little PlayerTextures class refactor

This commit is contained in:
Hanusiak Piotr 2022-03-10 16:18:47 +01:00
parent 060cdf3310
commit 9f823506b9
6 changed files with 64 additions and 41 deletions

View File

@ -1,8 +1,6 @@
import type { SignalData } from "simple-peer";
import type { RoomConnection } from "./RoomConnection";
import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
import { PositionMessage_Direction } from "../Messages/ts-proto-generated/messages";
import { CharacterLayer } from "../../../back/src/Model/Websocket/CharacterLayer";
export interface PointInterface {
x: number;

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@ -23,7 +23,7 @@ export const mapLayerToLevel = {
accessory: 5,
};
enum PlayerTexturesKey {
export enum PlayerTexturesKey {
Accessory = "accessory",
Body = "body",
Clothes = "clothes",
@ -52,35 +52,58 @@ interface PlayerTexturesRecord {
}
export class PlayerTextures {
public static PLAYER_RESOURCES: BodyResourceDescriptionListInterface;
public static COLOR_RESOURCES: BodyResourceDescriptionListInterface;
public static EYES_RESOURCES: BodyResourceDescriptionListInterface;
public static HAIR_RESOURCES: BodyResourceDescriptionListInterface;
public static CLOTHES_RESOURCES: BodyResourceDescriptionListInterface;
public static HATS_RESOURCES: BodyResourceDescriptionListInterface;
public static ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface;
public static LAYERS: BodyResourceDescriptionListInterface[];
private PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {};
private COLOR_RESOURCES: BodyResourceDescriptionListInterface = {};
private EYES_RESOURCES: BodyResourceDescriptionListInterface = {};
private HAIR_RESOURCES: BodyResourceDescriptionListInterface = {};
private CLOTHES_RESOURCES: BodyResourceDescriptionListInterface = {};
private HATS_RESOURCES: BodyResourceDescriptionListInterface = {};
private ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface = {};
private LAYERS: BodyResourceDescriptionListInterface[] = [];
public loadPlayerTexturesMetadata(metadata: PlayerTexturesMetadata): void {
this.mapTexturesMetadataIntoResources(metadata);
}
private mapTexturesMetadataIntoResources(metadata: PlayerTexturesMetadata): void {
PlayerTextures.PLAYER_RESOURCES = this.getMappedResources(metadata.woka);
PlayerTextures.COLOR_RESOURCES = this.getMappedResources(metadata.body);
PlayerTextures.EYES_RESOURCES = this.getMappedResources(metadata.eyes);
PlayerTextures.HAIR_RESOURCES = this.getMappedResources(metadata.hair);
PlayerTextures.CLOTHES_RESOURCES = this.getMappedResources(metadata.clothes);
PlayerTextures.HATS_RESOURCES = this.getMappedResources(metadata.hat);
PlayerTextures.ACCESSORIES_RESOURCES = this.getMappedResources(metadata.accessory);
public getTexturesResources(key: PlayerTexturesKey): BodyResourceDescriptionListInterface {
switch (key) {
case PlayerTexturesKey.Accessory:
return this.ACCESSORIES_RESOURCES;
case PlayerTexturesKey.Body:
return this.COLOR_RESOURCES;
case PlayerTexturesKey.Clothes:
return this.CLOTHES_RESOURCES;
case PlayerTexturesKey.Eyes:
return this.EYES_RESOURCES;
case PlayerTexturesKey.Hair:
return this.HAIR_RESOURCES;
case PlayerTexturesKey.Hat:
return this.HATS_RESOURCES;
case PlayerTexturesKey.Woka:
return this.PLAYER_RESOURCES;
}
}
PlayerTextures.LAYERS = [
PlayerTextures.COLOR_RESOURCES,
PlayerTextures.EYES_RESOURCES,
PlayerTextures.HAIR_RESOURCES,
PlayerTextures.CLOTHES_RESOURCES,
PlayerTextures.HATS_RESOURCES,
PlayerTextures.ACCESSORIES_RESOURCES,
public getLayers(): BodyResourceDescriptionListInterface[] {
return this.LAYERS;
}
private mapTexturesMetadataIntoResources(metadata: PlayerTexturesMetadata): void {
this.PLAYER_RESOURCES = this.getMappedResources(metadata.woka);
this.COLOR_RESOURCES = this.getMappedResources(metadata.body);
this.EYES_RESOURCES = this.getMappedResources(metadata.eyes);
this.HAIR_RESOURCES = this.getMappedResources(metadata.hair);
this.CLOTHES_RESOURCES = this.getMappedResources(metadata.clothes);
this.HATS_RESOURCES = this.getMappedResources(metadata.hat);
this.ACCESSORIES_RESOURCES = this.getMappedResources(metadata.accessory);
this.LAYERS = [
this.COLOR_RESOURCES,
this.EYES_RESOURCES,
this.HAIR_RESOURCES,
this.CLOTHES_RESOURCES,
this.HATS_RESOURCES,
this.ACCESSORIES_RESOURCES,
];
}

