Adding batched messages + the notion of notifier / zones (not plugged in the system yet)
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@ -6,8 +6,8 @@ import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO f
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import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS, ALLOW_ARTILLERY} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
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import {Group} from "_Model/Group";
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import {UserInterface} from "_Model/UserInterface";
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import {Group} from "../Model/Group";
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import {UserInterface} from "../Model/UserInterface";
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import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
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@ -19,12 +19,13 @@ import {isPointInterface, PointInterface} from "../Model/Websocket/PointInterfac
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import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
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import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
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import {uuid} from 'uuidv4';
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import {isUserMovesInterface} from "../Model/Websocket/UserMovesMessage";
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enum SockerIoEvent {
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CONNECTION = "connection",
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DISCONNECT = "disconnect",
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JOIN_ROOM = "join-room", // bi-directional
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USER_POSITION = "user-position", // bi-directional
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USER_POSITION = "user-position", // From client to server
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USER_MOVED = "user-moved", // From server to client
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USER_LEFT = "user-left", // From server to client
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WEBRTC_SIGNAL = "webrtc-signal",
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@ -36,6 +37,20 @@ enum SockerIoEvent {
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GROUP_DELETE = "group-delete",
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SET_PLAYER_DETAILS = "set-player-details",
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SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
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SET_VIEWPORT = "set-viewport",
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BATCH = "batch",
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}
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function emitInBatch(socket: ExSocketInterface, event: string | symbol, payload: any): void {
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socket.batchedMessages.push({ event, payload});
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if (socket.batchTimeout === null) {
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socket.batchTimeout = setTimeout(() => {
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socket.emit(SockerIoEvent.BATCH, socket.batchedMessages);
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socket.batchedMessages = [];
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socket.batchTimeout = null;
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}, 100);
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}
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}
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export class IoSocketController {
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@ -152,6 +167,11 @@ export class IoSocketController {
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ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
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const client : ExSocketInterface = socket as ExSocketInterface;
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client.batchedMessages = [];
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client.batchTimeout = null;
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client.emitInBatch = (event: string | symbol, payload: any): void => {
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emitInBatch(client, event, payload);
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}
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this.sockets.set(client.userId, client);
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// Let's log server load when a user joins
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@ -215,19 +235,20 @@ export class IoSocketController {
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}
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});
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socket.on(SockerIoEvent.USER_POSITION, (position: unknown): void => {
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console.log(SockerIoEvent.USER_POSITION, position);
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socket.on(SockerIoEvent.USER_POSITION, (userMovesMessage: unknown): void => {
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console.log(SockerIoEvent.USER_POSITION, userMovesMessage);
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try {
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if (!isPointInterface(position)) {
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if (!isUserMovesInterface(userMovesMessage)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid USER_POSITION message.'});
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console.warn('Invalid USER_POSITION message received: ', position);
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console.warn('Invalid USER_POSITION message received: ', userMovesMessage);
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return;
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}
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const Client = (socket as ExSocketInterface);
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// sending to all clients in room except sender
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Client.position = position;
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Client.position = userMovesMessage.position;
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Client.viewport = userMovesMessage.viewport;
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// update position in the world
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const world = this.Worlds.get(Client.roomId);
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@ -235,9 +256,20 @@ export class IoSocketController {
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console.error("Could not find world with id '", Client.roomId, "'");
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return;
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}
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world.updatePosition(Client, position);
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world.updatePosition(Client, Client.position);
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socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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const clientsInRoom = this.Io.sockets.adapter.rooms[Client.roomId];
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console.log('clientsInRoom', clientsInRoom);
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for (const clientId in clientsInRoom.sockets) {
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console.log('client: %s', clientId);
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const targetSocket = this.Io.sockets.connected[clientId] as ExSocketInterface;
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if (socket === targetSocket) {
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continue;
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}
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//targetSocket.emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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targetSocket.emitInBatch(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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}
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//socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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} catch (e) {
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console.error('An error occurred on "user_position" event');
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console.error(e);
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106
back/src/Model/PositionNotifier.ts
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106
back/src/Model/PositionNotifier.ts
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@ -0,0 +1,106 @@
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/**
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* Tracks the position of every player on the map, and sends notifications to the players interested in knowing about the move
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* (i.e. players that are looking at the zone the player is currently in)
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*
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* Internally, the PositionNotifier works with Zones. A zone is a square area of a map.
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* Each player is in a given zone, and each player tracks one or many zones (depending on the player viewport)
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*
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* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
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* number of players around the current player.
