implemented basic e2e testing
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declare let window:any;
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//this class is used to communicate with cypress, our e2e testing client
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//Since cypress cannot manipulate canvas, we notified it with console logs
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class CypressAsserter {
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constructor() {
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window.cypressAsserter = this
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}
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gameStarted() {
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console.log('Started the game')
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}
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preloadStarted() {
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console.log('Preloading')
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}
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preloadFinished() {
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console.log('Preloading done')
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}
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initStarted() {
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console.log('startInit')
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}
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initFinished() {
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console.log('startInit done')
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}
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}
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export const cypressAsserter = new CypressAsserter()
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