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@ -1,6 +1,6 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type { CharacterTexture } from "../../Connexion/LocalUser";
import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures } from "./PlayerTextures";
import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
import CancelablePromise from "cancelable-promise";
export interface FrameConfig {
@ -8,9 +8,12 @@ export interface FrameConfig {
frameHeight: number;
}
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
export const loadAllLayers = (
load: LoaderPlugin,
playerTextures: PlayerTextures
): BodyResourceDescriptionInterface[][] => {
const returnArray: BodyResourceDescriptionInterface[][] = [];
PlayerTextures.LAYERS.forEach((layer) => {
playerTextures.getLayers().forEach((layer) => {
const layerArray: BodyResourceDescriptionInterface[] = [];
Object.values(layer).forEach((textureDescriptor) => {
layerArray.push(textureDescriptor);
@ -20,8 +23,11 @@ export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterf
});
return returnArray;
};
export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
const returnArray = Object.values(PlayerTextures.PLAYER_RESOURCES);
export const loadAllDefaultModels = (
load: LoaderPlugin,
playerTextures: PlayerTextures
): BodyResourceDescriptionInterface[] => {
const returnArray = Object.values(playerTextures.getTexturesResources(PlayerTexturesKey.Woka));
returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
load.spritesheet(playerResource.id, playerResource.img, { frameWidth: 32, frameHeight: 32 });
});

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@ -1,12 +1,8 @@
import { ResizableScene } from "./ResizableScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { BodyResourceDescriptionInterface, PlayerTexturesKey } from "../Entity/PlayerTextures";
import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
import type { CharacterTexture } from "../../Connexion/LocalUser";
import type CancelablePromise from "cancelable-promise";
import { PlayerTextures } from "../Entity/PlayerTextures";
import { Loader } from "../Components/Loader";
import { CustomizeSceneName } from "./CustomizeScene";
export abstract class AbstractCharacterScene extends ResizableScene {
protected playerTextures: PlayerTextures;
@ -17,7 +13,7 @@ export abstract class AbstractCharacterScene extends ResizableScene {
}
loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
const textures = PlayerTextures.PLAYER_RESOURCES;
const textures = this.playerTextures.getTexturesResources(PlayerTexturesKey.Woka);
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
if (textures) {
for (const texture of Object.values(textures)) {
@ -32,7 +28,7 @@ export abstract class AbstractCharacterScene extends ResizableScene {
loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
for (const textures of PlayerTextures.LAYERS) {
for (const textures of this.playerTextures.getLayers()) {
for (const texture of Object.values(textures)) {
if (texture.level !== -1) {
continue;

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@ -74,7 +74,7 @@ export class CustomizeScene extends AbstractCharacterScene {
})
.catch((e) => console.error(e));
this.layers = loadAllLayers(this.load);
this.layers = loadAllLayers(this.load, this.playerTextures);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function

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@ -70,7 +70,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.lazyloadingAttempt = true;
})
.catch((e) => console.error(e));
this.playerModels = loadAllDefaultModels(this.load);
this.playerModels = loadAllDefaultModels(this.load, this.playerTextures);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function
@ -299,7 +299,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
private isCustomizationAvailable(): boolean {
for (const layer of PlayerTextures.LAYERS) {
for (const layer of this.playerTextures.getLayers()) {
if (Object.keys(layer).length > 0) {
return true;
}