||||||
|
"visible":true,
|
||||||
|
"width":30,
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|
"x":0,
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|
"y":0
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|
},
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|
{
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|
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|
||||||
|
"height":30,
|
||||||
|
"id":2,
|
||||||
|
"name":"start",
|
||||||
|
"opacity":1,
|
||||||
|
"type":"tilelayer",
|
||||||
|
"visible":true,
|
||||||
|
"width":30,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"draworder":"topdown",
|
||||||
|
"id":3,
|
||||||
|
"name":"floorLayer",
|
||||||
|
"objects":[
|
||||||
|
{
|
||||||
|
"height":159.371714951095,
|
||||||
|
"id":4,
|
||||||
|
"name":"",
|
||||||
|
"rotation":0,
|
||||||
|
"text":
|
||||||
|
{
|
||||||
|
"fontfamily":"MS Shell Dlg 2",
|
||||||
|
"pixelsize":21,
|
||||||
|
"text":"Set position of where you want the player character to move to. On movement's end or interruption, player's current position will be logged into the console",
|
||||||
|
"wrap":true
|
||||||
|
},
|
||||||
|
"type":"",
|
||||||
|
"visible":true,
|
||||||
|
"width":315.438,
|
||||||
|
"x":64.7309301350722,
|
||||||
|
"y":95.2559217512811
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"height":30.8202477876106,
|
||||||
|
"id":8,
|
||||||
|
"name":"",
|
||||||
|
"rotation":0,
|
||||||
|
"text":
|
||||||
|
{
|
||||||
|
"fontfamily":"MS Shell Dlg 2",
|
||||||
|
"pixelsize":21,
|
||||||
|
"text":"x: 16 y: 16",
|
||||||
|
"wrap":true
|
||||||
|
},
|
||||||
|
"type":"",
|
||||||
|
"visible":true,
|
||||||
|
"width":111.991330228225,
|
||||||
|
"x":39.0206367023754,
|
||||||
|
"y":2.47529762459247
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"height":30.8202,
|
||||||
|
"id":9,
|
||||||
|
"name":"",
|
||||||
|
"rotation":0,
|
||||||
|
"text":
|
||||||
|
{
|
||||||
|
"fontfamily":"MS Shell Dlg 2",
|
||||||
|
"pixelsize":21,
|
||||||
|
"text":"x: 464 y: 432",
|
||||||
|
"wrap":true
|
||||||
|
},
|
||||||
|
"type":"",
|
||||||
|
"visible":true,
|
||||||
|
"width":149.997520726595,
|
||||||
|
"x":483.920662086633,
|
||||||
|
"y":417.193532976246
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"height":113.333333333333,
|
||||||
|
"id":10,
|
||||||
|
"name":"",
|
||||||
|
"rotation":0,
|
||||||
|
"text":
|
||||||
|
{
|
||||||
|
"fontfamily":"MS Shell Dlg 2",
|
||||||
|
"pixelsize":21,
|
||||||
|
"text":"Top: 256\/512 Center: 496\/655 Width: 480 Height: 286",
|
||||||
|
"wrap":true
|
||||||
|
},
|
||||||
|
"type":"",
|
||||||
|
"visible":true,
|
||||||
|
"width":172,
|
||||||
|
"x":256,
|
||||||
|
"y":512
|
||||||
|
}],
|
||||||
|
"opacity":1,
|
||||||
|
"type":"objectgroup",
|
||||||
|
"visible":true,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
}],
|
||||||
|
"nextlayerid":7,
|
||||||
|
"nextobjectid":11,
|
||||||
|
"orientation":"orthogonal",
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"openWebsite",
|
||||||
|
"type":"string",
|
||||||
|
"value":"script.php"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"openWebsiteAllowApi",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}],
|
||||||
|
"renderorder":"right-down",
|
||||||
|
"tiledversion":"1.7.2",
|
||||||
|
"tileheight":32,
|
||||||
|
"tilesets":[
|
||||||
|
{
|
||||||
|
"columns":11,
|
||||||
|
"firstgid":1,
|
||||||
|
"image":"..\/tileset1.png",
|
||||||
|
"imageheight":352,
|
||||||
|
"imagewidth":352,
|
||||||
|
"margin":0,
|
||||||
|
"name":"tileset1",
|
||||||
|
"spacing":0,
|
||||||
|
"tilecount":121,
|
||||||
|
"tileheight":32,
|
||||||
|
"tiles":[
|
||||||
