WIP: Bypass camera scene (#1337)
* Set new local camera setup variable * Finish by pass video settings - TODO add button to update camera settings Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Merge branch 'develop' into jumpVideoCamera Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> # Conflicts: # front/src/Connexion/LocalUserStore.ts # front/src/Phaser/Components/Loader.ts # front/src/Phaser/Game/GameManager.ts # front/src/Phaser/Login/EnableCameraScene.ts * Add menu to open enable camera scene Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Finish jump camera setup Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
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@@ -7,6 +7,8 @@
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import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
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import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
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import {EnableCameraScene, EnableCameraSceneName} from "../../Phaser/Login/EnableCameraScene";
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import {enableCameraSceneVisibilityStore} from "../../Stores/MediaStore";
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//import {connectionManager} from "../../Connexion/ConnectionManager";
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@@ -33,6 +35,12 @@
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gameManager.leaveGame(SelectCharacterSceneName,new SelectCharacterScene());
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}
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function openEnableCameraScene(){
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disableMenuStores();
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enableCameraSceneVisibilityStore.showEnableCameraScene();
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gameManager.leaveGame(EnableCameraSceneName,new EnableCameraScene());
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}
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//TODO: Uncomment when login will be completely developed
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/*function clickLogin() {
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connectionManager.loadOpenIDScreen();
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@@ -50,6 +58,9 @@
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<section>
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<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
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</section>
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<section>
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<button type="button" class="nes-btn" on:click|preventDefault={openEnableCameraScene}>Setup camera</button>
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</section>
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<!-- <section>
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<button type="button" class="nes-btn is-primary" on:click|preventDefault={clickLogin}>Login</button>
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</section>-->
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