implementation of DataLayerEvent
update GetGameState to add nickname to the returned data update GameMap to separate phaserLayer and mapLayer
This commit is contained in:
parent
201fcf6afa
commit
aa78bf44ef
@ -2,7 +2,7 @@ import * as tg from "generic-type-guard";
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export const isHasDataLayerChangedEvent =
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export const isDataLayerEvent =
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new tg.IsInterface().withProperties({
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data: tg.isObject
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}).get();
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@ -10,7 +10,4 @@ export const isHasDataLayerChangedEvent =
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/**
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* A message sent from the game to the iFrame when the data of the layers change after the iFrame send a message to the game that it want to listen to the data of the layers
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*/
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export type DataLayerEvent = tg.GuardedType<typeof isHasDataLayerChangedEvent>;
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export type HasDataLayerChangedEventCallback = (event: DataLayerEvent) => void
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export type DataLayerEvent = tg.GuardedType<typeof isDataLayerEvent>;
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@ -18,6 +18,7 @@ export const isGameStateEvent =
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new tg.IsInterface().withProperties({
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roomId: tg.isString,
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mapUrl: tg.isString,
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nickname: tg.isUnion(tg.isString, tg.isNull),
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uuid: tg.isUnion(tg.isString, tg.isUndefined),
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startLayerName: tg.isUnion(tg.isString, tg.isNull)
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}).get();
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@ -10,7 +10,7 @@ import type { OpenCoWebSiteEvent } from './OpenCoWebSiteEvent';
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import type { OpenPopupEvent } from './OpenPopupEvent';
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import type { OpenTabEvent } from './OpenTabEvent';
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import type { UserInputChatEvent } from './UserInputChatEvent';
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import type { HasDataLayerChangedEvent } from "./HasDataLayerChangedEvent";
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import type { DataLayerEvent } from "./DataLayerEvent";
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import type { LayerEvent } from './LayerEvent';
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import type { SetPropertyEvent } from "./setPropertyEvent";
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@ -37,6 +37,7 @@ export type IframeEventMap = {
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showLayer: LayerEvent
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hideLayer: LayerEvent
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setProperty: SetPropertyEvent
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getDataLayer: undefined
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}
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export interface IframeEvent<T extends keyof IframeEventMap> {
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type: T;
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@ -54,7 +55,7 @@ export interface IframeResponseEventMap {
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buttonClickedEvent: ButtonClickedEvent
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gameState: GameStateEvent
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hasPlayerMoved: HasPlayerMovedEvent
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hasDataLayerChanged: HasDataLayerChangedEvent
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dataLayer: DataLayerEvent
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}
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export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
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type: T;
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@ -13,11 +13,10 @@ import { IframeEventMap, IframeEvent, IframeResponseEvent, IframeResponseEventMa
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import type { UserInputChatEvent } from "./Events/UserInputChatEvent";
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import { isLayerEvent, LayerEvent } from "./Events/LayerEvent";
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import { isSetPropertyEvent, SetPropertyEvent} from "./Events/setPropertyEvent";
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import { GameStateEvent } from './Events/GameStateEvent';
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import { deepFreezeClone as deepFreezeClone } from '../utility';
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import { HasPlayerMovedEvent } from './Events/HasPlayerMovedEvent';
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import type { GameStateEvent } from './Events/GameStateEvent';
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import type { HasPlayerMovedEvent } from './Events/HasPlayerMovedEvent';
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import { Math } from 'phaser';
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import { HasDataLayerChangedEvent } from "./Events/HasDataLayerChangedEvent";
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import type { DataLayerEvent } from "./Events/DataLayerEvent";
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@ -72,11 +71,12 @@ class IframeListener {
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private readonly _gameStateStream: Subject<void> = new Subject();
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public readonly gameStateStream = this._gameStateStream.asObservable();
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private readonly _dataLayerChangeStream: Subject<void> = new Subject();
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public readonly dataLayerChangeStream = this._dataLayerChangeStream.asObservable();
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private readonly iframes = new Set<HTMLIFrameElement>();
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private readonly scripts = new Map<string, HTMLIFrameElement>();
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private sendPlayerMove: boolean = false;
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private sendDataLayerChange: boolean = false;
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init() {
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window.addEventListener("message", (message: TypedMessageEvent<IframeEvent<keyof IframeEventMap>>) => {
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@ -138,21 +138,26 @@ class IframeListener {
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this._gameStateStream.next();
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} else if (payload.type == "onPlayerMove") {
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this.sendPlayerMove = true
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} else if (payload.type == "onDataLayerChange") {
