Merge remote-tracking branch 'upstream/develop' into main

This commit is contained in:
_Bastler 2021-03-29 08:17:53 +02:00
commit 9c91aaa758
8 changed files with 42 additions and 33 deletions

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@ -1,4 +1,4 @@
![](https://github.com/thecodingmachine/workadventure/workflows/Continuous%20Integration/badge.svg) [![Discord](https://img.shields.io/discord/821338762134290432?label=Discord)](https://discord.gg/JVVhXzcE)
![](https://github.com/thecodingmachine/workadventure/workflows/Continuous%20Integration/badge.svg) [![Discord](https://img.shields.io/discord/821338762134290432?label=Discord)](https://discord.gg/YGtngdh9gt)
![WorkAdventure landscape image](README-INTRO.jpg)

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@ -43,8 +43,13 @@ const roomManager: IRoomManagerServer = {
if (room === null || user === null) {
if (message.hasJoinroommessage()) {
socketManager.handleJoinRoom(call, message.getJoinroommessage() as JoinRoomMessage).then(({room: gameRoom, user: myUser}) => {
room = gameRoom;
user = myUser;
if (call.writable) {
room = gameRoom;
user = myUser;
} else {
//Connexion may have been closed before the init was finished, so we have to manually disconnect the user.
socketManager.leaveRoom(gameRoom, myUser);
}
});
} else {
throw new Error('The first message sent MUST be of type JoinRoomMessage');

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@ -77,10 +77,17 @@ export class SocketManager {
}
public async handleJoinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
//join new previous room
const {room, user} = await this.joinRoom(socket, joinRoomMessage);
if (!socket.writable) {
console.warn('Socket was aborted');
return {
room,
user
};
}
const roomJoinedMessage = new RoomJoinedMessage();
roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
@ -96,7 +103,6 @@ export class SocketManager {
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
console.log('SENDING MESSAGE roomJoinedMessage');
socket.write(serverToClientMessage);
return {
@ -264,8 +270,6 @@ export class SocketManager {
debug('Room is empty. Deleting room "%s"', room.roomId);
}
} finally {
//delete Client.roomId;
//this.sockets.delete(Client.userId);
clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
console.log('A user left');
}
@ -415,10 +419,6 @@ export class SocketManager {
}
private joinWebRtcRoom(user: User, group: Group) {
/*const roomId: string = "webrtcroom"+group.getId();
if (user.socket.webRtcRoomId === roomId) {
return;
}*/
for (const otherUser of group.getUsers()) {
if (user === otherUser) {

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@ -53,10 +53,8 @@ services:
pusher:
image: thecodingmachine/nodejs:12
command: yarn dev
#command: yarn run prod
#command: yarn run profile
environment:
DEBUG: "*"
DEBUG: "socket:*"
STARTUP_COMMAND_1: yarn install
SECRET_JITSI_KEY: "$SECRET_JITSI_KEY"
SECRET_KEY: yourSecretKey

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@ -6,16 +6,25 @@ import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
import {localUserStore} from "./LocalUserStore";
import {LocalUser} from "./LocalUser";
import {Room} from "./Room";
import {Subject} from "rxjs";
import {ServerToClientMessage} from "../Messages/generated/messages_pb";
class ConnectionManager {
private localUser!:LocalUser;
private connexionType?: GameConnexionTypes
private reconnectingTimeout: NodeJS.Timeout|null = null;
private _unloading:boolean = false;
public _serverToClientMessageStream:Subject<ServerToClientMessage> = new Subject();
get unloading () {
return this._unloading;
}
constructor() {
window.addEventListener('beforeunload', () => {
this._unloading = true;
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout)
})
}
/**
* Tries to login to the node server and return the starting map url to be loaded
*/
@ -99,7 +108,7 @@ class ConnectionManager {
}).catch((err) => {
// Let's retry in 4-6 seconds
return new Promise<OnConnectInterface>((resolve, reject) => {
setTimeout(() => {
this.reconnectingTimeout = setTimeout(() => {
//todo: allow a way to break recursion?
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));

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@ -45,6 +45,7 @@ import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures"
import {adminMessagesService} from "./AdminMessagesService";
import {worldFullMessageStream} from "./WorldFullMessageStream";
import {worldFullWarningStream} from "./WorldFullWarningStream";
import {connectionManager} from "./ConnectionManager";
const manualPingDelay = 20000;
@ -380,10 +381,7 @@ export class RoomConnection implements RoomConnection {
public onConnectError(callback: (error: Event) => void): void {
this.socket.addEventListener('error', callback)
}
/*public onConnect(callback: (e: Event) => void): void {
this.socket.addEventListener('open', callback)
}*/
public onConnect(callback: (roomConnection: OnConnectInterface) => void): void {
//this.socket.addEventListener('open', callback)
this.onMessage(EventMessage.CONNECT, callback);
@ -452,9 +450,9 @@ export class RoomConnection implements RoomConnection {
});
}
public onServerDisconnected(callback: (event: CloseEvent) => void): void {
public onServerDisconnected(callback: () => void): void {
this.socket.addEventListener('close', (event) => {
if (this.closed === true) {
if (this.closed === true || connectionManager.unloading) {
return;
}
console.log('Socket closed with code '+event.code+". Reason: "+event.reason);
@ -462,7 +460,7 @@ export class RoomConnection implements RoomConnection {
// Normal closure case
return;
}
callback(event);
callback();
});
}

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@ -471,9 +471,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
this.simplePeer.unregister();
this.cleanupClosingScene();
const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
@ -708,6 +706,7 @@ export class GameScene extends ResizableScene implements CenterListener {
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection?.closeConnection();
this.simplePeer.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
}
@ -818,7 +817,7 @@ export class GameScene extends ResizableScene implements CenterListener {
const y = Math.floor(key / layer.width);
const x = key % layer.width;
possibleStartPositions.push({x: x*32, y: y*32});
possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
});
// Get a value at random amongst allowed values
if (possibleStartPositions.length === 0) {

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@ -1,5 +1,4 @@
import {HttpRequest, HttpResponse} from "uWebSockets.js";
import {ADMIN_API_TOKEN} from "../Enum/EnvironmentVariable";
import {HttpResponse} from "uWebSockets.js";
export class BaseController {
@ -14,7 +13,8 @@ export class BaseController {
*/
// eslint-disable-next-line @typescript-eslint/no-explicit-any
protected errorToResponse(e: any, res: HttpResponse): void {
console.error("An error happened", e);
console.error(e.message || "An error happened.", e?.config.url);
console.error(e.stack || 'no stack defined.');
if (e.response) {
res.writeStatus(e.response.status+" "+e.response.statusText);
this.addCorsHeaders(res);