implementation of DataLayerEvent
update GetGameState to add nickname to the returned data update GameMap to separate phaserLayer and mapLayer
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@@ -1,4 +1,3 @@
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import type {HasMovedEvent} from "./GameManager";
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import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
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import type { PositionInterface } from "../../Connexion/ConnexionModels";
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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