Merge branch 'develop' of github.com:thecodingmachine/workadventure
This commit is contained in:
@@ -50,7 +50,6 @@ import { ExAdminSocketInterface } from "_Model/Websocket/ExAdminSocketInterface"
|
||||
import { WebSocket } from "uWebSockets.js";
|
||||
import { isRoomRedirect } from "./AdminApi/RoomRedirect";
|
||||
import { CharacterTexture } from "./AdminApi/CharacterTexture";
|
||||
import log from "./Logger";
|
||||
|
||||
const debug = Debug("socket");
|
||||
|
||||
@@ -117,15 +116,15 @@ export class SocketManager implements ZoneEventListener {
|
||||
}
|
||||
})
|
||||
.on("end", () => {
|
||||
log.warn("Admin connection lost to back server");
|
||||
console.warn("Admin connection lost to back server");
|
||||
// Let's close the front connection if the back connection is closed. This way, we can retry connecting from the start.
|
||||
if (!client.disconnecting) {
|
||||
this.closeWebsocketConnection(client, 1011, "Admin Connection lost to back server");
|
||||
}
|
||||
log.info("A user left");
|
||||
console.log("A user left");
|
||||
})
|
||||
.on("error", (err: Error) => {
|
||||
log.error("Error in connection to back server:", err);
|
||||
console.error("Error in connection to back server:", err);
|
||||
if (!client.disconnecting) {
|
||||
this.closeWebsocketConnection(client, 1011, "Error while connecting to back server");
|
||||
}
|
||||
@@ -168,7 +167,7 @@ export class SocketManager implements ZoneEventListener {
|
||||
joinRoomMessage.addCharacterlayer(characterLayerMessage);
|
||||
}
|
||||
|
||||
log.info("Calling joinRoom '" + client.roomId + "' for client " + client.userUuid);
|
||||
console.log("Calling joinRoom");
|
||||
const apiClient = await apiClientRepository.getClient(client.roomId);
|
||||
const streamToPusher = apiClient.joinRoom();
|
||||
clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
|
||||
@@ -196,25 +195,17 @@ export class SocketManager implements ZoneEventListener {
|
||||
}
|
||||
})
|
||||
.on("end", () => {
|
||||
console.warn("Connection lost to back server");
|
||||
// Let's close the front connection if the back connection is closed. This way, we can retry connecting from the start.
|
||||
if (!client.disconnecting) {
|
||||
this.closeWebsocketConnection(client, 1011, "Connection lost to back server");
|
||||
}
|
||||
log.info(
|
||||
"Closed connection for user '" +
|
||||
client.userUuid +
|
||||
"' to back server " +
|
||||
apiClient.getChannel().getTarget()
|
||||
);
|
||||
console.log("A user left");
|
||||
})
|
||||
.on("error", (err: Error) => {
|
||||
log.error("Error in connection to back server '" + apiClient.getChannel().getTarget() + "':", err);
|
||||
console.error("Error in connection to back server:", err);
|
||||
if (!client.disconnecting) {
|
||||
this.closeWebsocketConnection(
|
||||
client,
|
||||
1011,
|
||||
"Error while connecting to back server '" + apiClient.getChannel().getTarget() + "'"
|
||||
);
|
||||
this.closeWebsocketConnection(client, 1011, "Error while connecting to back server");
|
||||
}
|
||||
});
|
||||
|
||||
@@ -225,8 +216,8 @@ export class SocketManager implements ZoneEventListener {
|
||||
const pusherRoom = await this.getOrCreateRoom(client.roomId);
|
||||
pusherRoom.join(client);
|
||||
} catch (e) {
|
||||
log.error('An error occurred on "join_room" event');
|
||||
log.error(e);
|
||||
console.error('An error occurred on "join_room" event');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,13 +234,13 @@ export class SocketManager implements ZoneEventListener {
|
||||
|
||||
const room = this.rooms.get(client.roomId);
|
||||
if (!room) {
|
||||
log.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
|
||||
console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
|
||||
return;
|
||||
}
|
||||
room.setViewport(client, client.viewport);
|
||||
} catch (e) {
|
||||
log.error('An error occurred on "SET_VIEWPORT" event');
|
||||
log.error(e);
|
||||
console.error('An error occurred on "SET_VIEWPORT" event');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -327,8 +318,8 @@ export class SocketManager implements ZoneEventListener {
|
||||
client.roomId
|
||||
);
|
||||
} catch (e) {
|
||||
log.error('An error occurred on "handleReportMessage"');
|
||||
log.error(e);
|
||||
console.error('An error occurred on "handleReportMessage"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -363,14 +354,14 @@ export class SocketManager implements ZoneEventListener {
|
||||
debug("Room %s is empty. Deleting.", socket.roomId);
|
||||
}
|
||||
} else {
|
||||
log.error("Could not find the GameRoom the user is leaving!");
|
||||
console.error("Could not find the GameRoom the user is leaving!");
|
||||
}
|
||||
//user leave previous room
|
||||
//Client.leave(Client.roomId);
|
||||
} finally {
|
||||
//delete Client.roomId;
|
||||
clientEventsEmitter.emitClientLeave(socket.userUuid, socket.roomId);
|
||||
log.info("User '" + socket.userUuid + "' left");
|
||||
console.log("A user left");
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
@@ -454,7 +445,7 @@ export class SocketManager implements ZoneEventListener {
|
||||
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
} catch (e) {
|
||||
log.error("An error occurred while generating the Jitsi JWT token: ", e);
|
||||
console.error("An error occurred while generating the Jitsi JWT token: ", e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -478,7 +469,7 @@ export class SocketManager implements ZoneEventListener {
|
||||
backAdminMessage.setType(type);
|
||||
backConnection.sendAdminMessage(backAdminMessage, (error) => {
|
||||
if (error !== null) {
|
||||
log.error("Error while sending admin message", error);
|
||||
console.error("Error while sending admin message", error);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -503,7 +494,7 @@ export class SocketManager implements ZoneEventListener {
|
||||
banMessage.setType(type);
|
||||
backConnection.ban(banMessage, (error) => {
|
||||
if (error !== null) {
|
||||
log.error("Error while sending admin message", error);
|
||||
console.error("Error while sending admin message", error);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user