availabilityStatus info from websocket
This commit is contained in:
committed by
David Négrier
parent
2b15faf4e8
commit
a566f8d661
@@ -19,6 +19,7 @@ import { gameManager } from "../Phaser/Game/GameManager";
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import { locales } from "../i18n/i18n-util";
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import type { Locales } from "../i18n/i18n-types";
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import { setCurrentLocale } from "../i18n/locales";
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import { AvailabilityStatus } from "../Messages/ts-proto-generated/protos/messages";
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class ConnectionManager {
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private localUser!: LocalUser;
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@@ -276,7 +277,8 @@ class ConnectionManager {
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characterLayers: string[],
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position: PositionInterface,
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viewport: ViewportInterface,
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companion: string | null
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companion: string | null,
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availabilityStatus: AvailabilityStatus
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): Promise<OnConnectInterface> {
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return new Promise<OnConnectInterface>((resolve, reject) => {
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const connection = new RoomConnection(
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@@ -286,7 +288,8 @@ class ConnectionManager {
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characterLayers,
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position,
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viewport,
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companion
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companion,
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availabilityStatus
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);
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connection.onConnectError((error: object) => {
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@@ -340,9 +343,15 @@ class ConnectionManager {
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this.reconnectingTimeout = setTimeout(() => {
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//todo: allow a way to break recursion?
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//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
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void this.connectToRoomSocket(roomUrl, name, characterLayers, position, viewport, companion).then(
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(connection) => resolve(connection)
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);
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void this.connectToRoomSocket(
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roomUrl,
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name,
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characterLayers,
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position,
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viewport,
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companion,
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availabilityStatus
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).then((connection) => resolve(connection));
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}, 4000 + Math.floor(Math.random() * 2000));
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});
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});
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@@ -15,7 +15,7 @@ export interface MessageUserPositionInterface {
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name: string;
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characterLayers: BodyResourceDescriptionInterface[];
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position: PointInterface;
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status: AvailabilityStatus;
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availabilityStatus: AvailabilityStatus;
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visitCardUrl: string | null;
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companion: string | null;
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userUuid: string;
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@@ -31,7 +31,7 @@ export interface MessageUserJoined {
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name: string;
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characterLayers: BodyResourceDescriptionInterface[];
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position: PointInterface;
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status: AvailabilityStatus;
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availabilityStatus: AvailabilityStatus;
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visitCardUrl: string | null;
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companion: string | null;
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userUuid: string;
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@@ -154,6 +154,7 @@ export class RoomConnection implements RoomConnection {
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* @param position
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* @param viewport
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* @param companion
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* @param availabilityStatus
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*/
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public constructor(
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token: string | null,
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@@ -162,7 +163,8 @@ export class RoomConnection implements RoomConnection {
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characterLayers: string[],
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position: PositionInterface,
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viewport: ViewportInterface,
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companion: string | null
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companion: string | null,
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availabilityStatus: AvailabilityStatus
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) {
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let url = new URL(PUSHER_URL, window.location.toString()).toString();
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url = url.replace("http://", "ws://").replace("https://", "wss://");
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@@ -185,6 +187,9 @@ export class RoomConnection implements RoomConnection {
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if (typeof companion === "string") {
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url += "&companion=" + encodeURIComponent(companion);
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}
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if (typeof availabilityStatus === "number") {
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url += "&availabilityStatus=" + availabilityStatus;
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}
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if (RoomConnection.websocketFactory) {
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this.socket = RoomConnection.websocketFactory(url);
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@@ -537,9 +542,9 @@ export class RoomConnection implements RoomConnection {
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this.socket.send(bytes);
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}
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public emitPlayerStatusChange(status: AvailabilityStatus): void {
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public emitPlayerStatusChange(availabilityStatus: AvailabilityStatus): void {
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const message = SetPlayerDetailsMessageTsProto.fromPartial({
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status,
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availabilityStatus,
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});
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const bytes = ClientToServerMessageTsProto.encode({
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message: {
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@@ -673,7 +678,7 @@ export class RoomConnection implements RoomConnection {
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characterLayers,
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visitCardUrl: message.visitCardUrl,
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position: ProtobufClientUtils.toPointInterface(position),
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status: message.status,
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availabilityStatus: message.availabilityStatus,
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companion: companion ? companion.name : null,
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userUuid: message.userUuid,
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outlineColor: message.hasOutline ? message.outlineColor : undefined,
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@@ -5,7 +5,7 @@ export class PlayerStatusDot extends Phaser.GameObjects.Container {
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private statusImage: Phaser.GameObjects.Image;
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private statusImageOutline: Phaser.GameObjects.Image;
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private status: AvailabilityStatus;
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private availabilityStatus: AvailabilityStatus;
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private readonly COLORS: Record<AvailabilityStatus, { filling: number; outline: number }> = {
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[AvailabilityStatus.AWAY]: { filling: 0xf5931e, outline: 0x875d13 },
