Revert "WIP enable/disable tutorial according to the map 'tutorial' property"
This reverts commit 47a6710b60e3856bf57c0700fe33bec95c6fc6dd.
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8157ee4603
commit
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@ -31,7 +31,6 @@ export enum GameMapProperties {
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SILENT = "silent",
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SILENT = "silent",
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START = "start",
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START = "start",
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START_LAYER = "startLayer",
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START_LAYER = "startLayer",
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TUTORIAL = "tutorial",
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URL = "url",
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URL = "url",
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WRITABLE_BY = "writableBy",
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WRITABLE_BY = "writableBy",
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ZONE = "zone",
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ZONE = "zone",
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@ -603,10 +603,6 @@ export class GameScene extends DirtyScene {
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for (const script of scripts) {
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for (const script of scripts) {
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scriptPromises.push(iframeListener.registerScript(script));
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scriptPromises.push(iframeListener.registerScript(script));
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}
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}
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if (this.isTutorialEnabled()) {
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//TODO: split tutorial and bundle scripts
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scriptPromises.push(iframeListener.registerScript(new URL("bundle.js", this.MapUrlFile).toString()));
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}
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this.userInputManager.spaceEvent(() => {
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this.userInputManager.spaceEvent(() => {
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this.outlinedItem?.activate();
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this.outlinedItem?.activate();
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@ -1572,10 +1568,6 @@ ${escapedMessage}
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);
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);
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}
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}
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private isTutorialEnabled(): boolean {
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return this.getProperty(this.mapFile, GameMapProperties.TUTORIAL) as boolean;
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}
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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if (!properties) {
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