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*/
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import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone";
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import {PointInterface} from "_Model/Websocket/PointInterface";
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import {UserInterface} from "_Model/UserInterface";
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import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
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interface ZoneDescriptor {
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i: number;
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j: number;
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}
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export class PositionNotifier {
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// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
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private zones: Zone[][] = [];
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constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
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}
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private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
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return {
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i: Math.floor(x / this.zoneWidth),
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j: Math.floor(y / this.zoneHeight),
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}
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}
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public setViewport(user: UserInterface, viewport: ViewportInterface): void {
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if (viewport.left > viewport.right || viewport.top > viewport.bottom) {
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console.warn('Invalid viewport received: ', viewport);
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return;
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}
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const oldZones = user.listenedZones;
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const newZones = new Set<Zone>();
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const topLeftDesc = this.getZoneDescriptorFromCoordinates(viewport.left, viewport.top);
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const bottomRightDesc = this.getZoneDescriptorFromCoordinates(viewport.right, viewport.bottom);
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for (let j = topLeftDesc.j; j <= bottomRightDesc.j; j++) {
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for (let i = topLeftDesc.i; i <= bottomRightDesc.i; i++) {
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newZones.add(this.getZone(i, j));
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}
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}
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const addedZones = [...newZones].filter(x => !oldZones.has(x));
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const removedZones = [...oldZones].filter(x => !newZones.has(x));
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for (const zone of addedZones) {
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zone.startListening(user);
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}
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for (const zone of removedZones) {
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zone.stopListening(user);
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}
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}
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public updatePosition(user: UserInterface, userPosition: PointInterface): void {
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// Did we change zone?
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
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const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y);
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if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) {
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const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
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const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j);
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// Leave old zone
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oldZone.leave(user, newZone);
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// Enter new zone
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newZone.enter(user, oldZone, userPosition);
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} else {
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const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
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zone.move(user, userPosition);
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}
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}
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public leave(user: UserInterface): void {
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
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const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
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oldZone.leave(user, null);
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}
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private getZone(i: number, j: number): Zone {
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let zoneRow = this.zones[j];
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if (zoneRow === undefined) {
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zoneRow = new Array<Zone>();
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this.zones[j] = zoneRow;
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}
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let zone = this.zones[j][i];
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if (zone === undefined) {
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zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves);
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this.zones[j][i] = zone;
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}
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return zone;
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}
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}
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@ -1,9 +1,11 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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import {Zone} from "_Model/Zone";
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export interface UserInterface {
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id: string,
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group?: Group,
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position: PointInterface,
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silent: boolean
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silent: boolean,
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listenedZones: Set<Zone>
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}
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@ -2,6 +2,7 @@ import {Socket} from "socket.io";
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import {PointInterface} from "./PointInterface";
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import {Identificable} from "./Identificable";
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import {TokenInterface} from "../../Controller/AuthenticateController";
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import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
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export interface ExSocketInterface extends Socket, Identificable {
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token: string;
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@ -11,5 +12,12 @@ export interface ExSocketInterface extends Socket, Identificable {
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name: string;
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characterLayers: string[];
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position: PointInterface;
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viewport: ViewportInterface;
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isArtillery: boolean; // Whether this socket is opened by Artillery for load testing (hack)
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/**
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* Pushes an event that will be sent in the next batch of events
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*/
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emitInBatch: (event: string | symbol, payload: any) => void;
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batchedMessages: Array<{ event: string | symbol, payload: any }>;
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batchTimeout: NodeJS.Timeout|null;
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}
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11
back/src/Model/Websocket/UserMovesMessage.ts
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11
back/src/Model/Websocket/UserMovesMessage.ts
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import * as tg from "generic-type-guard";
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import {isPointInterface} from "./PointInterface";
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import {isViewport} from "./ViewportMessage";
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export const isUserMovesInterface =
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new tg.IsInterface().withProperties({
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position: isPointInterface,
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viewport: isViewport,
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}).get();
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export type UserMovesInterface = tg.GuardedType<typeof isUserMovesInterface>;
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10
back/src/Model/Websocket/ViewportMessage.ts
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10
back/src/Model/Websocket/ViewportMessage.ts
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import * as tg from "generic-type-guard";
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export const isViewport =
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new tg.IsInterface().withProperties({
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left: tg.isNumber,
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top: tg.isNumber,
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right: tg.isNumber,
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bottom: tg.isNumber,
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}).get();
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export type ViewportInterface = tg.GuardedType<typeof isViewport>;
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@ -6,6 +6,7 @@ import {UserInterface} from "./UserInterface";
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import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
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import {PositionInterface} from "_Model/PositionInterface";
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import {Identificable} from "_Model/Websocket/Identificable";
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import {Zone} from "_Model/Zone";
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export type ConnectCallback = (user: string, group: Group) => void;
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export type DisconnectCallback = (user: string, group: Group) => void;
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@ -56,7 +57,8 @@ export class World {
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this.users.set(socket.userId, {
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id: socket.userId,
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position: userPosition,
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silent: false // FIXME: silent should be set at the correct value when joining a room.
