Merge pull request #1467 from thecodingmachine/master
Backporting changes to develop
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CHANGELOG.md
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CHANGELOG.md
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## Version develop
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## Version develop
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## Version 1.5.0
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### Updates
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- Added support for login with OpenID Connect
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- New scripting library available to extend WorkAdventure: see [Scripting API Extra](https://github.com/workadventure/scripting-api-extra/)
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- New menu design!
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- New `openTab` property (#1419)
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- Possible integration with Posthog (#1458)
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### Bugfix
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- Fixing layers flattened several times (#1427 @Lurkars)
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- Fixing CSS of video elements
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- Chat now scrolls to bottom when opened (#1450)
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- Fixing silent zone not respected when exiting from Jitsi (#1456)
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- Fixing "yarn install" failing because of missing rights on some Docker installs (#1457)
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- Fixing audio not shut down when exiting a room (#1459)
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### Misc
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- Finished migrating "Build your map" documentation into the "/docs" directory of this repository (#1417 #1385)
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- Refactoring documentation (dedicated page for variables) (#1414)
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- Front container code is now completely linted (#1413)
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## Version 1.4.15
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### Updates
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### Updates
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- New scripting API features :
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- New scripting API features :
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- Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu` to add a custom menu or an iframe to the menu.
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- Use `WA.ui.registerMenuCommand(commandDescriptor: string, options: MenuOptions): Menu` to add a custom menu or an iframe to the menu.
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- New `jitsiWidth` parameter to set the width of Jitsi
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- New `jitsiWidth` parameter to set the width of Jitsi and Cowebsite (#1398 @tabascoeye)
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- Refactored the way videos are displayed to better cope for vertical videos (on mobile)
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- Refactored the way videos are displayed to better cope for vertical videos (on mobile)
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- Fixing reconnection issues after 5 minutes of an inactive tab on Google Chrome
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- Fixing reconnection issues after 5 minutes of an inactive tab on Google Chrome
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- Changes performed in `WA.room.setPropertyLayer` now have a real-time impact (#1395)
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### Bugfixes
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- Fixing streams in bubbles sometimes improperly muted when there are more than 2 people in the bubble (#1400 #1402)
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- Properly displaying carriage returns in popups (#1388)
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- `WA.state` now answers correctly to "in" keyword (#1393)
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- Variables can now be nested in group layers (#1406)
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## Version 1.4.14
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## Version 1.4.14
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@ -56,6 +56,8 @@ A few things to notice:
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## Building walls and "collidable" areas
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## Building walls and "collidable" areas
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[Building your map - Collides](https://www.youtube.com/watch?v=qTK50ymhMIE)
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By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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To make a tile "collidable", you should:
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To make a tile "collidable", you should:
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