implementation of DataLayerEvent
update GetGameState to add nickname to the returned data update GameMap to separate phaserLayer and mapLayer
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@@ -14,9 +14,8 @@ function flattenGroupLayers(layers : ITiledMapLayer[], prefix : string, flatLaye
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if (layer.type === 'group') {
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flattenGroupLayers(layer.layers, prefix + layer.name + '/', flatLayers);
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} else {
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const layerWithNewName = { ...layer };
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layerWithNewName.name = prefix+layerWithNewName.name;
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flatLayers.push(layerWithNewName);
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layer.name = prefix+layer.name
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flatLayers.push(layer);
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}
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}
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}
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