FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side
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@@ -25,8 +25,6 @@ export interface ExSocketInterface extends WebSocket, Identificable {
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emitInBatch: (payload: SubMessage) => void;
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batchedMessages: BatchMessage;
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batchTimeout: NodeJS.Timeout|null;
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pingTimeout: NodeJS.Timeout|null;
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pongTimeout: NodeJS.Timeout|null;
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disconnecting: boolean,
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tags: string[],
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textures: CharacterTexture[],
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