From a340c9bd969209e0d30faa71827840ed55d455bf Mon Sep 17 00:00:00 2001 From: Piotr 'pwh' Hanusiak Date: Mon, 21 Mar 2022 14:53:37 +0100 Subject: [PATCH] simplification of resizing --- front/src/Phaser/Login/CustomizeScene.ts | 32 +++++++++++------------- front/src/Utils/MathUtils.ts | 8 +++--- 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts index ab65a619..4cead922 100644 --- a/front/src/Phaser/Login/CustomizeScene.ts +++ b/front/src/Phaser/Login/CustomizeScene.ts @@ -97,7 +97,7 @@ export class CustomizeScene extends AbstractCharacterScene { } public create(): void { - this.isVertical = this.cameras.main.width / this.cameras.main.height < 0.75; + this.isVertical = innerHeight / innerWidth > 1; this.customWokaPreviewer = new CustomWokaPreviewer(this, 0, 0, this.getCustomWokaPreviewerConfig()); @@ -108,7 +108,7 @@ export class CustomizeScene extends AbstractCharacterScene { dimension: { x: 485, y: 165 }, horizontal: true, repositionToCenter: true, - itemsInRow: 2, + itemsInRow: 1, margin: { left: 5, right: 5, @@ -141,7 +141,7 @@ export class CustomizeScene extends AbstractCharacterScene { } public onResize(): void { - this.isVertical = this.cameras.main.width / this.cameras.main.height < 0.75; + this.isVertical = innerHeight / innerWidth > 1; this.handleCustomWokaPreviewerOnResize(); this.handleBodyPartSlotsOnResize(); @@ -205,17 +205,11 @@ export class CustomizeScene extends AbstractCharacterScene { } private handleBodyPartSlotsOnResize(): void { - const slotDimension = - Math.min(innerWidth * (this.isVertical ? 0.2 : 0.25), innerHeight * (this.isVertical ? 0.2 : 0.25)) / - waScaleManager.getActualZoom(); - // 1; + const slotDimension = 100; - console.log("zoom: ", waScaleManager.getActualZoom()); - console.log("slotDimension: ", slotDimension); for (const part in this.bodyPartsSlots) { this.bodyPartsSlots[part as CustomWokaBodyPart].setDisplaySize(slotDimension, slotDimension); } - console.log(this.bodyPartsSlots.Body.displayWidth); const slotSize = this.bodyPartsSlots.Accessory.displayHeight; @@ -236,22 +230,26 @@ export class CustomizeScene extends AbstractCharacterScene { return; } + const ratio = innerHeight / innerWidth; + const left = this.customWokaPreviewer.x - this.customWokaPreviewer.displayWidth * 0.5 - slotSize; + const leftEdge = left - slotSize - 10; const right = this.customWokaPreviewer.x + this.customWokaPreviewer.displayWidth * 0.5 + slotSize; + const rightEdge = right + slotSize + 10; const top = 0 + slotSize * 0.5 + 10; const middle = top + slotSize + 10; const bottom = middle + slotSize + 10; this.bodyPartsSlots.Hair.setPosition(left, top); this.bodyPartsSlots.Body.setPosition(left, middle); - this.bodyPartsSlots.Accessory.setPosition(left, bottom); + this.bodyPartsSlots.Accessory.setPosition(ratio < 0.6 ? leftEdge : left, ratio < 0.6 ? middle : bottom); this.bodyPartsSlots.Hat.setPosition(right, top); this.bodyPartsSlots.Clothes.setPosition(right, middle); - this.bodyPartsSlots.Eyes.setPosition(right, bottom); + this.bodyPartsSlots.Eyes.setPosition(ratio < 0.6 ? rightEdge : right, ratio < 0.6 ? middle : bottom); } private handleBodyPartsDraggableGridOnResize(): void { - const gridHeight = (innerHeight * (this.isVertical ? 0.3 : 0.35)) / waScaleManager.getActualZoom(); + const gridHeight = 125; const gridWidth = (innerWidth * (this.isVertical ? 1 : 0.8)) / waScaleManager.getActualZoom(); const gridPos = { x: this.cameras.main.worldView.x + this.cameras.main.width / 2, @@ -354,15 +352,15 @@ export class CustomizeScene extends AbstractCharacterScene { if (this.selectedBodyPartType === undefined) { return; } - const slotDimension = (innerHeight * (this.isVertical ? 0.125 : 0.15)) / waScaleManager.getActualZoom(); - const slotScale = slotDimension / this.customWokaPreviewer.SIZE; + const slotDimension = 100; const bodyPartsLayer = this.layers[CustomWokaBodyPartOrder[this.selectedBodyPartType]]; this.bodyPartsDraggableGrid.clearAllItems(); for (let i = 0; i < bodyPartsLayer.length; i += 1) { - const slot = new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig(), i).setScale( - slotScale + const slot = new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig(), i).setDisplaySize( + slotDimension, + slotDimension ); if (this.selectedBodyPartType === CustomWokaBodyPart.Body) { slot.setBodyTexture(bodyPartsLayer[i].id); diff --git a/front/src/Utils/MathUtils.ts b/front/src/Utils/MathUtils.ts index ebe8fb34..77e184cd 100644 --- a/front/src/Utils/MathUtils.ts +++ b/front/src/Utils/MathUtils.ts @@ -62,14 +62,16 @@ export class MathUtils { const spriteWidth = Math.floor(unitSizeWidth * newScaleW); const spriteHeight = Math.floor(unitSizeHeight * newScaleH); + const restWidth = spriteWidth % unitSizeWidth; + const restHeight = spriteWidth % unitSizeHeight; + // Expected nearest sprite size to maintain crisp pixels - const expectedSpriteWidth = spriteWidth - (spriteWidth % unitSizeWidth); - const expectedSpriteHeight = spriteHeight - (spriteHeight % unitSizeHeight); + const expectedSpriteWidth = spriteWidth - restWidth + (restWidth > unitSizeWidth / 2 ? unitSizeWidth : 0); + const expectedSpriteHeight = spriteHeight - restHeight + (restHeight > unitSizeHeight / 2 ? unitSizeHeight : 0); // Expected nearest scale const neededScaleWidth = expectedSpriteWidth / unitSizeWidth; const neededScaleHeight = expectedSpriteHeight / unitSizeHeight; - console.log(neededScaleWidth, neededScaleHeight); // Calculate new width and height and apply it to the whole container return [baseWidth * neededScaleWidth, baseHeight * neededScaleHeight];