cleanup
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@@ -70,7 +70,6 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
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// TODO: should we batch those every 100ms?
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const batchMessage = new BatchToPusherMessage();
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batchMessage.addPayload(subMessage);
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socket.write(batchMessage);
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}
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@@ -277,8 +276,9 @@ export class SocketManager {
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},
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
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this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) => {
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this.onZoneEnter(thing, fromZone, listener);
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},
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(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
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this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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@@ -393,17 +393,12 @@ export class SocketManager {
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private onLockGroup(lockGroupMessage: LockGroupMessage, client: ZoneSocket) {
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const subMessage = new SubToPusherMessage();
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subMessage.setLockgroupmessage(lockGroupMessage);
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console.log("D5 SOCKET MANAGER ON LOCK GROUP");
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console.log(lockGroupMessage.getGroupid());
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console.log(lockGroupMessage.getLock());
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emitZoneMessage(subMessage, client);
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}
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private onPlayerDetailsUpdated(playerDetailsUpdatedMessage: PlayerDetailsUpdatedMessage, client: ZoneSocket) {
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const subMessage = new SubToPusherMessage();
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subMessage.setPlayerdetailsupdatedmessage(playerDetailsUpdatedMessage);
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emitZoneMessage(subMessage, client);
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}
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@@ -433,7 +428,6 @@ export class SocketManager {
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const subMessage = new SubToPusherMessage();
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subMessage.setGroupleftzonemessage(groupDeleteMessage);
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emitZoneMessage(subMessage, client);
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//user.emitInBatch(subMessage);
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}
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@@ -445,7 +439,6 @@ export class SocketManager {
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const subMessage = new SubToPusherMessage();
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subMessage.setUserleftzonemessage(userLeftMessage);
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emitZoneMessage(subMessage, client);
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}
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@@ -667,6 +660,7 @@ export class SocketManager {
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const groupUpdateMessage = new GroupUpdateZoneMessage();
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groupUpdateMessage.setGroupid(thing.getId());
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groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
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groupUpdateMessage.setLocked(thing.isLocked());
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const subMessage = new SubToPusherMessage();
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subMessage.setGroupupdatezonemessage(groupUpdateMessage);
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@@ -905,7 +899,6 @@ export class SocketManager {
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}
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handleLockGroupMessage(room: GameRoom, user: User, message: LockGroupMessage) {
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console.log("D1 HANDLE LOCK GROUP MESSAGE");
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const group = user.group;
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if (!group) {
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return;
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