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silent: false, // FIXME: silent should be set at the correct value when joining a room.
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listenedZones: new Set<Zone>()
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});
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// Let's call update position to trigger the join / leave room
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this.updatePosition(socket, userPosition);
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85
back/src/Model/Zone.ts
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85
back/src/Model/Zone.ts
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import {UserInterface} from "./UserInterface";
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import {PointInterface} from "_Model/Websocket/PointInterface";
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import {PositionInterface} from "_Model/PositionInterface";
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export type UserEntersCallback = (user: UserInterface) => void;
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export type UserMovesCallback = (user: UserInterface, position: PointInterface) => void;
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export type UserLeavesCallback = (user: UserInterface) => void;
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export class Zone {
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private players: Set<UserInterface> = new Set<UserInterface>();
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private listeners: Set<UserInterface> = new Set<UserInterface>();
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constructor(private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
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}
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/**
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* A user leaves the zone
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*/
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public leave(user: UserInterface, newZone: Zone|null) {
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this.players.delete(user);
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this.notifyUserLeft(user, newZone);
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}
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/**
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* Notify listeners of this zone that this user left
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*/
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private notifyUserLeft(user: UserInterface, newZone: Zone|null) {
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for (const listener of this.listeners) {
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if (listener !== user && (newZone === null || !listener.listenedZones.has(newZone))) {
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this.onUserLeaves(user);
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}
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}
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}
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public enter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
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this.players.add(user);
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this.notifyUserEnter(user, oldZone, position);
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}
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/**
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* Notify listeners of this zone that this user entered
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*/
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private notifyUserEnter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
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for (const listener of this.listeners) {
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if (listener === user) {
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continue;
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}
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if (oldZone === null || !listener.listenedZones.has(oldZone)) {
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this.onUserEnters(user);
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} else {
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this.onUserMoves(user, position);
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}
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}
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}
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public move(user: UserInterface, position: PointInterface) {
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for (const listener of this.listeners) {
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if (listener !== user) {
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this.onUserMoves(user,position);
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}
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}
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}
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public startListening(user: UserInterface): void {
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for (const player of this.players) {
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if (player !== user) {
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this.onUserEnters(user);
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}
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}
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this.listeners.add(user);
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user.listenedZones.add(this);
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}
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public stopListening(user: UserInterface): void {
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for (const player of this.players) {
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if (player !== user) {
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this.onUserLeaves(user);
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}
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}
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this.listeners.delete(user);
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user.listenedZones.delete(this);
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}
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}
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193
back/tests/PositionNotifierTest.ts
Normal file
193
back/tests/PositionNotifierTest.ts
Normal file
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import "jasmine";
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import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
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import {Point} from "../src/Model/Websocket/MessageUserPosition";
