Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler
2022-05-09 07:58:53 +02:00
15 changed files with 113 additions and 79 deletions
+6 -1
View File
@@ -227,6 +227,7 @@ export class GameScene extends DirtyScene {
private jitsiDominantSpeaker: boolean = false;
private jitsiParticipantsCount: number = 0;
public readonly superLoad: SuperLoaderPlugin;
private allowProximityMeeting: boolean = true;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
@@ -1140,12 +1141,14 @@ export class GameScene extends DirtyScene {
this.iframeSubscriptionList.push(
iframeListener.disablePlayerProximityMeetingStream.subscribe(() => {
this.allowProximityMeeting = false;
this.disableMediaBehaviors();
})
);
this.iframeSubscriptionList.push(
iframeListener.enablePlayerProximityMeetingStream.subscribe(() => {
this.allowProximityMeeting = true;
this.enableMediaBehaviors();
})
);
@@ -2215,7 +2218,9 @@ export class GameScene extends DirtyScene {
}
public enableMediaBehaviors() {
mediaManager.showMyCamera();
if (this.allowProximityMeeting) {
mediaManager.showMyCamera();
}
}
public disableMediaBehaviors() {
-1
View File
@@ -24,7 +24,6 @@ export class EntryScene extends Scene {
// From the very start, let's preload images used in the ReconnectingScene.
preload() {
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
@@ -2,6 +2,7 @@ import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import LL from "../../i18n/i18n-svelte";
import { get } from "svelte/store";
import { gameManager } from "../Game/GameManager";
export const ReconnectingSceneName = "ReconnectingScene";
export enum ReconnectingTextures {
@@ -20,7 +21,10 @@ export class ReconnectingScene extends Phaser.Scene {
}
preload() {
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
this.load.image(
ReconnectingTextures.icon,
gameManager.currentStartedRoom.miniLogo ?? "static/images/favicons/favicon-32x32.png"
);
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
@@ -30,9 +34,10 @@ export class ReconnectingScene extends Phaser.Scene {
this.logo = new Image(
this,
this.game.renderer.width - 30,
this.game.renderer.height - 20,
this.game.renderer.height - 30,
ReconnectingTextures.icon
);
this.logo.setDisplaySize(32, 32);
this.add.existing(this.logo);
this.reconnectingField = new TextField(