Merge pull request #1183 from thecodingmachine/develop
Deploy 2021-06-14
This commit is contained in:
commit
9c14bd9c90
33
.github/workflows/build-and-deploy.yml
vendored
33
.github/workflows/build-and-deploy.yml
vendored
@ -149,6 +149,37 @@ jobs:
|
||||
# Create a slugified value of the branch
|
||||
- uses: rlespinasse/github-slug-action@3.1.0
|
||||
|
||||
- name: Write certificate
|
||||
run: echo "${CERTS_PRIVATE_KEY}" > secret.key && chmod 0600 secret.key
|
||||
env:
|
||||
CERTS_PRIVATE_KEY: ${{ secrets.CERTS_PRIVATE_KEY }}
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||||
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||||
- name: Download certificate
|
||||
run: mkdir secrets && scp -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -i secret.key ubuntu@cert.workadventu.re:./config/live/workadventu.re/* secrets/
|
||||
|
||||
- name: Create namespace
|
||||
uses: steebchen/kubectl@v1.0.0
|
||||
env:
|
||||
KUBE_CONFIG_DATA: ${{ secrets.KUBE_CONFIG_FILE_BASE64 }}
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with:
|
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args: create namespace workadventure-${{ github.event_name == 'pull_request' && env.GITHUB_HEAD_REF_SLUG || env.GITHUB_REF_SLUG }}
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continue-on-error: true
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||||
- name: Delete old certificates in namespace
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||||
uses: steebchen/kubectl@v1.0.0
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env:
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KUBE_CONFIG_DATA: ${{ secrets.KUBE_CONFIG_FILE_BASE64 }}
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with:
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args: -n workadventure-${{ github.event_name == 'pull_request' && env.GITHUB_HEAD_REF_SLUG || env.GITHUB_REF_SLUG }} delete secret certificate-tls
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continue-on-error: true
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||||
- name: Install certificates in namespace
|
||||
uses: steebchen/kubectl@v1.0.0
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env:
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KUBE_CONFIG_DATA: ${{ secrets.KUBE_CONFIG_FILE_BASE64 }}
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with:
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args: -n workadventure-${{ github.event_name == 'pull_request' && env.GITHUB_HEAD_REF_SLUG || env.GITHUB_REF_SLUG }} create secret tls certificate-tls --key="secrets/privkey.pem" --cert="secrets/fullchain.pem"
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|
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- name: Deploy
|
||||
uses: thecodingmachine/deeployer-action@master
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||||
env:
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@ -168,4 +199,4 @@ jobs:
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env:
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||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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msg: Environment deployed at https://play.${{ env.GITHUB_HEAD_REF_SLUG }}.test.workadventu.re
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msg: Environment deployed at https://play-${{ env.GITHUB_HEAD_REF_SLUG }}.test.workadventu.re
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||||
|
@ -11,8 +11,7 @@
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||||
"back1": {
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||||
"image": "thecodingmachine/workadventure-back:"+tag,
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||||
"host": {
|
||||
"url": "api1."+url,
|
||||
"https": "enable",
|
||||
"url": "api1-"+url,
|
||||
"containerPort": 8080
|
||||
},
|
||||
"ports": [8080, 50051],
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||||
@ -30,8 +29,7 @@
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||||
"back2": {
|
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"image": "thecodingmachine/workadventure-back:"+tag,
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||||
"host": {
|
||||
"url": "api2."+url,
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||||
"https": "enable",
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"url": "api2-"+url,
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"containerPort": 8080
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},
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"ports": [8080, 50051],
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@ -50,8 +48,7 @@
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||||
"replicas": 2,
|
||||
"image": "thecodingmachine/workadventure-pusher:"+tag,
|
||||
"host": {
|
||||
"url": "pusher."+url,
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||||
"https": "enable"
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"url": "pusher-"+url,
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||||
},
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||||
"ports": [8080],
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||||
