move with touch or right click
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@ -22,7 +22,7 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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}
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public handlePointerUpEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {
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if (pointer.rightButtonReleased() || pointer.getDuration() > 250) {
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if (!pointer.wasTouch && pointer.leftButtonReleased() || pointer.getDuration() > 250) {
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return;
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}
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for (const object of gameObjects) {
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