cr fixes
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front/.gitignore
vendored
1
front/.gitignore
vendored
@ -6,6 +6,7 @@
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/dist/main.*.css.map
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/dist/main.*.css.map
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/dist/tests/
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/dist/tests/
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/yarn-error.log
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/yarn-error.log
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/package-lock.json
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/dist/webpack.config.js
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/dist/webpack.config.js
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/dist/webpack.config.js.map
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/dist/webpack.config.js.map
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/dist/src
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/dist/src
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9550
front/package-lock.json
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9550
front/package-lock.json
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Load Diff
@ -7,5 +7,6 @@ export interface UserInputHandlerInterface {
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deltaZ: number
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deltaZ: number
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) => void;
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) => void;
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handlePointerUpEvent: (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => void;
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handlePointerUpEvent: (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => void;
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handlePointerDownEvent: (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => void;
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handleSpaceKeyUpEvent: (event: Event) => Event;
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handleSpaceKeyUpEvent: (event: Event) => Event;
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}
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}
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@ -40,30 +40,22 @@ export class MobileJoystick extends VirtualJoystick {
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this.visible = false;
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this.visible = false;
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this.enable = false;
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this.enable = false;
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this.scene.input.on("pointerdown", (pointer: Phaser.Input.Pointer) => {
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if (!pointer.wasTouch) {
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return;
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}
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// Let's only display the joystick if there is one finger on the screen
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if ((pointer.event as TouchEvent).touches.length === 1) {
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this.x = pointer.x;
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this.y = pointer.y;
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this.visible = true;
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this.enable = true;
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} else {
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this.visible = false;
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this.enable = false;
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}
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});
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this.scene.input.on("pointerup", () => {
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this.visible = false;
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this.enable = false;
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});
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this.resizeCallback = this.resize.bind(this);
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this.resizeCallback = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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}
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}
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public showAt(x: number, y: number): void {
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this.x = x;
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this.y = y;
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this.visible = true;
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this.enable = true;
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}
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public hide(): void {
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this.visible = false;
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this.enable = false;
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}
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public resize() {
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public resize() {
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this.base.setDisplaySize(this.getDisplaySizeByElement(baseSize), this.getDisplaySizeByElement(baseSize));
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this.base.setDisplaySize(this.getDisplaySizeByElement(baseSize), this.getDisplaySizeByElement(baseSize));
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this.thumb.setDisplaySize(this.getDisplaySizeByElement(thumbSize), this.getDisplaySizeByElement(thumbSize));
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this.thumb.setDisplaySize(this.getDisplaySizeByElement(thumbSize), this.getDisplaySizeByElement(thumbSize));
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@ -19,7 +19,7 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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}
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}
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public handlePointerUpEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {
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public handlePointerUpEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {
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if (pointer.rightButtonReleased()) {
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if (pointer.rightButtonReleased() || pointer.getDuration() > 250) {
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return;
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return;
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}
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}
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const camera = this.gameScene.getCameraManager().getCamera();
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const camera = this.gameScene.getCameraManager().getCamera();
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@ -49,6 +49,8 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface {
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});
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});
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}
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}
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public handlePointerDownEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void {}
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public handleSpaceKeyUpEvent(event: Event): Event {
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public handleSpaceKeyUpEvent(event: Event): Event {
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this.gameScene.activateOutlinedItem();
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this.gameScene.activateOutlinedItem();
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return event;
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return event;
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@ -253,10 +253,27 @@ export class UserInputManager {
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this.scene.input.on(
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this.scene.input.on(
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Phaser.Input.Events.POINTER_UP,
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Phaser.Input.Events.POINTER_UP,
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(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => {
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(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => {
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this.joystick.hide();
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this.userInputHandler.handlePointerUpEvent(pointer, gameObjects);
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this.userInputHandler.handlePointerUpEvent(pointer, gameObjects);
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}
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}
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);
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);
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this.scene.input.on(
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Phaser.Input.Events.POINTER_DOWN,
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(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]) => {
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if (!pointer.wasTouch) {
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return;
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}
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this.userInputHandler.handlePointerDownEvent(pointer, gameObjects);
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// Let's only display the joystick if there is one finger on the screen
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if ((pointer.event as TouchEvent).touches.length === 1) {
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this.joystick.showAt(pointer.x, pointer.y);
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} else {
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this.joystick.hide();
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}
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}
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);
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this.scene.input.keyboard.on("keyup-SPACE", (event: Event) => {
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this.scene.input.keyboard.on("keyup-SPACE", (event: Event) => {
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this.userInputHandler.handleSpaceKeyUpEvent(event);
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this.userInputHandler.handleSpaceKeyUpEvent(event);
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});
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});
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