Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
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@ -76,7 +76,7 @@ export class Player extends Character {
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speed?: number
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): Promise<{ x: number; y: number; cancelled: boolean }> {
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const isPreviousPathInProgress = this.pathToFollow !== undefined && this.pathToFollow.length > 0;
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// take collider offset into consideraton
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// take collider offset into consideration
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this.pathToFollow = this.adjustPathToFollowToColliderBounds(path);
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this.pathWalkingSpeed = speed;
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return new Promise((resolve) => {
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