Merge pull request from thecodingmachine/fixreconnect

Fixing reconnect issue
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David Négrier 2020-06-17 16:16:51 +02:00 committed by GitHub
commit a6bda673ba
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2 changed files with 2 additions and 1 deletions
front/src

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@ -325,6 +325,7 @@ export class Connection implements ConnectionInterface {
}); });
this.getSocket().on(EventMessage.RECONNECT, () => { this.getSocket().on(EventMessage.RECONNECT, () => {
console.log('Reconnect event triggered');
this.connectSocketServer(); this.connectSocketServer();
if (this.lastPositionShared === null) { if (this.lastPositionShared === null) {
throw new Error('No last position shared found while reconnecting'); throw new Error('No last position shared found while reconnecting');

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@ -204,8 +204,8 @@ export class GameManager {
// Wait a bit for scene to load. Otherwise, starting ReconnectingSceneName and then starting GameScene one after the other fails for some reason. // Wait a bit for scene to load. Otherwise, starting ReconnectingSceneName and then starting GameScene one after the other fails for some reason.
this.timeoutCallback = setTimeout(() => { this.timeoutCallback = setTimeout(() => {
console.log('Reconnecting to game scene from setTimeout'); console.log('Reconnecting to game scene from setTimeout');
this.reconnectToGameScene(lastPositionShared);
this.timeoutCallback = null; this.timeoutCallback = null;
this.reconnectToGameScene(lastPositionShared);
}, 500); }, 500);
return; return;
} }