Adding CPU tracking: if CPU > 80%, ignore position of moving players
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-1
@@ -14,7 +14,7 @@ async function startOneUser(): Promise<void> {
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const connection = await connectionManager.connectToRoomSocket();
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connection.emitPlayerDetailsMessage('foo', ['male3']);
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await connection.joinARoom('global__maps.workadventure.localhost/Floor0/floor0', 783, 170, 'down', false, {
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await connection.joinARoom('global__maps.workadventure.localhost/Floor0/floor0', 783, 170, 'down', true, {
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top: 0,
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bottom: 200,
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left: 500,
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