Merge pull request #1638 from thecodingmachine/fix_map_caching
Fixing map caching
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commit
abe76fa325
@ -45,6 +45,7 @@
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"@types/socket.io-client": "^1.4.32",
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"axios": "^0.21.2",
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"cross-env": "^7.0.3",
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"deep-copy-ts": "^0.5.0",
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"generic-type-guard": "^3.2.0",
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"google-protobuf": "^3.13.0",
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"phaser": "^3.54.0",
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@ -89,6 +89,7 @@ import { get } from "svelte/store";
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import { contactPageStore } from "../../Stores/MenuStore";
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import { GameMapProperties } from "./GameMapProperties";
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import SpriteSheetFile = Phaser.Loader.FileTypes.SpriteSheetFile;
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import { deepCopy } from "deep-copy-ts";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@ -341,7 +342,10 @@ export class GameScene extends DirtyScene {
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private async onMapLoad(data: any): Promise<void> {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.mapFile = data.data;
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// The map file can be modified by the scripting API and we don't want to tamper the Phaser cache (in case we come back on the map after visiting other maps)
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// So we are doing a deep copy
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this.mapFile = deepCopy(data.data);
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
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this.mapFile.tilesets.forEach((tileset) => {
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if (typeof tileset.name === "undefined" || typeof tileset.image === "undefined") {
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@ -1656,6 +1656,11 @@ dedent@^0.7.0:
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resolved "https://registry.yarnpkg.com/dedent/-/dedent-0.7.0.tgz#2495ddbaf6eb874abb0e1be9df22d2e5a544326c"
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integrity sha1-JJXduvbrh0q7Dhvp3yLS5aVEMmw=
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deep-copy-ts@^0.5.0:
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version "0.5.0"
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resolved "https://registry.yarnpkg.com/deep-copy-ts/-/deep-copy-ts-0.5.0.tgz#b9493d8e2bae85ef7d659c16eb707c13efb84499"
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integrity sha512-/3cgBcMkznRf5BM8wu6YWz3SQUkHzgh/v1TZFjevztLj9sMjFvNFBtpN4uUtPzw/rA/TldyD6c6LRL1zno4+YA==
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deep-equal@^1.0.1:
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version "1.1.1"
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resolved "https://registry.yarnpkg.com/deep-equal/-/deep-equal-1.1.1.tgz#b5c98c942ceffaf7cb051e24e1434a25a2e6076a"
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