implement show/hide layer with scripting
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import * as tg from "generic-type-guard";
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export const isLayerEvent =
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new tg.IsInterface().withProperties({
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name: tg.isString,
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}).get();
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/**
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* A message sent from the iFrame to the game to show/hide a layer.
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*/
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export type LayerEvent = tg.GuardedType<typeof isLayerEvent>;
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