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@@ -19,7 +19,7 @@ export class PlayerStatusDot extends Phaser.GameObjects.Container {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y);
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this.status = AvailabilityStatus.ONLINE;
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this.availabilityStatus = AvailabilityStatus.ONLINE;
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this.statusImage = this.scene.add.image(0, 0, "iconStatusIndicatorInside");
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this.statusImageOutline = this.scene.add.image(0, 0, "iconStatusIndicatorOutline");
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@@ -31,11 +31,11 @@ export class PlayerStatusDot extends Phaser.GameObjects.Container {
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this.scene.add.existing(this);
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}
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public setStatus(status: AvailabilityStatus, instant: boolean = false): void {
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if (this.status === status || status === AvailabilityStatus.UNCHANGED) {
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public setAvailabilityStatus(availabilityStatus: AvailabilityStatus, instant: boolean = false): void {
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if (this.availabilityStatus === availabilityStatus || availabilityStatus === AvailabilityStatus.UNCHANGED) {
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return;
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}
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this.status = status;
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this.availabilityStatus = availabilityStatus;
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if (instant) {
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this.redraw();
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} else {
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@@ -61,7 +61,7 @@ export class PlayerStatusDot extends Phaser.GameObjects.Container {
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}
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private redraw(): void {
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const colors = this.COLORS[this.status];
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const colors = this.COLORS[this.availabilityStatus];
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this.statusImage.setTintFill(colors.filling);
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this.statusImageOutline.setTintFill(colors.outline);
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}
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@@ -236,8 +236,8 @@ export abstract class Character extends Container implements OutlineableInterfac
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this.talkIcon.show(show, forceClose);
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}
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public setStatus(status: AvailabilityStatus, instant: boolean = false): void {
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this.statusDot.setStatus(status, instant);
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public setAvailabilityStatus(availabilityStatus: AvailabilityStatus, instant: boolean = false): void {
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this.statusDot.setAvailabilityStatus(availabilityStatus, instant);
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}
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public addCompanion(name: string, texturePromise?: CancelablePromise<string>): void {
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@@ -687,7 +687,8 @@ export class GameScene extends DirtyScene {
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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},
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this.companion
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this.companion,
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get(availabilityStatusStore)
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)
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.then((onConnect: OnConnectInterface) => {
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this.connection = onConnect.connection;
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@@ -711,7 +712,7 @@ export class GameScene extends DirtyScene {
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position,
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status: message.status,
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availabilityStatus: message.availabilityStatus,
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visitCardUrl: message.visitCardUrl,
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companion: message.companion,
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userUuid: message.userUuid,
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@@ -889,9 +890,10 @@ export class GameScene extends DirtyScene {
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this.tryChangeShowVoiceIndicatorState(this.jitsiDominantSpeaker && this.jitsiParticipantsCount > 1);
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});
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this.availabilityStatusStoreUnsubscriber = availabilityStatusStore.subscribe((status) => {
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this.connection?.emitPlayerStatusChange(status);
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this.CurrentPlayer.setStatus(status);
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this.availabilityStatusStoreUnsubscriber = availabilityStatusStore.subscribe((availabilityStatus) => {
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console.log(availabilityStatus);
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this.connection?.emitPlayerStatusChange(availabilityStatus);
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this.CurrentPlayer.setAvailabilityStatus(availabilityStatus);
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});
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this.emoteUnsubscriber = emoteStore.subscribe((emote) => {
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@@ -1993,8 +1995,8 @@ ${escapedMessage}
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if (addPlayerData.outlineColor !== undefined) {
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player.setApiOutlineColor(addPlayerData.outlineColor);
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}
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if (addPlayerData.status !== undefined) {
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player.setStatus(addPlayerData.status, true);
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if (addPlayerData.availabilityStatus !== undefined) {
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player.setAvailabilityStatus(addPlayerData.availabilityStatus, true);
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}
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this.MapPlayers.add(player);
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this.MapPlayersByKey.set(player.userId, player);
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@@ -2145,8 +2147,8 @@ ${escapedMessage}
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if (message.details?.showVoiceIndicator !== undefined) {
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character.showTalkIcon(message.details?.showVoiceIndicator);
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}
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if (message.details?.status !== undefined) {
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character.setStatus(message.details?.status);
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if (message.details?.availabilityStatus !== undefined) {
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character.setAvailabilityStatus(message.details?.availabilityStatus);
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}
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}
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@@ -8,7 +8,7 @@ export interface PlayerInterface {
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visitCardUrl: string | null;
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companion: string | null;
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userUuid: string;
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status: AvailabilityStatus;
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availabilityStatus: AvailabilityStatus;
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color?: string;
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outlineColor?: number;
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}
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@@ -29,7 +29,7 @@ function createPlayersStore() {
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visitCardUrl: message.visitCardUrl,
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companion: message.companion,
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userUuid: message.userUuid,
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status: message.status,
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availabilityStatus: message.status,
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color: getRandomColor(),
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});
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return users;
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@@ -59,7 +59,7 @@ function createPlayersStore() {
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characterLayers: [],
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visitCardUrl: null,
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companion: null,
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status: AvailabilityStatus.ONLINE,
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availabilityStatus: AvailabilityStatus.ONLINE,
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userUuid: "dummy",
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color: getRandomColor(),
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});
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