Removing GameScene from the list of known GameScene when leaving
This is important because when we come back to the GameScene later, some properties of the GameScene object might be initialized with the values of the previous GameScene. Like the position if the user previously disconnected. Closes #146
This commit is contained in:
parent
dc8481c6a0
commit
9ddf22d36b
@ -81,6 +81,30 @@ export class GameScene extends Phaser.Scene {
|
||||
preload(): void {
|
||||
this.GameManager.setCurrentGameScene(this);
|
||||
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: any) => {
|
||||
this.onMapLoad(data);
|
||||
});
|
||||
//TODO strategy to add access token
|
||||
this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
|
||||
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
|
||||
// In this case, we check in the cache to see if the map is here and trigger the event manually.
|
||||
if (this.cache.tilemap.exists(this.MapKey)) {
|
||||
let data = this.cache.tilemap.get(this.MapKey);
|
||||
this.onMapLoad(data);
|
||||
}
|
||||
|
||||
//add player png
|
||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
||||
this.load.spritesheet(
|
||||
playerResource.name,
|
||||
playerResource.img,
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
});
|
||||
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
}
|
||||
|
||||
private onMapLoad(data: any): void {
|
||||
// Triggered when the map is loaded
|
||||
// Load tiles attached to the map recursively
|
||||
this.map = data.data;
|
||||
@ -93,20 +117,6 @@ export class GameScene extends Phaser.Scene {
|
||||
//TODO strategy to add access token
|
||||
this.load.image(tileset.name, `${url}/${tileset.image}`);
|
||||
})
|
||||
});
|
||||
//TODO strategy to add access token
|
||||
this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
|
||||
|
||||
//add player png
|
||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
||||
this.load.spritesheet(
|
||||
playerResource.name,
|
||||
playerResource.img,
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
});
|
||||
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
}
|
||||
|
||||
//hook initialisation
|
||||
@ -397,6 +407,8 @@ export class GameScene extends Phaser.Scene {
|
||||
|
||||
let nextSceneKey = this.checkToExit();
|
||||
if(nextSceneKey){
|
||||
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey.key);
|
||||
}
|
||||
}
|
||||
@ -526,9 +538,5 @@ export class GameScene extends Phaser.Scene {
|
||||
let startPos = mapUrlStart.indexOf('://')+3;
|
||||
let endPos = mapUrlStart.indexOf(".json");
|
||||
return mapUrlStart.substring(startPos, endPos);
|
||||
|
||||
|
||||
let tab = mapUrlStart.split("/");
|
||||
return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user