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import { Group } from "../src/Model/Group";
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import {PositionNotifier} from "../src/Model/PositionNotifier";
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import {UserInterface} from "../src/Model/UserInterface";
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import {PointInterface} from "../src/Model/Websocket/PointInterface";
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import {Zone} from "_Model/Zone";
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function move(user: UserInterface, x: number, y: number, positionNotifier: PositionNotifier): void {
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positionNotifier.updatePosition(user, {
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x,
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y,
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moving: false,
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direction: 'down'
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});
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user.position.x = x;
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user.position.y = y;
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}
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describe("PositionNotifier", () => {
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it("should receive notifications when player moves", () => {
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let enterTriggered = false;
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let moveTriggered = false;
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let leaveTriggered = false;
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const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => {
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enterTriggered = true;
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}, (user: UserInterface, position: PointInterface) => {
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moveTriggered = true;
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}, (user: UserInterface) => {
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leaveTriggered = true;
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});
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let user1 = {
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id: "1",
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position: {
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x: 500,
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y: 500,
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moving: false,
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direction: 'down'
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},
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listenedZones: new Set<Zone>(),
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} as UserInterface;
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let user2 = {
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id: "2",
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position: {
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x: -9999,
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y: -9999,
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moving: false,
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direction: 'down'
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},
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listenedZones: new Set<Zone>(),
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} as UserInterface;
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positionNotifier.setViewport(user1, {
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left: 200,
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right: 600,
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top: 100,
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bottom: 500
|
||||
});
|
||||
|
||||
move(user2, 500, 500, positionNotifier);
|
||||
|
||||
expect(enterTriggered).toBe(true);
|
||||
expect(moveTriggered).toBe(false);
|
||||
enterTriggered = false;
|
||||
|
||||
// Move inside the zone
|
||||
move(user2, 501, 500, positionNotifier);
|
||||
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(true);
|
||||
moveTriggered = false;
|
||||
|
||||
// Move out of the zone in a zone that we don't track
|
||||
move(user2, 901, 500, positionNotifier);
|
||||
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(true);
|
||||
leaveTriggered = false;
|
||||
|
||||
// Move back in
|
||||
move(user2, 500, 500, positionNotifier);
|
||||
expect(enterTriggered).toBe(true);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(false);
|
||||
enterTriggered = false;
|
||||
|
||||
// Move out of the zone in a zone that we do track
|
||||
move(user2, 200, 500, positionNotifier);
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(true);
|
||||
expect(leaveTriggered).toBe(false);
|
||||
moveTriggered = false;
|
||||
|
||||
// Leave the room
|
||||
positionNotifier.leave(user2);
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(true);
|
||||
leaveTriggered = false;
|
||||
});
|
||||
|
||||
it("should receive notifications when camera moves", () => {
|
||||
let enterTriggered = false;
|
||||
let moveTriggered = false;
|
||||
let leaveTriggered = false;
|
||||
|
||||
const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => {
|
||||
enterTriggered = true;
|
||||
}, (user: UserInterface, position: PointInterface) => {
|
||||
moveTriggered = true;
|
||||
}, (user: UserInterface) => {
|
||||
leaveTriggered = true;
|
||||
});
|
||||
|
||||
let user1 = {
|
||||
id: "1",
|
||||
position: {
|
||||
x: 500,
|
||||
y: 500,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
},
|
||||
listenedZones: new Set<Zone>(),
|
||||
} as UserInterface;
|
||||
|
||||
let user2 = {
|
||||
id: "2",
|
||||
position: {
|
||||
x: -9999,
|
||||
y: -9999,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
},
|
||||
listenedZones: new Set<Zone>(),
|
||||
} as UserInterface;
|
||||
|
||||
positionNotifier.setViewport(user1, {
|
||||
left: 200,
|
||||
right: 600,
|
||||
top: 100,
|
||||
bottom: 500
|
||||
});
|
||||
|
||||
move(user2, 500, 500, positionNotifier);
|
||||
|
||||
expect(enterTriggered).toBe(true);
|
||||
expect(moveTriggered).toBe(false);
|
||||
enterTriggered = false;
|
||||
|
||||
// Move the viewport but the user stays inside.
|
||||
positionNotifier.setViewport(user1, {
|
||||
left: 201,
|
||||
right: 601,
|
||||
top: 100,
|
||||
bottom: 500
|
||||
});
|
||||
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(false);
|
||||
|
||||
// Move the viewport out of the user.
|
||||
positionNotifier.setViewport(user1, {
|
||||
left: 901,
|
||||
right: 1001,
|
||||
top: 100,
|
||||
bottom: 500
|
||||
});
|
||||
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(true);
|
||||
leaveTriggered = false;
|
||||
|
||||
// Move the viewport back on the user.