"env": {
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@ -68,27 +65,25 @@
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"front": {
|
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"image": "thecodingmachine/workadventure-front:"+tag,
|
||||
"host": {
|
||||
"url": "play."+url,
|
||||
"https": "enable"
|
||||
"url": "play-"+url,
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||||
},
|
||||
"ports": [80],
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||||
"env": {
|
||||
"PUSHER_URL": "//pusher."+url,
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||||
"UPLOADER_URL": "//uploader."+url,
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||||
"PUSHER_URL": "//pusher-"+url,
|
||||
"UPLOADER_URL": "//uploader-"+url,
|
||||
"ADMIN_URL": "//"+url,
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"JITSI_URL": env.JITSI_URL,
|
||||
"SECRET_JITSI_KEY": env.SECRET_JITSI_KEY,
|
||||
"TURN_SERVER": "turn:coturn.workadventu.re:443,turns:coturn.workadventu.re:443",
|
||||
"JITSI_PRIVATE_MODE": if env.SECRET_JITSI_KEY != '' then "true" else "false",
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||||
"START_ROOM_URL": "/_/global/maps."+url+"/Floor0/floor0.json"
|
||||
"START_ROOM_URL": "/_/global/maps-"+url+"/Floor0/floor0.json"
|
||||
//"GA_TRACKING_ID": "UA-10196481-11"
|
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}
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||||
},
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"uploader": {
|
||||
"image": "thecodingmachine/workadventure-uploader:"+tag,
|
||||
"host": {
|
||||
"url": "uploader."+url,
|
||||
"https": "enable",
|
||||
"url": "uploader-"+url,
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||||
"containerPort": 8080
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||||
},
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||||
"ports": [8080],
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||||
@ -98,16 +93,12 @@
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||||
"maps": {
|
||||
"image": "thecodingmachine/workadventure-maps:"+tag,
|
||||
"host": {
|
||||
"url": "maps."+url,
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||||
"https": "enable"
|
||||
"url": "maps-"+url
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||||
},
|
||||
"ports": [80]
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||||
},
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||||
},
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"config": {
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"https": {
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"mail": "d.negrier@thecodingmachine.com"
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},
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||||
k8sextension(k8sConf)::
|
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k8sConf + {
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||||
back1+: {
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||||
@ -122,6 +113,14 @@
|
||||
}
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||||
}
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}
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||||
},
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ingress+: {
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spec+: {
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tls+: [{
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||||
hosts: ["api1-"+url],
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secretName: "certificate-tls"
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||||
}]
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||||
}
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}
|
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},
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back2+: {
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||||
@ -136,6 +135,14 @@
|
||||
}
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||||
}
|
||||
}
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||||
},
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||||
ingress+: {
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||||
spec+: {
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||||
tls+: [{
|
||||
hosts: ["api2-"+url],
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||||
secretName: "certificate-tls"
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||||
}]
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||||
}
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||||
}
|
||||
},
|
||||
pusher+: {
|
||||
@ -150,8 +157,46 @@
|
||||
}
|
||||
}
|
||||
}
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||||
}
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||||
}
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||||
},
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||||
ingress+: {
|
||||
spec+: {
|
||||
tls+: [{
|
||||
hosts: ["pusher-"+url],
|
||||
secretName: "certificate-tls"
|
||||
}]
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||||
}
|
||||
}
|
||||
},
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||||
front+: {
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||||
