Migrating Loader bar to SuperLoad and fixing Resize issue on loader
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c529658ef4
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9f79e595a5
@ -1,9 +1,12 @@
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import ImageFrameConfig = Phaser.Types.Loader.FileTypes.ImageFrameConfig;
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import { DirtyScene } from "../Game/DirtyScene";
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import { gameManager } from "../Game/GameManager";
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import { SuperLoaderPlugin } from "../Services/SuperLoaderPlugin";
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import CancelablePromise from "cancelable-promise";
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import Image = Phaser.GameObjects.Image;
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import Texture = Phaser.Textures.Texture;
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const TextName: string = "Loading...";
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const LogoFrame: ImageFrameConfig = { frameWidth: 310, frameHeight: 60 };
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const loadingBarHeight: number = 16;
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const padding: number = 5;
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@ -13,10 +16,15 @@ export class Loader {
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private progress!: Phaser.GameObjects.Graphics;
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private progressAmount: number = 0;
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private logo: Phaser.GameObjects.Image | undefined;
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private logoPoweredBy: Phaser.GameObjects.Image | undefined;
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private poweredByLogo: Phaser.GameObjects.Image | undefined;
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private loadingText: Phaser.GameObjects.Text | null = null;
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private logoNameIndex!: string;
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private superLoad: SuperLoaderPlugin;
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public constructor(private scene: Phaser.Scene) {}
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public constructor(private scene: Phaser.Scene) {
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this.superLoad = new SuperLoaderPlugin(scene);
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}
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public addLoader(): void {
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// If there is nothing to load, do not display the loader.
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@ -29,41 +37,42 @@ export class Loader {
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const loadingBarWidth: number = Math.floor(this.scene.game.renderer.width / 3);
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const promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
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if (this.scene.load.textureManager.exists(this.logoNameIndex)) {
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return res(
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(this.logo = this.scene.add.image(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height / 2 - 150,
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this.logoNameIndex
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))
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);
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} else {
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//add loading if logo image is not ready
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//add loading if logo image until logo image is ready
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this.loadingText = this.scene.add.text(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height / 2 - 50,
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TextName
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);
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}
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this.scene.load.spritesheet(this.logoNameIndex, logoResource, LogoFrame);
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this.scene.load.once(`filecomplete-spritesheet-${this.logoNameIndex}`, () => {
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if (this.loadingText) {
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this.loadingText.destroy();
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}
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return res(
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(this.logo = this.scene.add.image(
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const logoPromise = this.superLoad.image(this.logoNameIndex, logoResource);
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logoPromise.then((texture) => {
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this.logo = this.scene.add.image(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height / 2 - 150,
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this.logoNameIndex
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))
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texture
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);
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});
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this.loadingText?.destroy();
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});
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let poweredByLogoPromise: CancelablePromise<Texture> | undefined;
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if (gameManager.currentStartedRoom.loadingLogo) {
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poweredByLogoPromise = this.superLoad.image(
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"poweredByLogo",
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"static/images/Powered_By_WorkAdventure_Small.png"
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);
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poweredByLogoPromise.then((texture) => {
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this.poweredByLogo = this.scene.add.image(
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this.scene.game.renderer.width / 2,
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this.scene.game.renderer.height - 50,
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texture
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);
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});
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}
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this.progressContainer = this.scene.add.graphics();
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this.progress = this.scene.add.graphics();
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this.progressContainer.fillStyle(0x444444, 0.8);
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this.progress = this.scene.add.graphics();
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this.resize();
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@ -71,20 +80,26 @@ export class Loader {
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this.progressAmount = value;
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this.drawProgress();
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});
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const resizeFunction = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, resizeFunction);
