Merge remote-tracking branch 'upstream/develop' into main
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commit
9c91aaa758
@ -1,4 +1,4 @@
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![](https://github.com/thecodingmachine/workadventure/workflows/Continuous%20Integration/badge.svg) [![Discord](https://img.shields.io/discord/821338762134290432?label=Discord)](https://discord.gg/JVVhXzcE)
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![](https://github.com/thecodingmachine/workadventure/workflows/Continuous%20Integration/badge.svg) [![Discord](https://img.shields.io/discord/821338762134290432?label=Discord)](https://discord.gg/YGtngdh9gt)
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![WorkAdventure landscape image](README-INTRO.jpg)
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@ -43,8 +43,13 @@ const roomManager: IRoomManagerServer = {
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if (room === null || user === null) {
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if (message.hasJoinroommessage()) {
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socketManager.handleJoinRoom(call, message.getJoinroommessage() as JoinRoomMessage).then(({room: gameRoom, user: myUser}) => {
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room = gameRoom;
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user = myUser;
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if (call.writable) {
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room = gameRoom;
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user = myUser;
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} else {
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//Connexion may have been closed before the init was finished, so we have to manually disconnect the user.
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socketManager.leaveRoom(gameRoom, myUser);
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}
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});
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} else {
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throw new Error('The first message sent MUST be of type JoinRoomMessage');
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@ -77,10 +77,17 @@ export class SocketManager {
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}
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public async handleJoinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
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//join new previous room
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const {room, user} = await this.joinRoom(socket, joinRoomMessage);
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if (!socket.writable) {
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console.warn('Socket was aborted');
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return {
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room,
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user
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};
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}
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const roomJoinedMessage = new RoomJoinedMessage();
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roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
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@ -96,7 +103,6 @@ export class SocketManager {
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
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console.log('SENDING MESSAGE roomJoinedMessage');
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socket.write(serverToClientMessage);
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return {
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@ -264,8 +270,6 @@ export class SocketManager {
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debug('Room is empty. Deleting room "%s"', room.roomId);
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}
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} finally {
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//delete Client.roomId;
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//this.sockets.delete(Client.userId);
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clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
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console.log('A user left');
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}
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@ -415,10 +419,6 @@ export class SocketManager {
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}
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private joinWebRtcRoom(user: User, group: Group) {
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/*const roomId: string = "webrtcroom"+group.getId();
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if (user.socket.webRtcRoomId === roomId) {
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return;
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}*/
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for (const otherUser of group.getUsers()) {
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if (user === otherUser) {
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@ -53,10 +53,8 @@ services:
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pusher:
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image: thecodingmachine/nodejs:12
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command: yarn dev
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#command: yarn run prod
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#command: yarn run profile
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environment:
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DEBUG: "*"
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DEBUG: "socket:*"
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STARTUP_COMMAND_1: yarn install
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SECRET_JITSI_KEY: "$SECRET_JITSI_KEY"
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SECRET_KEY: yourSecretKey
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@ -6,16 +6,25 @@ import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
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import {localUserStore} from "./LocalUserStore";
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import {LocalUser} from "./LocalUser";
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import {Room} from "./Room";
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import {Subject} from "rxjs";
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import {ServerToClientMessage} from "../Messages/generated/messages_pb";
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class ConnectionManager {
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private localUser!:LocalUser;
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private connexionType?: GameConnexionTypes
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private reconnectingTimeout: NodeJS.Timeout|null = null;
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private _unloading:boolean = false;
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public _serverToClientMessageStream:Subject<ServerToClientMessage> = new Subject();
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get unloading () {
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return this._unloading;
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}
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constructor() {
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window.addEventListener('beforeunload', () => {
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this._unloading = true;
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if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout)
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})
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}
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/**
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* Tries to login to the node server and return the starting map url to be loaded
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*/
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@ -99,7 +108,7 @@ class ConnectionManager {
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}).catch((err) => {
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// Let's retry in 4-6 seconds
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return new Promise<OnConnectInterface>((resolve, reject) => {
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setTimeout(() => {
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this.reconnectingTimeout = setTimeout(() => {
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//todo: allow a way to break recursion?
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//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
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this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
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@ -45,6 +45,7 @@ import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures"
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import {adminMessagesService} from "./AdminMessagesService";
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import {worldFullMessageStream} from "./WorldFullMessageStream";
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import {worldFullWarningStream} from "./WorldFullWarningStream";
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import {connectionManager} from "./ConnectionManager";
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const manualPingDelay = 20000;
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@ -380,10 +381,7 @@ export class RoomConnection implements RoomConnection {
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public onConnectError(callback: (error: Event) => void): void {
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this.socket.addEventListener('error', callback)
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}
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/*public onConnect(callback: (e: Event) => void): void {
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this.socket.addEventListener('open', callback)
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}*/
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public onConnect(callback: (roomConnection: OnConnectInterface) => void): void {
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//this.socket.addEventListener('open', callback)
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this.onMessage(EventMessage.CONNECT, callback);
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@ -452,9 +450,9 @@ export class RoomConnection implements RoomConnection {
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});
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}
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public onServerDisconnected(callback: (event: CloseEvent) => void): void {
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public onServerDisconnected(callback: () => void): void {
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this.socket.addEventListener('close', (event) => {
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if (this.closed === true) {
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if (this.closed === true || connectionManager.unloading) {
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return;
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}
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console.log('Socket closed with code '+event.code+". Reason: "+event.reason);
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@ -462,7 +460,7 @@ export class RoomConnection implements RoomConnection {
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// Normal closure case
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return;
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}
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callback(event);
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callback();
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});
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}
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@ -471,9 +471,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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this.cleanupClosingScene();
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const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
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@ -708,6 +706,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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audioManager.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer.closeAllConnections();
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this.simplePeer?.unregister();
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this.messageSubscription?.unsubscribe();
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}
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@ -818,7 +817,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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const y = Math.floor(key / layer.width);
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const x = key % layer.width;
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possibleStartPositions.push({x: x*32, y: y*32});
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possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
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});
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// Get a value at random amongst allowed values
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if (possibleStartPositions.length === 0) {
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@ -1,5 +1,4 @@
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import {HttpRequest, HttpResponse} from "uWebSockets.js";
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import {ADMIN_API_TOKEN} from "../Enum/EnvironmentVariable";
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import {HttpResponse} from "uWebSockets.js";
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export class BaseController {
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@ -14,7 +13,8 @@ export class BaseController {
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*/
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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protected errorToResponse(e: any, res: HttpResponse): void {
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console.error("An error happened", e);
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console.error(e.message || "An error happened.", e?.config.url);
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console.error(e.stack || 'no stack defined.');
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if (e.response) {
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res.writeStatus(e.response.status+" "+e.response.statusText);
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this.addCorsHeaders(res);
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