ingress+: {
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||||
spec+: {
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||||
tls+: [{
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||||
hosts: ["play-"+url],
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||||
secretName: "certificate-tls"
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||||
}]
|
||||
}
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||||
}
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||||
},
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||||
uploader+: {
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||||
ingress+: {
|
||||
spec+: {
|
||||
tls+: [{
|
||||
hosts: ["uploader-"+url],
|
||||
secretName: "certificate-tls"
|
||||
}]
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||||
}
|
||||
}
|
||||
},
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||||
maps+: {
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||||
ingress+: {
|
||||
spec+: {
|
||||
tls+: [{
|
||||
hosts: ["maps-"+url],
|
||||
secretName: "certificate-tls"
|
||||
}]
|
||||
}
|
||||
}
|
||||
},
|
||||
}
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||||
}
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||||
}
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||||
|
@ -1,39 +1,64 @@
|
||||
<script lang="typescript">
|
||||
import { fly } from 'svelte/transition';
|
||||
import {requestVisitCardsStore} from "../../Stores/GameStore";
|
||||
import {onMount} from "svelte";
|
||||
|
||||
export let visitCardUrl: string;
|
||||
let w = '500px';
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||||
let h = '250px';
|
||||
let hidden = true;
|
||||
let cvIframe;
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||||
|
||||
function closeCard() {
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requestVisitCardsStore.set(null);
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}
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||||
|
||||
function handleIframeMessage(message:any) {
|
||||
if (message.data.type === 'cvIframeSize') {
|
||||
w = (message.data.data.w) + 'px';
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||||
h = (message.data.data.h) + 'px';
|
||||
}
|
||||
}
|
||||
|
||||
onMount(() => {
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||||
cvIframe.onload = () => hidden = false
|
||||
cvIframe.onerror = () => hidden = false
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||||
})
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||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
|
||||
.loader {
|
||||
border: 16px solid #f3f3f3; /* Light grey */
|
||||
border-top: 16px solid #3498db; /* Blue */
|
||||
border-radius: 50%;
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||||
width: 120px;
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||||
height: 120px;
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||||
margin:auto;
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||||
animation: spin 2s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
0% { transform: rotate(0deg); }
|
||||
100% { transform: rotate(360deg); }
|
||||
}
|
||||
|
||||
.visitCard {
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||||
pointer-events: all;
|
||||
margin-left: auto;
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||||
margin-right: auto;
|
||||
width: 530px;
|
||||
margin-top: 200px;
|
||||
max-width: 100vw;
|
||||
|
||||
.defaultCard {
|
||||
border-radius: 5px;
|
||||
border: 2px black solid;
|
||||
background-color: whitesmoke;
|
||||
width: 530px;
|
||||
|
||||
header {
|
||||
padding: 5px;
|
||||
}
|
||||
}
|
||||
max-width: 80vw;
|
||||
|
||||
iframe {
|
||||
border: 0;
|
||||
width: 530px;
|
||||
height: 270px;
|
||||
max-width: 80vw;
|
||||
overflow: hidden;
|
||||
|
||||
&.hidden {
|
||||
visibility: hidden;
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||||
position: absolute;
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
@ -43,9 +68,17 @@
|
||||
</style>
|
||||
|
||||
|
||||
<section class="visitCard" transition:fly="{{ y: -200, duration: 1000 }}">
|
||||
<iframe title="visitCardTitle" src={visitCardUrl}></iframe>
|
||||
<div class="buttonContainer">
|
||||
<button class="nes-btn is-popUpElement" on:click={closeCard}>Close</button>
|
||||
</div>
|
||||
<section class="visitCard" transition:fly="{{ y: -200, duration: 1000 }}" style="width: {w}">
|
||||
{#if hidden}
|
||||
<div class="loader"></div>
|
||||
{/if}
|
||||
<iframe title="visitCard" src={visitCardUrl} allow="clipboard-read; clipboard-write self {visitCardUrl}" style="width: {w}; height: {h}" class:hidden={hidden} bind:this={cvIframe}></iframe>
|
||||
{#if !hidden}
|
||||
<div class="buttonContainer">
|
||||
<button class="nes-btn is-popUpElement" on:click={closeCard}>Close</button>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
</section>
|
||||
|
||||
<svelte:window on:message={handleIframeMessage}/>
|
||||
|
@ -56,7 +56,7 @@ export abstract class Character extends Container {
|
||||
this.addTextures(textures, frame);
|
||||
this.invisible = false
|
||||
})
|
||||
|
||||
|
||||
this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
