Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu

This commit is contained in:
Lurkars 2021-07-21 11:56:36 +02:00
commit 9d518eded8
13 changed files with 97 additions and 65 deletions

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@ -30,7 +30,7 @@
<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}"> <aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}">
<i class="close-icon" on:click={closeChat}>&times</i> <p class="close-icon" on:click={closeChat}>&times</p>
<section class="messagesList" bind:this={listDom}> <section class="messagesList" bind:this={listDom}>
<ul> <ul>
<li><p class="system-text">Here is your chat history: </p></li> <li><p class="system-text">Here is your chat history: </p></li>
@ -45,13 +45,12 @@
</aside> </aside>
<style lang="scss"> <style lang="scss">
i.close-icon { p.close-icon {
position: absolute; position: absolute;
padding: 4px; padding: 4px;
right: 12px; right: 12px;
font-size: 30px; font-size: 30px;
line-height: 25px; line-height: 25px;
font-weight: bold;
cursor: pointer; cursor: pointer;
} }

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@ -169,6 +169,7 @@ export class Room {
*/ */
public get key(): string { public get key(): string {
const newUrl = new URL(this.roomUrl.toString()); const newUrl = new URL(this.roomUrl.toString());
newUrl.search = "";
newUrl.hash = ""; newUrl.hash = "";
return newUrl.toString(); return newUrl.toString();
} }

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@ -34,7 +34,7 @@ export class ErrorScene extends Phaser.Scene {
} }
preload() { preload() {
this.load.image(Textures.icon, "resources/logos/tcm_full.png"); this.load.image(Textures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet( this.load.spritesheet(

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@ -19,7 +19,7 @@ export class ReconnectingScene extends Phaser.Scene {
} }
preload() { preload() {
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png"); this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet( this.load.spritesheet(

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@ -1,13 +1,20 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<script src="http://play.workadventure.localhost/iframe_api.js"></script> <script>
</head> var script = document.createElement('script');
<body> // Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
<script> // We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
WA.ui.registerMenuCommand("test", () => { script.setAttribute('src', document.referrer + 'iframe_api.js');
WA.chat.sendChatMessage("test clicked", "menu cmd") document.head.appendChild(script);
window.addEventListener('load', () => {
WA.ui.registerMenuCommand("test", () => {
WA.chat.sendChatMessage("test clicked", "menu cmd")
})
}) })
</script> </script>
</head>
<body>
<p>Add a custom menu</p>
</body> </body>
</html> </html>

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@ -1,16 +1,23 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<script src="http://play.workadventure.localhost/iframe_api.js"></script> <script>
var script = document.createElement('script');
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
script.setAttribute('src', document.referrer + 'iframe_api.js');
document.head.appendChild(script);
window.addEventListener('load', () => {
WA.room.getCurrentRoom().then((room) => {
console.log('id : ', room.id);
console.log('map : ', room.map);
console.log('mapUrl : ', room.mapUrl);
console.log('startLayer : ', room.startLayer);
})
})
</script>
</head> </head>
<body> <body>
<script> <p>Log in the console the information of the current room</p>
WA.room.getCurrentRoom().then((room) => {
console.log('id : ', room.id);
console.log('map : ', room.map);
console.log('mapUrl : ', room.mapUrl);
console.log('startLayer : ', room.startLayer);
})
</script>
</body> </body>
</html> </html>

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@ -1,15 +1,22 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<script src="http://play.workadventure.localhost/iframe_api.js"></script> <script>
var script = document.createElement('script');
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
script.setAttribute('src', document.referrer + 'iframe_api.js');
document.head.appendChild(script);
window.addEventListener('load', () => {
WA.player.getCurrentUser().then((user) => {
console.log('id : ', user.id);
console.log('nickName : ', user.nickName);
console.log('tags : ', user.tags);
})
})
</script>
</head> </head>
<body> <body>
<script> <p>Log in the console the information of the current player</p>
WA.player.getCurrentUser().then((user) => {
console.log('id : ', user.id);
console.log('nickName : ', user.nickName);
console.log('tags : ', user.tags);
})
</script>
</body> </body>
</html> </html>

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@ -1,12 +1,18 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<script src="http://play.workadventure.localhost/iframe_api.js"></script> <script>
var script = document.createElement('script');
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
script.setAttribute('src', document.referrer + 'iframe_api.js');
document.head.appendChild(script);
window.addEventListener('load', () => {
WA.player.onPlayerMove(console.log);
})
</script>
</head> </head>
<body> <body>
<div id="playerMovement"></div> <p>Log in the console the movement of the current player in the zone of the iframe</p>
<script>
WA.player.onPlayerMove(console.log);
</script>
</body> </body>
</html> </html>

