FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side
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@@ -10,7 +10,7 @@ const CPU_OVERHEAT_THRESHOLD = Number(process.env.CPU_OVERHEAT_THRESHOLD) || 80;
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_ISS = process.env.JITSI_ISS || '';
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const SECRET_JITSI_KEY = process.env.SECRET_JITSI_KEY || '';
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const DEV_MODE = process.env.DEV_MODE || false;
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export const SOCKET_IDLE_TIMER = parseInt(process.env.SOCKET_IDLE_TIMER as string) || 30; // maximum time (in second) without activity before a socket is closed
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export {
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SECRET_KEY,
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@@ -22,7 +22,6 @@ export {
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GROUP_RADIUS,
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ALLOW_ARTILLERY,
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CPU_OVERHEAT_THRESHOLD,
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DEV_MODE,
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JITSI_URL,
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JITSI_ISS,
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SECRET_JITSI_KEY
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