Fix play anim

This commit is contained in:
gparant 2020-04-07 23:56:16 +02:00
parent 25895e51f7
commit 9d83ba22d5

View File

@ -49,11 +49,7 @@ export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
if (direction !== PlayerAnimationNames.None) {
Player.anims.play(direction);
} else if (Player.anims.isPlaying) {
Player.anims.stop();
}
Player.anims.play(direction);
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
Player.anims.currentAnim.destroy();
}