Fixing users walking infinitely
Now, if no event is received from the Pusher after MAX_EXTRAPOLATION_TIME, the moving variable of the user is set to false. So if a client does not send an update on time (for instance if the user switched tab while walking), on the screen of others, the woka will appear to stop.
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@ -41,7 +41,7 @@ export class PlayerMovement {
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oldX: this.startPosition.x,
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oldY: this.startPosition.y,
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direction: this.endPosition.direction,
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moving: this.endPosition.moving,
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moving: this.isOutdated(tick) ? false : this.endPosition.moving,
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};
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}
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}
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