Turning let into const where applicable
This commit is contained in:
parent
30ca47c2d8
commit
ac0b7a7361
@ -16,15 +16,15 @@ export class AuthenticateController {
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login(){
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// For now, let's completely forget the /login route.
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this.App.post("/login", (req: Request, res: Response) => {
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let param = req.body;
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const param = req.body;
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/*if(!param.name){
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return res.status(BAD_REQUEST).send({
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message: "email parameter is empty"
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});
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}*/
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//TODO check user email for The Coding Machine game
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let userId = uuid();
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let token = Jwt.sign({name: param.name, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
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const userId = uuid();
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const token = Jwt.sign({name: param.name, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
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return res.status(OK).send({
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token: token,
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mapUrlStart: URL_ROOM_STARTED,
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@ -79,9 +79,9 @@ export class IoSocketController {
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* @param token
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*/
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searchClientByToken(token: string): ExSocketInterface | null {
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let clients: Array<any> = Object.values(this.Io.sockets.sockets);
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const clients: Array<any> = Object.values(this.Io.sockets.sockets);
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for (let i = 0; i < clients.length; i++) {
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let client: ExSocketInterface = clients[i];
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const client: ExSocketInterface = clients[i];
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if (client.token !== token) {
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continue
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}
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@ -93,9 +93,9 @@ export class IoSocketController {
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private sendUpdateGroupEvent(group: Group): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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// Note: this is suboptimal
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let userId = group.getUsers()[0].id;
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let client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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let roomId = client.roomId;
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const userId = group.getUsers()[0].id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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const roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: group.getPosition(),
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groupId: group.getId()
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@ -104,19 +104,19 @@ export class IoSocketController {
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private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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let userId = lastUser.id;
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let client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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let roomId = client.roomId;
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const userId = lastUser.id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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const roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
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}
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ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
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let client : ExSocketInterface = socket as ExSocketInterface;
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const client : ExSocketInterface = socket as ExSocketInterface;
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this.sockets.set(client.userId, client);
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// Let's log server load when a user joins
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let srvSockets = this.Io.sockets.sockets;
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const srvSockets = this.Io.sockets.sockets;
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this.nbClientsGauge.inc({ host: os.hostname() });
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console.log(new Date().toISOString() + ' A user joined (', Object.keys(srvSockets).length, ' connected users)');
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si.currentLoad().then(data => console.log(' Current load: ', data.avgload));
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@ -133,19 +133,19 @@ export class IoSocketController {
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*/
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socket.on(SockerIoEvent.JOIN_ROOM, (message: any, answerFn): void => {
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try {
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let roomId = message.roomId;
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const roomId = message.roomId;
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if (typeof(roomId) !== 'string') {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
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return;
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}
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let position = this.hydratePositionReceive(message.position);
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const position = this.hydratePositionReceive(message.position);
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if (position instanceof Error) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
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return;
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}
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let Client = (socket as ExSocketInterface);
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const Client = (socket as ExSocketInterface);
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if (Client.roomId === roomId) {
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return;
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@ -155,18 +155,18 @@ export class IoSocketController {
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this.leaveRoom(Client);
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//join new previous room
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let world = this.joinRoom(Client, roomId, position);
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const world = this.joinRoom(Client, roomId, position);
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//add function to refresh position user in real time.