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this.scene.load.on("complete", () => {
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if (this.loadingText) {
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this.loadingText.destroy();
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}
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promiseLoadLogoTexture
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.then((resLoadingImage: Phaser.GameObjects.Image) => {
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resLoadingImage.destroy();
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})
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.catch((e) => console.error(e));
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logoPromise.cancel();
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poweredByLogoPromise?.cancel();
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this.logo?.destroy();
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this.poweredByLogo?.destroy();
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this.progress.destroy();
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this.progressContainer.destroy();
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if (this.scene instanceof DirtyScene) {
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this.scene.markDirty();
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}
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this.scene.scale.off(Phaser.Scale.Events.RESIZE, resizeFunction);
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});
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}
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@ -92,9 +107,13 @@ export class Loader {
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if (this.scene.load.textureManager.exists(this.logoNameIndex)) {
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this.scene.load.textureManager.remove(this.logoNameIndex);
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}
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if (this.scene.load.textureManager.exists("poweredByLogo")) {
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this.scene.load.textureManager.remove("poweredByLogo");
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}
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}
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public resize(): void {
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console.log("RESIZE TRIGGERED");
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const loadingBarWidth: number = Math.floor(this.scene.game.renderer.width / 3);
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this.progressContainer.clear();
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@ -117,6 +136,11 @@ export class Loader {
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this.logo.x = this.scene.game.renderer.width / 2;
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this.logo.y = this.scene.game.renderer.height / 2 - 150;
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}
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if (this.poweredByLogo) {
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this.poweredByLogo.x = this.scene.game.renderer.width / 2;
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this.poweredByLogo.y = this.scene.game.renderer.height - 40;
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}
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}
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private drawProgress() {
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@ -52,11 +52,13 @@ export const lazyLoadPlayerCharacterTextures = (
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): CancelablePromise<string[]> => {
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const promisesList: CancelablePromise<Texture>[] = [];
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for (const texture of textures) {
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promisesList.push(superLoaderPlugin.spritesheet(texture.id, texture.img, {
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promisesList.push(
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superLoaderPlugin.spritesheet(texture.id, texture.img, {
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frameWidth: 32,
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frameHeight: 32,
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}));
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};
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})
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);
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}
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const returnPromise: CancelablePromise<Texture[]> = CancelablePromise.all(promisesList);
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return returnPromise.then(() =>
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@ -19,7 +19,7 @@ export class GameManager {
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private companion: string | null;
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private startRoom!: Room;
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private cameraSetup?: { video: unknown; audio: unknown };
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currentGameSceneName: string | null = null;
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private currentGameSceneName: string | null = null;
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// Note: this scenePlugin is the scenePlugin of the EntryScene. We should always provide a key in methods called on this scenePlugin.
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private scenePlugin!: Phaser.Scenes.ScenePlugin;
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@ -1917,7 +1917,7 @@ ${escapedMessage}
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return;
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}
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers);
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.superLoad, addPlayerData.characterLayers);
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const player = new RemotePlayer(
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addPlayerData.userId,
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addPlayerData.userUuid,
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@ -2088,8 +2088,6 @@ ${escapedMessage}
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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});
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this.loader.resize();
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}
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private getObjectLayerData(objectName: string): ITiledMapObject | undefined {
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@ -1,9 +1,6 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import CancelablePromise from "cancelable-promise";
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import {FrameConfig} from "../Entity/PlayerTexturesLoadingManager";
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import { Scene } from "phaser";
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import Texture = Phaser.Textures.Texture;
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/**
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* A wrapper around Phaser LoaderPlugin. Each method returns a (cancelable) Promise that resolves as soon as
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@ -13,72 +10,125 @@ import {Scene} from "phaser";
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* So there is no risk of trying to add a resource on a closed scene.