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@ -1,12 +1,19 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<script src="http://play.workadventure.localhost/iframe_api.js"></script> <script>
var script = document.createElement('script');
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
script.setAttribute('src', document.referrer + 'iframe_api.js');
document.head.appendChild(script);
window.addEventListener('load', () => {
WA.room.setProperty('iframeTest', 'openWebsite', 'https://www.wikipedia.org/');
WA.room.setProperty('metadata', 'openWebsite', 'https://www.wikipedia.org/');
})
</script>
</head> </head>
<body> <body>
<script> <p>Change the url of this iframe and add the 'openWebsite' property to the red tile layer</p>
WA.room.setProperty('iframeTest', 'openWebsite', 'https://www.wikipedia.org/');
WA.room.setProperty('metadata', 'openWebsite', 'https://www.wikipedia.org/');
</script>
</body> </body>
</html> </html>

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@ -1,21 +1,27 @@
<!doctype html> <!doctype html>
<html lang="en"> <html lang="en">
<head> <head>
<script src="http://play.workadventure.localhost/iframe_api.js"></script> <script>
var script = document.createElement('script');
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
script.setAttribute('src', document.referrer + 'iframe_api.js');
document.head.appendChild(script);
window.addEventListener('load', () => {
document.getElementById('show/hideLayer').onclick = () => {
if (document.getElementById('show/hideLayer').checked) {
WA.room.showLayer('crystal');
}
else {
WA.room.hideLayer('crystal');
}
}
})
</script>
</head> </head>
<body> <body>
<div> <div>
<label for="show/hideLayer">Crysal Layer : </label><input type="checkbox" id="show/hideLayer" name="visible" value="show" checked> <label for="show/hideLayer">Crysal Layer : </label><input type="checkbox" id="show/hideLayer" name="visible" value="show" checked>
</div> </div>
<script>
document.getElementById('show/hideLayer').onclick = () => {
if (document.getElementById('show/hideLayer').checked) {
WA.room.showLayer('crystal');
}
else {
WA.room.hideLayer('crystal');
}
}
</script>
</body> </body>
</html> </html>

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@ -122,14 +122,6 @@
<a href="#" class="testLink" data-testmap="Metadata/customMenu.json" target="_blank">Testing add a custom menu by scripting API</a> <a href="#" class="testLink" data-testmap="Metadata/customMenu.json" target="_blank">Testing add a custom menu by scripting API</a>
</td> </td>
</tr> </tr>
<tr>
<td>
<input type="radio" name="test-getCurrentRoom"> Success <input type="radio" name="test-getCurrentRoom"> Failure <input type="radio" name="test-getCurrentRoom" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="Metadata/getCurrentRoom.json" target="_blank">Testing return current room attributes by Scripting API (Need to test from current user)</a>
</td>
</tr>
<tr> <tr>
<td> <td>
<input type="radio" name="test-getCurrentUser"> Success <input type="radio" name="test-getCurrentUser"> Failure <input type="radio" name="test-getCurrentUser" checked> Pending <input type="radio" name="test-getCurrentUser"> Success <input type="radio" name="test-getCurrentUser"> Failure <input type="radio" name="test-getCurrentUser" checked> Pending
@ -138,6 +130,14 @@
<a href="#" class="testLink" data-testmap="Metadata/getCurrentUser.json" target="_blank">Testing return current user attributes by Scripting API</a> <a href="#" class="testLink" data-testmap="Metadata/getCurrentUser.json" target="_blank">Testing return current user attributes by Scripting API</a>
</td> </td>
</tr> </tr>
<tr>
<td>
<input type="radio" name="test-getCurrentRoom"> Success <input type="radio" name="test-getCurrentRoom"> Failure <input type="radio" name="test-getCurrentRoom" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="Metadata/getCurrentRoom.json" target="_blank">Testing return current room attributes by Scripting API (Need to test from current user)</a>
</td>
</tr>
<tr> <tr>
<td> <td>
<input type="radio" name="test-player-move"> Success <input type="radio" name="test-player-move"> Failure <input type="radio" name="test-player-move" checked> Pending <input type="radio" name="test-player-move"> Success <input type="radio" name="test-player-move"> Failure <input type="radio" name="test-player-move" checked> Pending
@ -186,14 +186,6 @@
<a href="#" class="testLink" data-testmap="start-tile.json#S2" target="_blank">Test start tile (S2)</a> <a href="#" class="testLink" data-testmap="start-tile.json#S2" target="_blank">Test start tile (S2)</a>
</td> </td>
</tr> </tr>
<tr>
<td>
<input type="radio" name="test-cowebsite-allowAPI2"> Success <input type="radio" name="test-cowebsite-allowAPI2"> Failure <input type="radio" name="test-cowebsite-allowAPI2" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="Metadata/cowebsiteAllowApi.json" target="_blank">Test cowebsite opened by script is allowed to use IFrame API</a>
</td>
</tr>
<tr> <tr>
<td> <td>
<input type="radio" name="test-set-tiles"> Success <input type="radio" name="test-set-tiles"> Failure <input type="radio" name="test-set-tiles" checked> Pending <input type="radio" name="test-set-tiles"> Success <input type="radio" name="test-set-tiles"> Failure <input type="radio" name="test-set-tiles" checked> Pending