|
||||
this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
|
||||
this.add(this.playerName);
|
||||
@ -80,7 +80,7 @@ export abstract class Character extends Container {
|
||||
this.setDepth(-1);
|
||||
|
||||
this.playAnimation(direction, moving);
|
||||
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
@ -94,7 +94,7 @@ export abstract class Character extends Container {
|
||||
|
||||
public addTextures(textures: string[], frame?: string | number): void {
|
||||
for (const texture of textures) {
|
||||
if(!this.scene.textures.exists(texture)){
|
||||
if(this.scene && !this.scene.textures.exists(texture)){
|
||||
throw new TextureError('texture not found');
|
||||
}
|
||||
const sprite = new Sprite(this.scene, 0, 0, texture, frame);
|
||||
@ -239,23 +239,23 @@ export abstract class Character extends Container {
|
||||
this.scene.sys.updateList.remove(sprite);
|
||||
}
|
||||
}
|
||||
this.list.forEach(objectContaining => objectContaining.destroy())
|
||||
this.list.forEach(objectContaining => objectContaining.destroy())
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
|
||||
playEmote(emoteKey: string) {
|
||||
this.cancelPreviousEmote();
|
||||
|
||||
const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
|
||||
const emoteY = -30 - scalingFactor * 10;
|
||||
|
||||
|
||||
this.playerName.setVisible(false);
|
||||
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
|
||||
this.emote.setAlpha(0);
|
||||
this.emote.setScale(0.1 * scalingFactor);
|
||||
this.add(this.emote);
|
||||
this.scene.sys.updateList.add(this.emote);
|
||||
|
||||
|
||||
this.createStartTransition(scalingFactor, emoteY);
|
||||
}
|
||||
|
||||
|
20
front/src/Phaser/Entity/CustomizedCharacter.ts
Normal file
20
front/src/Phaser/Entity/CustomizedCharacter.ts
Normal file
@ -0,0 +1,20 @@
|
||||
import Container = Phaser.GameObjects.Container;
|
||||
import type {Scene} from "phaser";
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
|
||||
/**
|
||||
* A sprite of a customized character (used in the Customize Scene only)
|
||||
*/
|
||||
export class CustomizedCharacter extends Container {
|
||||
public constructor(scene: Scene, x: number, y: number, layers: string[]) {
|
||||
super(scene, x, y);
|
||||
this.updateSprites(layers);
|
||||
}
|
||||
|
||||
public updateSprites(layers: string[]): void {
|
||||
this.removeAll(true);
|
||||
for (const layer of layers) {
|
||||
this.add(new Sprite(this.scene, 0, 0, layer));
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,7 @@ import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStor
|
||||
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
|
||||
|
||||
export const CustomizeSceneName = "CustomizeScene";
|
||||
|
||||
@ -25,12 +26,15 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
private Rectangle!: Rectangle;
|
||||
|
||||
private selectedLayers: number[] = [0];
|
||||
private containersRow: Container[][] = [];
|
||||
private containersRow: CustomizedCharacter[][] = [];
|
||||
public activeRow:number = 0;
|
||||
private layers: BodyResourceDescriptionInterface[][] = [];
|
||||
|
||||
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
|
||||
|
||||
private moveHorizontally: number = 0;
|
||||
private moveVertically: number = 0;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: CustomizeSceneName
|
||||
@ -88,10 +92,13 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.backToPreviousScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));
|
||||
this.input.keyboard.on('keyup-LEFT', () => this.moveCursorHorizontally(-1));
|
||||
this.input.keyboard.on('keyup-DOWN', () => this.moveCursorVertically(1));
|
||||
this.input.keyboard.on('keyup-UP', () => this.moveCursorVertically(-1));
|
||||
// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
|
||||
// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
|
||||
// explain, the list of sprites managed by the update list become immense
|
||||
this.input.keyboard.on('keyup-RIGHT', () => this.moveHorizontally = 1);
|
||||
this.input.keyboard.on('keyup-LEFT', () => this.moveHorizontally = -1);
|
||||
this.input.keyboard.on('keyup-DOWN', () => this.moveVertically = 1);
|
||||
this.input.keyboard.on('keyup-UP', () => this.moveVertically = -1);
|
||||
|
||||
const customCursorPosition = localUserStore.getCustomCursorPosition();
|
||||
if (customCursorPosition) {
|
||||
@ -104,7 +111,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.onResize();
|
||||
}
|
||||
|
||||
public moveCursorHorizontally(index: number): void {
|
||||
public doMoveCursorHorizontally(index: number): void {
|
||||
this.selectedLayers[this.activeRow] += index;
|
||||
if (this.selectedLayers[this.activeRow] < 0) {
|
||||
this.selectedLayers[this.activeRow] = 0
|
||||
@ -116,7 +123,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.saveInLocalStorage();
|
||||
}
|
||||
|
||||
public moveCursorVertically(index:number): void {
|
||||
public doMoveCursorVertically(index:number): void {
|
||||
|
||||
this.activeRow += index;
|
||||
if (this.activeRow < 0) {
|
||||
@ -165,20 +172,20 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
* @param selectedItem, The number of the item select (0 for black body...)