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//this.refreshUserPosition(Client);
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let messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
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const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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// The answer shall contain the list of all users of the room with their positions:
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let listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
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let player = this.searchClientByIdOrFail(user.id);
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const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
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const player = this.searchClientByIdOrFail(user.id);
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return new MessageUserPosition(user.id, player.name, player.character, player.position);
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});
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answerFn(listOfUsers);
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@ -178,19 +178,19 @@ export class IoSocketController {
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socket.on(SockerIoEvent.USER_POSITION, (message: any): void => {
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try {
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let position = this.hydratePositionReceive(message);
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const position = this.hydratePositionReceive(message);
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if (position instanceof Error) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
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return;
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}
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let Client = (socket as ExSocketInterface);
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const Client = (socket as ExSocketInterface);
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// sending to all clients in room except sender
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Client.position = position;
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// update position in the world
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let world = this.Worlds.get(Client.roomId);
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const world = this.Worlds.get(Client.roomId);
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if (!world) {
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console.error("Could not find world with id '", Client.roomId, "'");
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return;
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@ -206,7 +206,7 @@ export class IoSocketController {
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socket.on(SockerIoEvent.WEBRTC_SIGNAL, (data: any) => {
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//send only at user
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let client = this.sockets.get(data.receiverId);
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const client = this.sockets.get(data.receiverId);
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if (client === undefined) {
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console.warn("While exchanging a WebRTC signal: client with id ", data.receiverId, " does not exist. This might be a race condition.");
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return;
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@ -216,7 +216,7 @@ export class IoSocketController {
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socket.on(SockerIoEvent.WEBRTC_OFFER, (data: any) => {
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//send only at user
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let client = this.sockets.get(data.receiverId);
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const client = this.sockets.get(data.receiverId);
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if (client === undefined) {
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console.warn("While exchanging a WebRTC offer: client with id ", data.receiverId, " does not exist. This might be a race condition.");
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return;
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@ -225,7 +225,7 @@ export class IoSocketController {
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});
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socket.on(SockerIoEvent.DISCONNECT, () => {
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let Client = (socket as ExSocketInterface);
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const Client = (socket as ExSocketInterface);
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try {
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//leave room
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this.leaveRoom(Client);
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@ -245,7 +245,7 @@ export class IoSocketController {
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this.sockets.delete(Client.userId);
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// Let's log server load when a user leaves
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let srvSockets = this.Io.sockets.sockets;
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const srvSockets = this.Io.sockets.sockets;
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this.nbClientsGauge.dec({ host: os.hostname() });
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console.log('A user left (', Object.keys(srvSockets).length, ' connected users)');
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si.currentLoad().then(data => console.log('Current load: ', data.avgload));
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@ -255,7 +255,7 @@ export class IoSocketController {
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// Let's send the user id to the user
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socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: SetPlayerDetailsMessage, answerFn) => {
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let Client = (socket as ExSocketInterface);
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const Client = (socket as ExSocketInterface);
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Client.name = playerDetails.name;
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Client.character = playerDetails.character;
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answerFn(Client.userId);
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@ -264,7 +264,7 @@ export class IoSocketController {
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}
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searchClientByIdOrFail(userId: string): ExSocketInterface {
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let client: ExSocketInterface|undefined = this.sockets.get(userId);
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const client: ExSocketInterface|undefined = this.sockets.get(userId);
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if (client === undefined) {
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throw new Error("Could not find user with id " + userId);
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}
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@ -277,7 +277,7 @@ export class IoSocketController {
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Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
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//user leave previous world
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let world : World|undefined = this.Worlds.get(Client.roomId);
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const world : World|undefined = this.Worlds.get(Client.roomId);
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if(world){
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world.leave(Client);
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}
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@ -337,13 +337,13 @@ export class IoSocketController {
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if (this.Io.sockets.adapter.rooms[roomId].length < 2 /*|| this.Io.sockets.adapter.rooms[roomId].length >= 4*/) {
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return;
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}
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let clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
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const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
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.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
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//send start at one client to initialise offer webrtc
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//send all users in room to create PeerConnection in front
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clients.forEach((client: ExSocketInterface, index: number) => {
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let clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
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const clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
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if (!clientId.userId || clientId.userId === client.userId) {
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return tabs;
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}
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@ -395,13 +395,13 @@ export class IoSocketController {
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if (Client === undefined) {
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return;
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}*/
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let Client = this.searchClientByIdOrFail(userId);
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const Client = this.searchClientByIdOrFail(userId);
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this.joinWebRtcRoom(Client, group.getId());
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}
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//disconnect user
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disConnectedUser(userId: string, group: Group) {
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let Client = this.searchClientByIdOrFail(userId);
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const Client = this.searchClientByIdOrFail(userId);
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Client.to(group.getId()).emit(SockerIoEvent.WEBRTC_DISCONNECT, {
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userId: userId
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});
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@ -411,7 +411,7 @@ export class IoSocketController {
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// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
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// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
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// So we also send the disconnect event to the other player.