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this.sendDataLayerChange = true
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} else if (payload.type == "getDataLayer") {
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this._dataLayerChangeStream.next();
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}
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}
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}, false);
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}
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sendDataLayerEvent(dataLayerEvent: DataLayerEvent) {
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this.postMessage({
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'type' : 'dataLayer',
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'data' : dataLayerEvent
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})
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}
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sendFrozenGameStateEvent(gameStateEvent: GameStateEvent) {
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this.postMessage({
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'type': 'gameState',
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'data': gameStateEvent //deepFreezeClone(gameStateEvent)
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'data': gameStateEvent
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});
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}
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@ -268,15 +273,6 @@ class IframeListener {
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}
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}
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hasDataLayerChanged(event: HasDataLayerChangedEvent) {
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if (this.sendDataLayerChange) {
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this.postMessage({
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'type' : 'hasDataLayerChanged',
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'data' : event
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});
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}
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}
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sendButtonClickedEvent(popupId: number, buttonId: number): void {
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this.postMessage({
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'type': 'buttonClickedEvent',
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@ -1,5 +1,7 @@
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import type {ITiledMap, ITiledMapLayer, ITiledMapTileLayer} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import {iframeListener} from "../../Api/IframeListener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
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@ -12,13 +14,14 @@ export class GameMap {
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private lastProperties = new Map<string, string|boolean|number>();
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private callbacks = new Map<string, Array<PropertyChangeCallback>>();
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public readonly flatLayers: ITiledMapLayer[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public constructor(private map: ITiledMap, phaserMap: Phaser.Tilemaps.Tilemap, terrains: Array<Phaser.Tilemaps.Tileset>) {
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this.flatLayers = flattenGroupLayersMap(map);
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let depth = -2;
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for (const layer of this.flatLayers) {
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if(layer.type === 'tilelayer'){
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layer.phaserLayer = phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth);
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this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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@ -89,6 +92,10 @@ export class GameMap {
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return properties;
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}
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public getMap(): ITiledMap{
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return this.map;
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}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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const callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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@ -127,4 +134,21 @@ export class GameMap {
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return undefined;
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}
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public findPhaserLayer(layerName: string): TilemapLayer | undefined {
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let i = 0;
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let found = false;
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while (!found && i<this.flatLayers.length) {
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if (this.flatLayers[i].name === layerName) {
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found = true;
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}
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else {
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i++;
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}
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}
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if (found) {
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return this.phaserLayers[i];
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}
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return undefined;
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}
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}
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@ -1,4 +1,4 @@
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import {gameManager, HasMovedEvent} from "./GameManager";
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import {gameManager} from "./GameManager";
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import type {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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@ -91,9 +91,7 @@ import { touchScreenManager } from "../../Touch/TouchScreenManager";
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import { PinchManager } from "../UserInput/PinchManager";
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import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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import {LayerEvent} from "../../Api/Events/LayerEvent";
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import {SetPropertyEvent} from "../../Api/Events/setPropertyEve
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null,
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@ -869,6 +867,7 @@ ${escapedMessage}
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mapUrl: this.MapUrlFile,
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startLayerName: this.startLayerName,
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uuid: localUserStore.getLocalUser()?.uuid,
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nickname: localUserStore.getName(),
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roomId: this.RoomId,
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})