|
||||
positionNotifier.setViewport(user1, {
|
||||
left: 200,
|
||||
right: 600,
|
||||
top: 100,
|
||||
bottom: 500
|
||||
});
|
||||
|
||||
expect(enterTriggered).toBe(true);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(false);
|
||||
enterTriggered = false;
|
||||
});
|
||||
})
|
@ -34,10 +34,16 @@ scenarios:
|
||||
- emit:
|
||||
channel: "user-position"
|
||||
data:
|
||||
position:
|
||||
x: "{{ x }}"
|
||||
y: "{{ y }}"
|
||||
direction: 'down'
|
||||
moving: false
|
||||
viewport:
|
||||
left: "{{ left }}"
|
||||
top: "{{ top }}"
|
||||
right: "{{ right }}"
|
||||
bottom: "{{ bottom }}"
|
||||
- think: 0.2
|
||||
count: 100
|
||||
- think: 10
|
||||
|
@ -5,7 +5,11 @@ module.exports = {
|
||||
};
|
||||
|
||||
function setYRandom(context, events, done) {
|
||||
context.vars.x = (883 + Math.round(Math.random() * 300));
|
||||
context.vars.y = (270 + Math.round(Math.random() * 300));
|
||||
context.vars.x = (0 + Math.round(Math.random() * 1472));
|
||||
context.vars.y = (0 + Math.round(Math.random() * 1090));
|
||||
context.vars.left = context.vars.x - 320;
|
||||
context.vars.top = context.vars.y - 200;
|
||||
context.vars.right = context.vars.x + 320;
|
||||
context.vars.bottom = context.vars.y + 200;
|
||||
return done();
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ enum EventMessage{
|
||||
WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
|
||||
WEBRTC_START = "webrtc-start",
|
||||
JOIN_ROOM = "join-room", // bi-directional
|
||||
USER_POSITION = "user-position", // bi-directional
|
||||
USER_POSITION = "user-position", // From client to server
|
||||
USER_MOVED = "user-moved", // From server to client
|
||||
USER_LEFT = "user-left", // From server to client
|
||||
MESSAGE_ERROR = "message-error",
|
||||
@ -25,6 +25,8 @@ enum EventMessage{
|
||||
|
||||
CONNECT_ERROR = "connect_error",
|
||||
SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
|
||||
SET_VIEWPORT = "set-viewport",
|
||||
BATCH = "batch",
|
||||
}
|
||||
|
||||
export interface PointInterface {
|
||||
@ -95,6 +97,23 @@ export interface StartMapInterface {
|
||||
startInstance: string
|
||||
}
|
||||
|
||||
export interface ViewportInterface {
|
||||
left: number,
|
||||
top: number,
|
||||
right: number,
|
||||
bottom: number,
|
||||
}
|
||||
|
||||
export interface UserMovesInterface {
|
||||
position: PositionInterface,
|
||||
viewport: ViewportInterface,
|
||||
}
|
||||
|
||||
export interface BatchedMessageInterface {
|
||||
event: string,
|
||||
payload: any
|
||||
}
|
||||
|
||||
export class Connection implements Connection {
|
||||
private readonly socket: Socket;
|
||||
private userId: string|null = null;
|
||||
@ -111,6 +130,18 @@ export class Connection implements Connection {
|
||||
this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => {
|
||||
console.error(EventMessage.MESSAGE_ERROR, message);
|
||||
})
|
||||
|
||||
/**
|
||||
* Messages inside batched messages are extracted and sent to listeners directly.
|
||||
*/
|
||||
this.socket.on(EventMessage.BATCH, (batchedMessages: BatchedMessageInterface[]) => {
|
||||
for (const message of batchedMessages) {
|
||||
const listeners = this.socket.listeners(message.event);
|
||||
for (const listener of listeners) {
|
||||
listener(message.payload);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
public static createConnection(name: string, characterLayersSelected: string[]): Promise<Connection> {
|
||||
@ -160,12 +191,12 @@ export class Connection implements Connection {
|
||||
return promise;
|
||||
}
|
||||
|
||||
public sharePosition(x : number, y : number, direction : string, moving: boolean) : void{
|
||||
public sharePosition(x : number, y : number, direction : string, moving: boolean, viewport: ViewportInterface) : void{
|
||||
if(!this.socket){
|
||||
return;
|
||||
}
|
||||
const point = new Point(x, y, direction, moving);
|
||||
this.socket.emit(EventMessage.USER_POSITION, point);
|
||||
this.socket.emit(EventMessage.USER_POSITION, { position: point, viewport } as UserMovesInterface);
|
||||
}
|
||||
|
||||
public setSilent(silent: boolean): void {
|
||||
|
@ -677,7 +677,13 @@ export class GameScene extends Phaser.Scene implements CenterListener {
|
||||
private doPushPlayerPosition(event: HasMovedEvent): void {
|
||||
this.lastMoveEventSent = event;
|
||||
this.lastSentTick = this.currentTick;
|
||||
this.connection.sharePosition(event.x, event.y, event.direction, event.moving);
|
||||
const camera = this.cameras.main;
|
||||
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
bottom: camera.scrollY + camera.height,
|
||||
});
|
||||
}
|
||||
|
||||
EventToClickOnTile(){
|
||||
|
Loading…
Reference in New Issue
Block a user