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for (let user of group.getUsers()) {
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for (const user of group.getUsers()) {
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Client.emit(SockerIoEvent.WEBRTC_DISCONNECT, {
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userId: user.id
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});
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@ -68,7 +68,7 @@ export class Group {
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isPartOfGroup(user: UserInterface): boolean
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{
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return this.users.indexOf(user) !== -1;
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return this.users.includes(user);
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}
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/*removeFromGroup(users: UserInterface[]): void
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@ -62,7 +62,7 @@ export class World {
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}
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public leave(user : Identificable){
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let userObj = this.users.get(user.userId);
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const userObj = this.users.get(user.userId);
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if (userObj === undefined) {
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console.warn('User ', user.userId, 'does not belong to world! It should!');
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}
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@ -73,7 +73,7 @@ export class World {
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}
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public updatePosition(socket : Identificable, userPosition: PointInterface): void {
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let user = this.users.get(socket.userId);
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const user = this.users.get(socket.userId);
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if(typeof user === 'undefined') {
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return;
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}
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@ -83,15 +83,15 @@ export class World {
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
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const closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
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if (closestItem !== null) {
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if (closestItem instanceof Group) {
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// Let's join the group!
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closestItem.join(user);
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} else {
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let closestUser : UserInterface = closestItem;
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let group: Group = new Group([
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const closestUser : UserInterface = closestItem;
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const group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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@ -102,7 +102,7 @@ export class World {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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let distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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}
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@ -120,7 +120,7 @@ export class World {
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* @param user
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*/
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private leaveGroup(user: UserInterface): void {
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let group = user.group;
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const group = user.group;
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if (typeof group === 'undefined') {
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throw new Error("The user is part of no group");
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}
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@ -158,7 +158,7 @@ export class World {
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return;
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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const distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound && distance <= this.minDistance) {
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minimumDistanceFound = distance;
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@ -204,7 +204,7 @@ export class World {
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if (group.isFull()) {
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return;
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}
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let distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
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minimumDistanceFound = distance;
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matchingItem = group;
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@ -6,14 +6,14 @@ import { Group } from "../src/Model/Group";
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describe("World", () => {
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it("should connect user1 and user2", () => {
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let connectCalledNumber: number = 0;
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let connect: ConnectCallback = (user: string, group: Group): void => {
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const connect: ConnectCallback = (user: string, group: Group): void => {
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connectCalledNumber++;
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}
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let disconnect: DisconnectCallback = (user: string, group: Group): void => {
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const disconnect: DisconnectCallback = (user: string, group: Group): void => {
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}
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let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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world.join({ userId: "foo" }, new Point(100, 100));
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@ -33,14 +33,14 @@ describe("World", () => {
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it("should connect 3 users", () => {
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let connectCalled: boolean = false;
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let connect: ConnectCallback = (user: string, group: Group): void => {
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const connect: ConnectCallback = (user: string, group: Group): void => {
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connectCalled = true;
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}
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let disconnect: DisconnectCallback = (user: string, group: Group): void => {
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const disconnect: DisconnectCallback = (user: string, group: Group): void => {
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}
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let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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world.join({ userId: "foo" }, new Point(100, 100));
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@ -62,14 +62,14 @@ describe("World", () => {
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it("should disconnect user1 and user2", () => {
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let connectCalled: boolean = false;
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let disconnectCallNumber: number = 0;
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let connect: ConnectCallback = (user: string, group: Group): void => {
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const connect: ConnectCallback = (user: string, group: Group): void => {
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connectCalled = true;
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}
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let disconnect: DisconnectCallback = (user: string, group: Group): void => {
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const disconnect: DisconnectCallback = (user: string, group: Group): void => {
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disconnectCallNumber++;
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}
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let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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world.join({ userId: "foo" }, new Point(100, 100));
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