|
||||
*/
|
||||
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
|
||||
return new Container(this, x, y,this.getContainerChildren(layerNumber,selectedItem));
|
||||
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber,selectedItem));
|
||||
}
|
||||
|
||||
private getContainerChildren(layerNumber: number, selectedItem: number): Array<Sprite> {
|
||||
const children: Array<Sprite> = new Array<Sprite>();
|
||||
private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
|
||||
const children: Array<string> = new Array<string>();
|
||||
for (let j = 0; j <= layerNumber; j++) {
|
||||
if (j === layerNumber) {
|
||||
children.push(this.generateLayers(0, 0, this.layers[j][selectedItem].name));
|
||||
children.push(this.layers[j][selectedItem].name);
|
||||
} else {
|
||||
const layer = this.selectedLayers[j];
|
||||
if (layer === undefined) {
|
||||
continue;
|
||||
}
|
||||
children.push(this.generateLayers(0, 0, this.layers[j][layer].name));
|
||||
children.push(this.layers[j][layer].name);
|
||||
}
|
||||
}
|
||||
return children;
|
||||
@ -215,15 +222,15 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
* @return a new sprite
|
||||
*/
|
||||
private generateLayers(x: number, y: number, name: string): Sprite {
|
||||
return new Sprite(this, x, y, name);
|
||||
//return new Sprite(this, x, y, name);
|
||||
return this.add.sprite(0, 0, name);
|
||||
}
|
||||
|
||||
private updateSelectedLayer() {
|
||||
for(let i = 0; i < this.containersRow.length; i++){
|
||||
for(let j = 0; j < this.containersRow[i].length; j++){
|
||||
const children = this.getContainerChildren(i, j);
|
||||
this.containersRow[i][j].removeAll(true);
|
||||
this.containersRow[i][j].add(children);
|
||||
const children = this.getContainerChildren(i, j);
|
||||
this.containersRow[i][j].updateSprites(children);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -234,6 +241,15 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.moveLayers();
|
||||
this.lazyloadingAttempt = false;
|
||||
}
|
||||
|
||||
if (this.moveHorizontally !== 0) {
|
||||
this.doMoveCursorHorizontally(this.moveHorizontally);
|
||||
this.moveHorizontally = 0;
|
||||
}
|
||||
if (this.moveVertically !== 0) {
|
||||
this.doMoveCursorVertically(this.moveVertically);
|
||||
this.moveVertically = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -39,10 +39,11 @@ class WaScaleManager {
|
||||
const style = this.scaleManager.canvas.style;
|
||||
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
|
||||
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
|
||||
// Note: onResize will be called twice (once here and once is Game.ts), but we have no better way.
|
||||
// Note: onResize will be called twice (once here and once in Game.ts), but we have no better way.
|
||||
for (const scene of this.game.scene.getScenes(true)) {
|
||||
if (scene instanceof ResizableScene) {
|
||||
scene.onResize();
|
||||
// We are delaying the call to the "render" event because otherwise, the "camera" coordinates are not correctly updated.
|
||||
scene.events.once(Phaser.Scenes.Events.RENDER, () => scene.onResize());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -169,6 +169,7 @@ export const screenSharingLocalStreamStore = derived<Readable<MediaStreamConstra
|
||||
return;
|
||||
} catch (e) {
|
||||
currentStream = null;
|
||||
requestedScreenSharingState.disableScreenSharing();
|
||||
console.info("Error. Unable to share screen.", e);
|
||||
set({
|
||||
type: 'error',
|
||||
|
Loading…
Reference in New Issue
Block a user