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}));
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@ -896,6 +895,10 @@ ${escapedMessage}
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this.setPropertyLayer(setProperty.layerName, setProperty.propertyName, setProperty.propertyValue);
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}));
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this.iframeSubscriptionList.push(iframeListener.dataLayerChangeStream.subscribe(() => {
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iframeListener.sendDataLayerEvent({data: this.gameMap.getMap()});
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}))
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}
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private setPropertyLayer(layerName: string, propertyName: string, propertyValue: string | number | boolean | undefined): void {
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@ -909,21 +912,21 @@ ${escapedMessage}
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layer.properties = [];
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layer.properties.push({name : propertyName, type : typeof propertyValue, value : propertyValue});
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return;
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}
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property.value = propertyValue;
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}
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property.value = propertyValue;
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}
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private setLayerVisibility(layerName: string, visible: boolean): void {
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const layer = this.gameMap.findLayer(layerName);
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if (layer === undefined) {
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const phaserlayer = this.gameMap.findPhaserLayer(layerName);
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if (phaserlayer === undefined) {
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console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
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return;
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}
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if(layer.type != "tilelayer"){
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if(phaserlayer.type != "tilelayer"){
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console.warn('The layer "' + layerName + '" is not a tilelayer. It can not be show/hide');
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return;
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}
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layer.phaserLayer?.setVisible(visible);
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phaserlayer.setVisible(visible);
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this.dirty = true;
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}
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@ -1131,18 +1134,15 @@ ${escapedMessage}
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this.physics.disableUpdate();
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this.physicsEnabled = false;
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//add collision layer
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for (const Layer of this.gameMap.flatLayers) {
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if (Layer.type == "tilelayer") {
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if (Layer.phaserLayer === undefined) {
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throw new Error('phaserLayer of layer "' + Layer.name + '" is undefined');
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}
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this.physics.add.collider(this.CurrentPlayer, Layer.phaserLayer, (object1: GameObject, object2: GameObject) => {
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for (const phaserLayer of this.gameMap.phaserLayers) {
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if (phaserLayer.type == "tilelayer") {
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this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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Layer.phaserLayer.setCollisionByProperty({collides: true});
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phaserLayer.setCollisionByProperty({collides: true});
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if (DEBUG_MODE) {
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//debug code to see the collision hitbox of the object in the top layer
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Layer.phaserLayer.renderDebug(this.add.graphics(), {
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phaserLayer.renderDebug(this.add.graphics(), {
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tileColor: null, //non-colliding tiles
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collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
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faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
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@ -1,4 +1,3 @@
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import type {HasMovedEvent} from "./GameManager";
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import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
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import type { PositionInterface } from "../../Connexion/ConnexionModels";
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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@ -14,9 +14,8 @@ function flattenGroupLayers(layers : ITiledMapLayer[], prefix : string, flatLaye
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if (layer.type === 'group') {
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flattenGroupLayers(layer.layers, prefix + layer.name + '/', flatLayers);
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} else {
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const layerWithNewName = { ...layer };
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layerWithNewName.name = prefix+layerWithNewName.name;
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flatLayers.push(layerWithNewName);
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layer.name = prefix+layer.name
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flatLayers.push(layer);
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}
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}
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}
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@ -13,7 +13,7 @@ import type { LayerEvent } from "./Api/Events/LayerEvent";
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import type { SetPropertyEvent } from "./Api/Events/setPropertyEvent";
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import { GameStateEvent, isGameStateEvent } from './Api/Events/GameStateEvent';
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import { HasPlayerMovedEvent, HasPlayerMovedEventCallback, isHasPlayerMovedEvent } from './Api/Events/HasPlayerMovedEvent';
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import { HasDataLayerChangedEvent, HasDataLayerChangedEventCallback, isHasDataLayerChangedEvent} from "./Api/Events/HasDataLayerChangedEvent";
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import { DataLayerEvent, isDataLayerEvent } from "./Api/Events/DataLayerEvent";