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*/
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export class SuperLoaderPlugin {
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constructor(private scene: Scene) {
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}
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public spritesheet(key: string, url: string, frameConfig?: Phaser.Types.Loader.FileTypes.ImageFrameConfig, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject)
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{
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return new CancelablePromise<Phaser.Textures.Texture>((res, rej, cancel) => {
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if (this.scene.scene.settings.status === Phaser.Scenes.DESTROYED) {
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rej(new Error('Trying to load a spritesheet in a Scene that is already destroyed.'));
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}
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constructor(private scene: Scene) {}
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public spritesheet(
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key: string,
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url: string,
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frameConfig?: Phaser.Types.Loader.FileTypes.ImageFrameConfig,
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xhrSettings?: Phaser.Types.Loader.XHRSettingsObject
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) {
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return this.loadResource<Texture>(
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() => {
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this.scene.load.spritesheet(key, url, frameConfig, xhrSettings);
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},
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key,
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url,
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() => {
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if (this.scene.load.textureManager.exists(key)) {
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return res(this.scene.load.textureManager.get(key));
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return this.scene.load.textureManager.get(key);
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}
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return undefined;
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},
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"spritesheet"
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);
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}
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public image(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject) {
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return this.loadResource<Texture>(
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() => {
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this.scene.load.image(key, url, xhrSettings);
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},
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key,
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url,
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() => {
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if (this.scene.load.textureManager.exists(key)) {
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return this.scene.load.textureManager.get(key);
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}
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return undefined;
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},
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"image"
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);
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}
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/**
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* @param callback The function that calls the loader to load a resource
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* @param key The key of the resource to be loaded
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* @param fromCache A function that checks in the cache if the resource is already available
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* @param type The type of resource loaded
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* @private
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*/
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private loadResource<T>(
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callback: () => void,
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key: string,
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url: string,
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fromCache: () => T | undefined,
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type: string
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): CancelablePromise<T> {
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// If for some reason, the "url" is empty, let's reject the promise.
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if (!url) {
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console.error("Tried to load an empty texture. URL is missing.");
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rej(new Error('Failed loading spritesheet: URL is empty'));
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return;
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console.error("Tried to load an empty " + type + ". URL is missing.");
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return CancelablePromise.reject(Error("Failed loading " + type + ": URL is empty"));
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}
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return new CancelablePromise<T>((res, rej, cancel) => {
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if (this.scene.scene.settings.status === Phaser.Scenes.DESTROYED) {
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rej(new Error("Trying to load a " + type + " in a Scene that is already destroyed."));
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}
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const resource = fromCache();
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if (resource !== undefined) {
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return res(resource);
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}
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let destroySceneEventRegistered = false;
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const unloadCallbacks = () => {
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this.scene.load.off("filecomplete-spritesheet-" + key, successCallback);
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this.scene.load.off("filecomplete-" + type + "-" + key, successCallback);
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this.scene.load.off("loaderror", errorCallback);
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if (destroySceneEventRegistered) {
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this.scene.events.off(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
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}
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}
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};
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const errorCallback = (file: { src: string }) => {
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if (file.src !== url) return;
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console.error("Failed loading spritesheet: ", url);
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rej(new Error('Failed loading spritesheet: "' + url + '"'));
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console.error("Failed loading " + type + ": ", url);
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rej(new Error('Failed loading "+type+": "' + url + '"'));
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unloadCallbacks();
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};
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const successCallback = () => {
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this.scene.load.off("loaderror", errorCallback);
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this.scene.events.off(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
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res(this.scene.load.textureManager.get(key));
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const resource = fromCache();
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if (!resource) {
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return rej(new Error("Newly loaded resource not available in cache"));
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}
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res(resource);
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};
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cancel(() => {
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unloadCallbacks();
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});
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this.scene.load.spritesheet(key, url, frameConfig, xhrSettings);
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callback();
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this.scene.load.once("filecomplete-spritesheet-" + key, successCallback);
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this.scene.load.once("filecomplete-" + type + "-" + key, successCallback);
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this.scene.load.on("loaderror", errorCallback);
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if (this.scene.scene.settings.status > Phaser.Scenes.LOADING) {
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// When the scene is destroyed, let's remove our callbacks.
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// We only need to register this destroy event is the scene is not in loading state (otherwise, Phaser
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// will take care of that for us).
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if (this.scene.scene.settings.status === Phaser.Scenes.LOADING) {
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destroySceneEventRegistered = true;
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this.scene.events.once(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
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}
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if (this.scene.scene.settings.status !== Phaser.Scenes.LOADING) {
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// Let's start the loader if we are no more in the scene loading state
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this.scene.load.start();
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// Due to a bug, if the loader is already started, additional items are not added.... unless we
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// explicitly call the "update" method.
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this.scene.load.update();
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}
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});
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};
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}
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}
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