Change Tiles
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@@ -130,6 +130,10 @@ export class GameMap {
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return this.map;
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}
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public getTilesetProperties(): { [tile_index: number]: Array<ITiledMapLayerProperty> } {
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return this.tileSetPropertyMap;
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}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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const callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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@@ -165,4 +169,13 @@ export class GameMap {
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}
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}
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public putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
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const fLayer = this.findLayer(layer);
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if (fLayer?.type !== 'tilelayer') {
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return;
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}
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// @ts-ignore
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fLayer.data[x+y*fLayer.height] = index;
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}
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}
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