|
{
|
||||||
|
"id":16,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"collides",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id":17,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"collides",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id":27,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"collides",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id":28,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"collides",
|
||||||
|
"type":"bool",
|
||||||
|
"value":true
|
||||||
|
}]
|
||||||
|
}],
|
||||||
|
"tilewidth":32
|
||||||
|
}],
|
||||||
|
"tilewidth":32,
|
||||||
|
"type":"map",
|
||||||
|
"version":"1.6",
|
||||||
|
"width":30
|
||||||
|
}
|
48
maps/tests/MovePlayer/script.php
Normal file
48
maps/tests/MovePlayer/script.php
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<script src="<?php echo $_SERVER["FRONT_URL"] ?>/iframe_api.js"></script>
|
||||||
|
<script>
|
||||||
|
window.addEventListener('load', () => {
|
||||||
|
//@ts-ignore
|
||||||
|
WA.onInit().then(() => {
|
||||||
|
console.log('After WA init');
|
||||||
|
const movePlayerButton = document.getElementById('movePlayerButton');
|
||||||
|
const randomChainedMovementButton = document.getElementById('randomChainedMovementButton');
|
||||||
|
const xField = document.getElementById('x');
|
||||||
|
const yField = document.getElementById('y');
|
||||||
|
const speedField = document.getElementById('speed');
|
||||||
|
|
||||||
|
randomChainedMovementButton.addEventListener('click', async () => {
|
||||||
|
WA.player.moveTo(500, 500, 10)
|
||||||
|
const result = await WA.player.moveTo(100, 100, 10).then((result) => {
|
||||||
|
if (result.completed)
|
||||||
|
if (result.cancelled) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
WA.player.moveTo(500, 100, 20);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
movePlayerButton.addEventListener('click', async () => {
|
||||||
|
const position = await WA.player.moveTo(
|
||||||
|
parseInt(xField.value),
|
||||||
|
parseInt(yField.value),
|
||||||
|
parseInt(speedField.value),
|
||||||
|
);
|
||||||
|
console.log(position);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
X: <input type="text" id="x" value="496" /><br/>
|
||||||
|
Y: <input type="text" id="y" value="655" /><br/>
|
||||||
|
Speed: <input type="text" id="speed" value="20" /><br/>
|
||||||
|
|
||||||
|
<button id="movePlayerButton">Move Player</button>
|
||||||
|
<button id="randomChainedMovementButton">Do random chained movement</button>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
@ -227,6 +227,14 @@
|
|||||||
<a href="#" class="testLink" data-testmap="CameraApi/camera_api_test.json" target="_blank">Test camera API</a>
|
<a href="#" class="testLink" data-testmap="CameraApi/camera_api_test.json" target="_blank">Test camera API</a>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>
|
||||||
|
<input type="radio" name="test-set-tiles"> Success <input type="radio" name="test-set-tiles"> Failure <input type="radio" name="test-set-tiles" checked> Pending
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
<a href="#" class="testLink" data-testmap="MovePlayer/move_player_api_test.json" target="_blank">Test Player Movement API</a>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<input type="radio" name="test-variables"> Success <input type="radio" name="test-variables"> Failure <input type="radio" name="test-variables" checked> Pending
|
<input type="radio" name="test-variables"> Success <input type="radio" name="test-variables"> Failure <input type="radio" name="test-variables" checked> Pending
|
||||||
|
Loading…
Reference in New Issue
Block a user