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interface WorkAdventureApi {
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sendChatMessage(message: string, author: string): void;
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@ -40,10 +40,11 @@ interface WorkAdventureApi {
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getUuid(): Promise<string | undefined>;
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getRoomId(): Promise<string>;
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getStartLayerName(): Promise<string | null>;
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getNickName(): Promise<string | null>;
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onPlayerMove(callback: (playerMovedEvent: HasPlayerMovedEvent) => void): void
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onDataLayerChange(callback: (dataLayerChangedEvent: HasDataLayerChangedEvent) => void): void
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getDataLayer(): Promise<DataLayerEvent>
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}
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declare global {
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@ -105,7 +106,7 @@ function getGameState(): Promise<GameStateEvent> {
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}
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else {
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return new Promise<GameStateEvent>((resolver, thrower) => {
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stateResolvers.push(resolver);
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gameStateResolver.push(resolver);
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window.parent.postMessage({
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type: "getState"
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}, "*")
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@ -113,11 +114,11 @@ function getGameState(): Promise<GameStateEvent> {
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}
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}
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const stateResolvers: Array<(event: GameStateEvent) => void> = []
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const gameStateResolver: Array<(event: GameStateEvent) => void> = []
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const dataLayerResolver: Array<(event: DataLayerEvent) => void> = []
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let immutableData: GameStateEvent;
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const callbackPlayerMoved: { [type: string]: HasPlayerMovedEventCallback | ((arg?: HasPlayerMovedEvent | never) => void) } = {}
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const callbackDataLayerChanged: { [type: string]: HasDataLayerChangedEventCallback | ((arg?: HasDataLayerChangedEvent | never) => void) } = {}
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function postToParent(content: IframeEvent<keyof IframeEventMap>) {
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@ -136,14 +137,21 @@ window.WA = {
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})
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},
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onDataLayerChange(callback: HasDataLayerChangedEventCallback): void {
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callbackDataLayerChanged['test'] = callback;
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postToParent({
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type : "onDataLayerChange",
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data: undefined
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getDataLayer(): Promise<DataLayerEvent> {
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return new Promise<DataLayerEvent>((resolver, thrower) => {
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dataLayerResolver.push(resolver);
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postToParent({
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type: "getDataLayer",
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data: undefined
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})
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})
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},
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getNickName() {
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return getGameState().then((res) => {
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return res.nickname;
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})
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},
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getMapUrl() {
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return getGameState().then((res) => {
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@ -345,14 +353,16 @@ window.addEventListener('message', message => {
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callback(popup);
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}
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} else if (payload.type == "gameState" && isGameStateEvent(payloadData)) {
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stateResolvers.forEach(resolver => {
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gameStateResolver.forEach(resolver => {
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resolver(payloadData);
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})
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immutableData = payloadData;
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} else if (payload.type == "hasPlayerMoved" && isHasPlayerMovedEvent(payloadData) && playerUuid) {
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callbackPlayerMoved[playerUuid](payloadData)
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} else if (payload.type == "hasDataLayerChanged" && isHasDataLayerChangedEvent(payloadData)) {
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callbackDataLayerChanged['test'](payloadData)
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} else if (payload.type == "dataLayer" && isDataLayerEvent(payloadData)) {
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dataLayerResolver.forEach(resolver => {
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resolver(payloadData);
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})
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}
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}
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@ -1,9 +1,9 @@
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WA.getMapUrl().then((map) => {console.log('mapUrl : ', map)});
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/*WA.getMapUrl().then((map) => {console.log('mapUrl : ', map)});
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WA.getUuid().then((uuid) => {console.log('Uuid : ',uuid)});
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WA.getRoomId().then((roomId) => console.log('roomID : ',roomId));
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WA.listenPositionPlayer(console.log);
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WA.getRoomId().then((roomId) => console.log('roomID : ',roomId));*/
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//WA.onPlayerMove(console.log);
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WA.setProperty('metadata', 'openWebsite', 'https://fr.wikipedia.org/');
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WA.getDataLayer().then((data) => {console.log('data 1 : ', data)});
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